Well, that's it. I need to make a dungeon with several biomes (different layers to be specific). But I see no way it can be done. Is it actually possible?
If you mean different section types, you could either use different connector colors or have a rule in the .dungeon that a dungeon piece cannot connect to certain pieces.
Sorry, I stopped thinking about Starbound for a time, haha. I meant the actual bioms you have on planets. Like garden, tundra, barren world, desert, etc planets each has one specific main biom that defines the planet type, and also a number of inner bioms with different structures, plants, materials (blocks) and parallaxes. And also there's a different types of underground biomes that change the deeper you go, starting with high underground one, just below the surface, and ending with near-core one. And parallaxes is what I'm interested in. I want them to change with the depth level, like in normal planet world. But when you make a dungeon (how I see it for now), you can only choose one specific biome, without mini-biomes and underground ones. And as I want to make a big underground dungeon with many places in a large cave system, this doesn't look very attraktive to be in every corner of the cave, does it? I want to know if there's a way to avoid it or maybe you don't actually need to do something, and there's a simple solution to a problem.
I am still having difficulty understanding what you want. I think what you are asking is to make a full dungeon (not a microdungeon) generate underground, in whatever biome there may be. To do this, go to terrestrial_worlds.config.patch and add the following two things into whatever layer you are trying to add a dungeon to: "dungeons" : [[1.0, "<your dungeon here>"], [1.0, "<if you want, you can also put more dungeons like this>"]] (this adds the dungeons) "dungeonCountRange" : [0, 1] (this says the lowest number of dungeons that can spawn, and the highest. This one specifically means it can be between 0 and 1 inclusive.) your layer before you do this should look something like: "underground2" : { "primaryRegion" : [ "<main biome>" ], "secondaryRegions" : [ "<subbiome1>", "<subbiome2>", "<subbiome3>", "<subbiome4>" ] }, afterwards it should look like: "<layer you are adding it to>" : { "primaryRegion" : [ "<main biome>" ], "secondaryRegions" : [ "<subbiome1>", "<subbiome2>", "<subbiome3>", "<subbiome4>" ], "dungeons" : [[1.0, "<your dungeon here>"], [1.0, "<if you want, you can also put more dungeons like this>"]], "dungeonCountRange" : [<lowest number>, <highest number>] }, If you are trying to add it to a vanilla planet type or a planet type from a different mod, it is a bit different. It should look like this: { "op" : "add", "path" : "/planetTypes/<planet type you are adding it to>/layers/<layer you are adding it to>/dungeons", "value" : [ [1.0, "<your dungeon here>"], [1.0, "<if you want, you can also put more dungeons like this>"] ] }, { "op" : "add", "path" : "/planetTypes/<planet type you are adding it to>/layers/<layer you are adding it to>/dungeonCountRange", "value" : [0, 1] } If the planet type already adds large dungeons in the same layer, then it will again be different: { "op" : "add", "path" : "/planetTypes/<planet type you are adding it to>/layers/<layer you are adding it to>/dungeons/-", "value" : [1.0, "<your dungeon here>"] }, { "op" : "add", "path" : "/planetTypes/<planet type you are adding it to>/layers/<layer you are adding it to>/dungeons/-", "value" : [1.0, "<if you want, you can also put more dungeons like this>"] } If the planet type already includes a dungeon count range as well, and you wish to change it, you will have to replace it: { "op" : "replace", "path" : "/planetTypes/<planet type you are adding it to>/layers/<layer you are adding it to>/dungeonCountRange", "value" : [<lowest number>, <highest number>] } for your other question about parallax change, there is a mod already out there that allows parallax change. It is called "Allow Parallax Transition" and is on the steam workshop. It might also be uploaded here, but I have not looked. Edit: additionally, apologies for the sloppiness I was trying to type this up quick.