1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

Can you fly back up to your ship?

Discussion in 'Starbound Discussion' started by Elite Space Hobo, Jul 27, 2013.

  1. Elite Space Hobo

    Elite Space Hobo Void-Bound Voyager

    I saw the demo where they showed someone flying all the way into space, but they never showed the ship itself in that one. My question is whether you can get back to your ship in orbit by flying up there rather than beaming up? Conversely, instead of beaming down, can you just jump out the airlock?

    Just curious. Even though it makes sense in terms of real-world logic, I know that it doesn't have to be programmed that way. I assume the game has falling damage? Because this could all be very amusing.
     
  2. Vladplaya

    Vladplaya Cosmic Narwhal

    I don't think that is intention, but I would not be surprised if they would make it possible. Also it would be awesome as heck to open a hatch in your space ship and just free fall to to the surface of the planet (consider if you have right equipment to do so of course, like a spacesuit and a parachute or something alone those lines)
     
    Qader, Dat Critter, M C and 7 others like this.
  3. Quenton

    Quenton Phantasmal Quasar

    I don't think it'll be in the game, but I think I can see how it could be done.

    Going a little further with it, if they're going to do anything like this, then they should make it possible to use a drop ship instead of a teleporter. A drop ship would be a fun way of getting other vehicles to and from the ship.
     
  4. Serenity

    Serenity The Waste of Time

    I have no clue.
     
  5. Torren

    Torren Ketchup Robot

    I noticed while free falling from the asteroid belt as you got further down mountains appeared, if you go further up could you see the planet in the background? Once you hit the atmosphere could you fall through cloud cover? Texting this from work
     
  6. NotFarlong

    NotFarlong Void-Bound Voyager

    This...is a good idea. I would put it in suggestions! If it's not like that yet, it would be really cool if it was. I would imagine it would be very difficult to implement, but who knows? Maybe sometime down the road they can do it
     
  7. frostybubbles

    frostybubbles Scruffy Nerf-Herder

    you would be all like O.D.S.T in the fizel
     
  8. Pie4Pigs

    Pie4Pigs Existential Complex

    I don't think this'd be possible. Your spaceship is positioned very high up when it hovers over a planet.
     
  9. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    It'd be amusing if you caught fire during the descent, and even more so if you landed in water afterwards.
     
    Dat Critter and creepwolf like this.
  10. M-Bot 3000

    M-Bot 3000 Zero Gravity Genie

    Confirmed information: it has been stated that there will be an option to teleport to the asteroid belt, should there be one in the planet's orbit. Currently there is no confirmation on any other methods of transportation from ship to environment. This may change in the future as new ideas are theorized and/or implemented.

    Hypothesis: before going into detailed analysis, a listing of related options:

    • Option A: ships exist "outside the map," meaning outside the barrier that will undoubtedly exist at a certain height threshold.
    • Option B: ships exist within the barrier. At what distance from surface they orbit is irrelevant for this discussion, though it is assumed that they orbit somewhere above the asteroid belt.
    After careful consideration of known information and possible outcomes, logic centers have deemed both options to be equally feasible. Original assumptions were that Option B would be a much more difficult situation to create, but arguments within logic centers have, as of the time of this recording, disproven most if not all problematic scenarios given current information. Ships could, in theory, exist at any point in the atmosphere above the asteroid belt and not impact gameplay in terms of both the teleportation sequence and resulting interaction with other players. Tentative theorizing suggests it may actually serve as a beneficial way to transit between player ships.

    Conclusion: more information is required for concrete analysis and plausibility ratings. Early hypothesizing concludes both options are of equal possibility for existence within the game. Statements from developers required for further accurate speculation.
     
  11. Sir_Animus

    Sir_Animus Title Not Found

    I think it would be really cool if this could be implemented. It would also be a nice way to have players feel more connected to their ships. If you can actually drop to the planet or fly up to your ship, the ship shifts away from being this place you hang out in, to something that actually exists in the world.
     
    R_C_A^ and 13SithDeceiver13 like this.
  12. XRiZUX

    XRiZUX Spaceman Spiff

    Option A, outside the map, would be the best choice. Mostly so you don't have to deal with spaceships spawning on the map itself. I'm not sure at which height the spaceship is orbiting the planet, but from the looks of it, it seems like the spaceship is orbiting the planet in the exosphere altitude.

    :idea: Idea:

    Now, let's say that the player can somehow reach the exosphere by any means, maybe by using a aircraft, once the player is outside the thermosphere it could then "leave the map" and the player would notice gravity close to zero at this point, which would mean that at this point the exosphere would be loaded, which would be where the player's spaceship is.

