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Bug/Issue Cannot load save file

Discussion in 'Support' started by Ruttok, Mar 14, 2016.

  1. Ruttok

    Ruttok Big Damn Hero

    After putting 60 hours into this game, my save file has bugged out and I cannot load it. This is the crash message:
    (I have also included a .zip of my save)

    Message: There is an error in XML document (1, 2384068).
    InnerException: System.Xml.XmlException: The 'flippud' start tag on line 1 position 2384054 does not match the end tag of 'flipped'. Line 1, position 2384068.
    at System.Xml.XmlTextReaderImpl.Throw(Exception e)
    at System.Xml.XmlTextReaderImpl.Throw(String res, String[] args)
    at System.Xml.XmlTextReaderImpl.ThrowTagMismatch(NodeData startTag)
    at System.Xml.XmlTextReaderImpl.ParseEndElement()
    at System.Xml.XmlTextReaderImpl.ParseElementContent()
    at System.Xml.XmlTextReaderImpl.Read()
    at System.Xml.XmlTextReader.Read()
    at System.Xml.XmlTextReaderImpl.Skip()
    at System.Xml.XmlTextReader.Skip()
    at System.Xml.Serialization.XmlSerializationReader.UnknownNode(Object o, String qnames)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read38_Bush(Boolean isNullable, Boolean checkType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read49_LargeTerrainFeature(Boolean isNullable, Boolean checkType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read71_Town(Boolean isNullable, Boolean checkType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read85_GameLocation(Boolean isNullable, Boolean checkType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read127_SaveGame(Boolean isNullable, Boolean checkType)
    at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderSaveGame.Read128_SaveGame()
    Stack Trace: at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
    at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
    at StardewValley.SaveGame.<getLoadEnumerator>d__b.MoveNext()
    at StardewValley.Game1.UpdateTitleScreen(GameTime time)
    at StardewValley.Game1.Update(GameTime gameTime)
    at Microsoft.Xna.Framework.Game.Tick()
    at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
    at Microsoft.Xna.Framework.GameHost.OnIdle()
    at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
    at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
    at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
    at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
    at System.Windows.Forms.Application.Run(Form mainForm)
    at Microsoft.Xna.Framework.WindowsGameHost.Run()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at StardewValley.Program.Main(String[] args)
     

      Attached Files:

    • Yusuke Urameshi

      Yusuke Urameshi Space Kumquat

      Fixed.
       

        Attached Files:

      • Ruttok

        Ruttok Big Damn Hero

        Thank you so much!
         
        • Yusuke Urameshi

          Yusuke Urameshi Space Kumquat

          You're welcome :D
           

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