After a long day of doing what you do, be it sciencing, stabbing or exploring, you hear a light hum. A fair distance away you see a small blue light on the horizon. For the people that flip out and try to either shoot or stab it when it gets near, the shots ping off the small drones shell and/or your blade harmlessly bounces off. The drone deposits a letter on the ground in front of you, then flies away. The letter reads. " " You have been granted a full weeks stay at the Cerci Vacation Colony! Yes, yes this may seem like a scam but I promise you it isn't! Just go to your nearest Star-port and show this letter to a transit official! Then you will be on our way! But if you don't want to, just redeem this card for a large sum of pixels! But I implore you, at least give this a chance! " - Earnest Cerci - Well, hasn't this been an exciting vacation so far! The fugitive Sergei! The prodigy Bevery! The walking curse Flint and the mysterious Michi! They have fallen into something they do not understand whatsoever. Dante Cerci, who is intent on fusing technology with organics has finally set his master plan in motion. And you thought this was going to be a vacation? Well, " Aint no rest for the wicked, till we close our eyes for good. " You swear you hear the drone say something as it leaves, if you attacked it. " Stupid fleshbags. " Name: Bevery L. Race: Human Age: 19 Gender: Female Physical attributes: Midnight blue, short hair. 5'2", tan and white eyed. There's a scar that's usually covered on her neck. Positive traits: +Intellect on the Rise: She's very smart, being very tech savvy. +Lady Luck: To make up for her rather poor health, she can get lucky very often. Negative traits: -Sick as a dog: Bevery is very physically weak, causing her to not hit hard, or be able to take hits well. Not only that, but she does poorly in cold climates. -Curiosity Rover: She's rather curious of everything, perhaps a bit too much for her- or others'- well being. Backstory: Bevery, like many scientists, was stuck on an outpost in a planet with sub-zero temperatures for studying. When an adventurer passed by her one day, she came to realize that being locked away wasn't the life for her. Managing to hitch a ride to an Outpost, there she met a pirate. Playing coy with him, she used him to steal his ship and begin her own adventure, starting her new job. She continued to study, but now creates techs for people to make a living, often giving her very deep pockets. With the arrival of the letter, Bevery decided that she had enough money for a change, and wanted to test out this "colony." Art: ( Will be uploaded soon ) Stats: Strength: 4 Perception: 15 Endurance: 4 Intelligence: 18 Constitution: 10 Agility: 4 Luck: 15 Name: Echomichi "Michi" Cairo Race: Avali Age: 20 Gender: Male Physical attributes: Normally wears a tophat and black and white clothing, with a small rail pistol in a holster. Also owns a Mk. 5 avali gauss SMG, handed down to him by his father. Positive traits: Intelligent, smooth talker, gentlemanly, good with small arms (pistols, SMGs, etc). Negative traits: Gets upset easily, doesn't like being accused of lying, gets tired easily, overeager to please. Backstory: Echomichi was always fascinated with royalty and high-class culture. He was born to a wealthy pack who raised him like nobility, and was always looking for ways to impress others among his family. Not much about his personal life is known, but he joined the Exploration Fleet at age 16 and traveled to his heart's content. One fateful day, however, he got a letter from an AI drone... Stats: Strength: 10 Perception: 10 Endurance: 8 Intelligence: 14 Constitution: 10 Agility: 10 Luck: 8 Name: Flint Hearthfire Race: Novakid Age: 250 Gender: Male Physical attributes: Flint weighs 120 lbs. and stands at 5' 10", making him a bit thin and tall. His body is red with a few splotches of orange on his chest, stomach, and hands. The brand on his face looks a lot like a lightning bolt. Positive traits: +Fiery, gaseous body: Flint can take use his own body to create intense flames that act almost like napalm, or he can use it for more convenient, smaller uses, such as light a candle. Negative traits: -Backfire: Although he can use his own body as fiery munition, each use inflicts a great deal of pain on himself. -Easily