    How that would work could be in different ways, either the exosphere / "spaceship orbiting the planet map" would be just as big as the planet's map itself, or it would be small for the purpose that the player could find the spaceship faster.

    /End idea
     
    R_C_A^ likes this.
  13. Quenton

    Quenton Phantasmal Quasar

    I really don't think the process would need to be all that detailed.

    From what I understand, the planet's map is already loaded by the time you are at the planet. The map was loaded during the FTL travel sequence. That's why you can just zip back and forth from planet to ship without any load time.

    For our purposes here, all they'd really need to do is make sure the background doesn't look wonky when flying from the ship map to the planet map and vice-vera. I thought about maybe a fiery orange burst to simulate atmospheric entry / exit, but what about those planets with no atmosphere? I'm sure something is possible.

    This is one particular thing I wish they'd consider. I greatly prefer the idea of using a drop ship instead of a teleporter. It would add a ton of immersion value.

    While you're exploring the planet, you could set down waypoints. Then, when re-visiting the planet later, you could select which waypoint your drop ship will land at. Yet, if you want to get to other parts of the planet from that waypoint, you'll simply use the land-based vehicle that you brought with you in the drop ship.

    Exploration is emphasized, we have the immersion factor from landing and taking off and vehicles retain their importance. It all fits like a glove.
     
    R_C_A^ likes this.
  14. Authos

    Authos Scruffy Nerf-Herder

    Teleports back up comrade shouts its a trap! Tiy who happens to be watching this get an :idea: idea which he programs into the game which earns him the honour of a :cookie:. :gooby:
     
  15. Goldstar

    Goldstar Big Damn Hero

    It sounds like the sort of thing that would come after they've released the game. I think it's do-able (in my completely untrained opinion) but it seems a little outside the scope of what they're getting started for the Beta.
     
  16. Dis

    Dis Phantasmal Quasar

    It is highly probable that your spaceship is docked at a Lagrange Point to conserve on fuel consumption. So it is unlikely that you would be able to reach your spacecraft securely without your beaming technology.
     
  17. Elite Space Hobo

    Elite Space Hobo Void-Bound Voyager

    Even if it's a separate map of some sort for whatever reason, it would be really cool if you could just jump out of the airlock and go down or climb back up.

    Not to mention pushing annoying people out of your airlock. I'm not sure how ship security would be impacted in multiplayer games, but I'm guessing that they will have ways of addressing (or not addressing) that which make sense for the game anyhow.
     
  18. FrozenFlame

    FrozenFlame Giant Laser Beams

    lol, 'dint read thread.
    Sorry if this dupes, but I think it would be REALLY cool if you can just jump down from your ship, and then the game will slowly load up the game's surface. And vice-versa, you can fly up, and it'll eventually load in your ship.

    Good stuff
     
    XRiZUX likes this.
  19. Elite Space Hobo

    Elite Space Hobo Void-Bound Voyager

    That's true. They don't have to be on the same map, just on connected maps.

    I just like the idea of being able to drop straight out of the airlock :)
     
    R_C_A^ and XRiZUX like this.
  20. XRiZUX

    XRiZUX Spaceman Spiff

    Yes exactly, they could be connected maps, like how you can beam up to the spaceship with the teleport function. So in a sense it would work the same way, except when you fly upwards reaching the exosphere you would not spawn inside the spaceship that way, instead you would spawn some distance beneath the spaceship. The planet as a background would probably have to fade in through this method though, and become smaller as you are reaching the exosphere distance from the planet, to which point it would meet up with the view that you have from orbit when you are orbiting the planet.

    If the orbit map is smaller in width than the planet map then there would be a slight problem with it though, because the spawn positions when combined with the orbit map (smaller width) and the planet map (bigger width) would have differences in width, and that way you would be limited with where you are spawning either way. So it would probably be best to have the same width on the orbit map when compared to the planet map, in that way the spawn positions could be at the same coordinates in a sense. And that would help if you have more than one spaceship orbiting the same planet, for it to have a little sense, having all the spaceships lined up in some fashion within the orbit map. *Edit: (There is still a problem with getting this to work though, the problem is with planet maps that have infinite width, if that is the case then having the spawn coordinates between orbit map and planet map being connected with each other would become impractical)*

    I like the idea of being able to drop straight out of the airlock as well, it would be really cool. :DD

    And then imagine having space capsules attached to the spaceship, you could drop down to the planet with the space capsule considering that it would have a parachute function when dropping down to a habitable planet if we are going for realism. You could land on moons and planets through the use of space capsules, I would love that. :megusta:
     
    Qader and R_C_A^ like this.

Share This Page