intimidated: Flint is very meek. Anything that can talk back to him is more than likely going to sway him into submission. Backstory: Flint tended to bring a bad omen wherever he went for as long as he could remember; if anything bad would happen to happen, it seemed like it would always somehow be his fault. This caused him to be greatly disliked and immediately blamed for a lot of things, even if he had no actual affiliation with it. He would leave, or be ran out of town, in hopes of maybe his luck turning around at some point. One day, a drone, which startled him greatly when it approached, left a letter before flying off. An invitation? It must be a mistake, but then again, maybe his luck is finally turning around... Stats: Strength: 14 Perception: 16 Endurance: 9 Intelligence: 11 Constitution: 5 Agility: 13 Luck: 2 Name: Sergei Olejnik Race: Peglaci Age: Late Thirties Gender: Male Physical attributes: He stands head and shoulders over most of the people he deals with, and speaks with a deep baritone. His fur is a snow white, and regularly wears a standard issue peacekeeper greatcoat, with the insignia removed. Positive traits: -Sharp Eyed: As an investigator, he has learned to keep and eye out for the small details. -Extra Hands: He has a extra pair of arms, normally kept tucked under his coat. They are smaller and weaker than his regular arms. -Combat Capable: He has dealt with a fair share of trouble, and is always ready for it; though he prefers to use non-lethal methods should the situation permit it. He still carries his old service pistol. Negative traits: -Fugitive: He is currently on the run from the Peacekeepers, no doubt with a bounty on his head after the ‘incident’. -Unlucky: Nothing ever seems to go his way, and if he was a superstitious person, he would assume he was cursed. Backstory: Sergei was an investigator for the Peglaci Peacekeeping forces, usually sent ahead to inspect situations before the Peacekeepers committed a task force to deal with the situation in question. However, due to a ‘series of events’ that could best be described as ‘criminal incompetence’ on the part of some of the higher ups- misinterpreted reports, misallocated forces, etc; the resulting debacle caused the deaths of an entire squad of Peacekeepers, raising the question of some problem with the system. Unfortunately for Sergei, he was chosen as the fall guy, since it was his report that started the chain of events; it was seen as impossible that one of the higher ups would be at fault! Seeing that he would not be getting a fair trial, Sergei decided to cut his losses and escape. When he received the invitation to Cerci, he simply saw it as another port to hide from the authorities. Stats: Strength: 12 Perception: 14 Endurance: 11 Intelligence: 12 Constitution: 11 Agility: 8 Luck: 2 Name: Keissia Tolidiur Race: Sallok (Shauri-Preisaac) of course... Age: 26 Gender: Female Physical attributes: She is in fact missing her left index finger. Her spines are fairly thick and flat, and overlap. Positive traits: Excellent shot at any range. Has a thing for patience. Has an affinity for animals. Owns a young lumoth named "Tiq". Decently above average alcohol tolorance. Can clean and skin a corpse with extreme efficiency. Is also a pretty decent cook. Negative traits: Complete boozehound and really not good when intoxicated. As good as she is with wit and cleverness, her actual intelligence is pretty sub par, capable of really only basic arithmetic. She's also not exactly the wisest person and is not one to listen to others for commands. She is absolutely the worst at time management outside of hunting, either arriving too early or too late... Also, don't trust her with a car... Or any land vehicle really... Just... Just don't... Backstory: Born a hunter, Tolidiur had left Teissis in search of new prey to hunt and new animals to tame. She has visited many systems in search of the rarest prizes and most dangerous game. In most cases, she'll just keep tranquilizing them until they fall over, but if she has to, she won't hesitate to kill... However, she's gotten pretty winded after her latest encounter, and could really do with a nice break... Faction: X Art: View attachment 154668 Stats: { You have 70 points to allocate, 20 is the max you can have in one stat } Strength: 10 Perception: 20 Endurance: 12 Intelligence: 7 Constitution: 8 Agility: 10 Luck: 3 Name: Roy Stone Race: Human Age: 27 Gender: Male Physical Attributes: 5'11 but often hunched to 5'9, Short shaggy brown hair, Broad shouldered, no particularly outstanding characteristics, often wears dark sunglasses, wears an USMC officers uniform. Positive Traits: Smooth talker: Great at talking out of a fight, if it's one of the rare few he can't handle. Fighter: He is effective in a firefight, even if not as well as one of his brothers. Smart Fighter: If it technological, he is likely proficient in it. Cool Headed: Calm in dire situations Good Friend: Will go into harm's way to help or save buddies. Negative Traits: Short of Breath: Quickly tires in physical combat Weak Back: Easily beaten if you go for his back. Flares if Prodded: Doesn't like being persistently questioned, especially about his back. Technologically Dull: Not good with a computer. Aggressive Fighter: REALLY wants to take the fight to his opponents. Backstory: "They always focus on my back, it doesn't hinder me in a firefight, and 2 years have proven that I can handle grunt work, but still they hand me an officer's uniform and rank, telling me to be nothing more than a pretty face...but..debts done good have gotten me in on this little deal and I am able to convince them to let me in some field action..game on! Faction: White Cross Stats: Strength:12 Perception: 12 Endurance:6 Intelligence: 12 Constitution: 7 Agility: 8 Luck:13 Application Name: { Non canonical races are allowed, but it cant be something you just made up, Unless you have a very good description and some reference material for them! } Race: { Self explanatory } Age: { Self explanatory yet again } Gender: { Even more self explanatory } Physical attributes: { Anything that could be used to identify your character, scars, missing a finger and the same ilk } Positive traits: { Are they smart? A great shot? This is where you would put that } Negative traits: { Are they asthmatic? Stupid? Smoker? Things like that go here } Backstory: { How your character came to be, Required } Faction: WARNING! THIS IS ONLY FOR NEW CHARACTERS! IF YOU WANT TO BE IN ONE OF THE FACTIONS, PM ME! @Arra Art: ( Not needed at all, but if you have it you can put it here ) Stats: { You have 70 points to allocate, 20 is the max you can have in one stat } Strength: Perception: Endurance: Intelligence: Constitution: Agility: Luck: Guys, I'm sorry that the first one failed. It was my fault it did. Some stuff just happened IRL and I couldn't keep up with the responsibilities. Hope you could give me a second chance.
I'll post an app tomorrow, going to bed soon. I will participate though, no worries! And if you need a co-GM, I'd be more than willing to help with this RP too!
Name: Bevery L. Race: Human Age: 19 Gender: Female Physical attributes: Midnight blue, short hair. 5'2", tan and white eyed. There's a scar that's usually covered on her neck. Positive traits: +Intellect on the Rise: She's very smart, being very tech savvy. +Lady Luck: To make up for her rather poor health, she can get lucky very often. Negative traits: -Sick as a dog: Bevery is very physically weak, causing her to not hit hard, or be able to take hits well. Not only that, but she does poorly in cold climates. -Curiosity Rover: She's rather curious of everything, perhaps a bit too much for her- or others'- well being. Backstory: Bevery, like many scientists, was stuck on an outpost in a planet with sub-zero temperatures for studying. When an adventurer passed by her one day, she came to realize that being locked away wasn't the life for her. Managing to hitch a ride to an Outpost, there she met a pirate. Playing coy with him, she used him to steal his ship and begin her own adventure, starting her new job. She continued to study, but now creates techs for people to make a living, often giving her very deep pockets. With the arrival of the letter, Bevery decided that she had enough money for a change, and wanted to test out this "colony." Art: ( Will be uploaded soon ) Stats: Strength: 4 Perception: 15 Endurance: 4 Intelligence: 18 Constitution: 10 Agility: 4 Luck: 15
Not interested too much in this, but it would be handy if in the players tab you included who controls what character. Like "Beverly L. - WarSarah".
Name: Echomichi "Michi" Cairo Race: Avali Age: 20 Gender: Male Physical attributes: 3'9, nearly the tallest most avali grow. Weighs around 125 lb. Always has some sort of look on his face (Never has a blank expression). Normally wears a tophat and black and white clothing, with a small rail pistol in a holster. Also owns a Mk. 5 avali gauss SMG, handed down to him by his father. Positive traits: Intelligent, smooth talker, gentlemanly, good with small arms (pistols, SMGs, etc). Negative traits: Gets upset easily, doesn't like being accused of lying, gets tired easily, overeager to please. Backstory: Echomichi was always fascinated with royalty and high-class culture. He was born to a wealthy pack who raised him like nobility, and was always looking for ways to impress others among his family. Not much about his personal life is known, but he joined the Exploration Fleet at age 16 and traveled to his heart's content. One fateful day, however, he got a letter from an AI drone... Stats: Strength: 10 Perception: 10 Endurance: 8 Intelligence: 14 Constitution: 10 Agility: 10 Luck: 8
Name: Flint Hearthfire Race: Novakid Age: 250 Gender: Male Physical attributes: Weighing in at 120 lbs. and standing 5' 10" tall, Flint is pretty lean and tall with a red body and a few splotches of orange on his chest, stomach, and hands. The brand on his face looks a lot like a lightning bolt. Positive traits: +Fiery, gaseous body: Flint can take use his own body to create intense flames that act almost like napalm, or he can use it for more convenient, smaller uses, such as light a candle. Negative traits: -Backfire: Although he can use his own body as fiery munition, each use inflicts a great deal of pain on himself. -Easily intimidated: Flint is very meek. Anything that can talk back to him is more than likely going to sway him into submission. Backstory: Flint tended to bring a bad omen wherever he went for as long as he could remember; if anything bad were to happen, it seemed like it would always somehow be his fault. This in turn made him greatly disliked and blamed for a lot of things, even if he had no actual affiliation with it. He has left, or beeen ran out of many towns in hopes of maybe his luck turning around at some point. One day, a drone that startled him greatly when it approached left a letter before flying off. An invitation? It must be a mistake, but then again, maybe his luck is finally turning around... Stats: Strength: 14 Perception: 16 Endurance: 9 Intelligence: 11 Constitution: 5 Agility: 13 Luck: 2 (What's the difference between constitution and endurance, btw?)
Well, don't count me on it. Endurance is how much energy you have, How long you can run, swing around a big*** sword and the such. Constitution is how tough you are. Like can you take a stab to the side, shot to the leg and etc. Accepted, Added to the OP Edit: Hey guys, we will start once we get five players, or by Tuesday regardless. Oh, and once I get your confirmations that your ready!
Name: Sergei Olejnik Race: Peglaci Age: Late Thirties Gender: Male Physical attributes: He stands head and shoulders over most of the people he deals with, and speaks with a deep baritone. His fur is a snow white, and regularly wears a standard issue peacekeeper greatcoat, with the insignia removed. Positive traits: -Sharp Eyed: As an investigator, he has learned to keep an eye out for the small details. -Extra Hands: He has a extra pair of arms, normally kept tucked under his coat. They are smaller and weaker than his regular arms. -Combat Capable: He has dealt with a fair share of trouble, and is always ready for it; though he prefers to use non-lethal methods should the situation permit it. He still carries his old service pistol. Negative traits: -Fugitive: He is currently on the run from the Peacekeepers, no doubt with a bounty on his head after the ‘incident’. -Unlucky: Nothing ever seems to go his way, and if he was a superstitious person, he would assume he was cursed. Backstory: Sergei was an investigator for the Peglaci Peacekeeping forces, usually sent ahead to inspect situations before the Peacekeepers committed a task force to deal with the situation in question. However, due to a ‘series of events’ that could best be described as ‘criminal incompetence’ on the part of some of the higher ups- misinterpreted reports, misallocated forces, etc; the resulting debacle caused the deaths of an entire squad of Peacekeepers, raising the question of some problem with the system. Unfortunately for Sergei, he was chosen as the fall guy, since it was his report that started the chain of events; it was seen as impossible that one of the higher ups would be at fault! Seeing that he would not be getting a fair trial, Sergei decided to cut his losses and escape. When he received the invitation to Cerci, he simply saw it as another port to hide from the authorities. Stats: Strength: 12 Perception: 14 Endurance: 11 Intelligence: 12 Constitution: 11 Agility: 8 Luck: 2
I fixed a few grammatical errors and what not in my application. I was in a bit of a rush to finish it before having to go to work. X3