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Can we please stop calling it Colonization when it's really not?

Discussion in 'Starbound Discussion' started by RamsiC, Aug 17, 2015.

  1. WakeTheShark

    WakeTheShark Phantasmal Quasar

    I'm going to provide feedback to as many incomplete features as I want, I have concerns about the directions of some features and the only way to address those concerns is to provide information. This in no way hurts the game's progression and only improves the game in the long run. The only thing that hurts a game's development is others trying to silence concern and feedback.
     
  2. M_Sipher

    M_Sipher Oxygen Tank

    Considering how Certain People will glom onto any statement, no matter how "well maybe" laden or hypothetical, and hold it to be unalterable truth that must be followed to the letter, and howl like a wounded gibbon when it invariably is not, and will never let it go...

    I can't say I blame them for not telling us a goddamn thing until systems are much further in development and just about ready for implementation.
     
    Kirumaru likes this.
  3. Vandrick

    Vandrick Phantasmal Quasar

    There's nothing at all wrong with making suggestions. even on a system that isn't complete. I agree it's useless criticizing a system that isn't complete (like talking about how "garbage" and "horrible" system is that isn't complete). But there's a difference between doing that and simply sharing ideas on what you think would help improve the system overall. There are many times, even in the live stream videos, the CF devs like an idea or question and say things like "that's a good idea, we should look into that", etc.

    No the colony system isn't done. Maybe it will be more robust when it's done. Still doesn't hurt to make suggestions. At best CF might like some ideas. At worst it's either already planned or not a direction they want to go.

    Can't wait to see what you guys do with it! But I'm all for features that would allow both the individual/personal interaction and making the buildings functional in more of a sim capacity ;) Things like a "Town Hall" requiring specifically spawned NPCs. That way nothing has to be left abandoned.

    That can be your next quest/contest: "Take a Look, it's in a Book...in a Shelf...in a Building...in a Town...That You Built"
     
    c2h5oc2h5 likes this.
  4. WakeTheShark

    WakeTheShark Phantasmal Quasar

    Which is exactly what the OP did, they had a concern and had suggestions to go along with that concern. Though I think it's unhelpful and unproductive to label concerns to an incomplete feature that are more than "This sucks" as useless.
     
  5. This is going in circles now.

    Please feel free to make suggestions and express concerns, even with incomplete features
    Can we get back to making suggestions instead of arguing about making suggestions? :D
     
  6. XRiZUX

    XRiZUX Spaceman Spiff

    I have been trying to get two NPCs to live in the same room/house but haven't succeeded yet, not sure if it's an error on my part or if it's just not possible yet?

    01.png
    I placed one colony deed inside, everything fine so far... But then...
    02.png
    I place another colony deed and the NPC gets upset even though I have a duplicate of the bed and table and chair and lights and the accelerator...
    03.png
    The NPC disappeared, and I came back a bit later to see if some NPC would come back but nothing, anyone know if I did something wrong?

    Maybe it's not possible... :(
     
  7. Vandrick

    Vandrick Phantasmal Quasar

    Not sure if "roomates" are in yet. I could be wrong, as I haven't tried. But I do think it was something Supernorn and Meta talked about in the last livestream (families and such). Pretty sure it would work if you gave them each their own room within a building. Try putting the ladder in the center and a room on each side upstairs? One thing I did notice is that platforms do not count for "wall" when trying to use them as floors.
     
    XRiZUX likes this.
  8. XRiZUX

    XRiZUX Spaceman Spiff

    Oh alright, I'll try to make rooms for them now, two NPCs spawned after I went up to the spaceship and came back down but that didn't work either so I'll try to separate them into rooms now. Thanks for the advice. :iswydt:
    04.png

    Edit:

    Thanks man it worked like you said :nod:
    05.png
     
    Last edited: Aug 19, 2015
  9. Old_Crazy_Gamer

    Old_Crazy_Gamer Pangalactic Porcupine

    @XRiZUX From what i was able to discern it looks like same elements from terraria.... the NPC's Need there own space and i guess they also need to have certain furniture as well.
     
    Hatsya Souji likes this.
  10. Warkid

    Warkid Master Chief

    They've already stated that they are getting core features down first cause people want a full released game then they will start to improve upon those features.

    Why would you say this isn't colonization? You are building a colony. Granted they don't have a grand amount of functionality atm.

    Why would you compare it to the "game that must not be named" ? This is FAR more in depth than the other, more customizable, they have interactions with each other and their own unique personalities. To get a certain type of nps you have to have a certain themed furniture.

    No offense. I think you're being a bit rash about this tbh. This colonization feature is really nice to have for people that want to be creative. This isn't a "sims" game. This isn't the main aspect of the game. It's an additional feature for someone who wants to be creative. They might do more with it after 1.0.

    You ideas are good. I would like to see more done with it tbh.
     
    Sick Sad World and Hatsya Souji like this.
  11. TheFriendShip

    TheFriendShip Intergalactic Tourist

    Core features? Like ship pets? Last I heard they were working on mounts and an Xbone release...
     
  12. lazarus78

    lazarus78 The Waste of Time

    Aside from Colony features, weapon overhaul, main story missions, challenge dungeons... But those are just side features...
     
    yclatious likes this.
  13. If by "like ship pets" you mean "like promised pre-order rewards" then yeah. The Xbox release isn't really strictly an xbox release. It's essentially building it as a Windows "app" for the Windows 10 store. Another source of revenue (although not from people who already own it I don't believe).
     
  14. SivCorp

    SivCorp Parsec Taste Tester

    Chucklefish is just getting the core functionality into the game code... The modders will get the actual colonization done (and probably before them too)

    I fully expect frakin universe mod to have a fully autonomous colony system in soon. ;)
     
  15. TheFriendShip

    TheFriendShip Intergalactic Tourist

    "They've already stated that they are getting core features down first cause people want a full released game then they will start to improve upon those features."
    --My point was they're not working on core features BEFORE other features. They're working on other features at the same time.

    Stretch goals are the epitome of non-core features.
     
  16. Before we get into a huge derail about priorities; consider what a core feature is, and how it also means different things to different people. Consider other details, such as having the artists do nothing while the programming end of something is being completed -- they need to do something, and that might not always be a "core feature" as someone might envision a core feature to be.

    I encourage everyone to stay on topic.
     
    Sick Sad World and M_Sipher like this.
  17. TheFriendShip

    TheFriendShip Intergalactic Tourist

    Look, stretch-goal features, by virtue of being stretch goals, are not core features. I don't think you, or anyone who has any idea what they're taking about, believes archaeology to be a pillar this game requires to stand. The development team, if they are sane, know they're working on non-core features.

    I'm not making a comment on what I think they should be working on. I could, but I'm not. I just saw someone make a completely false statement about what the devs are doing. It's false to say they're working on the core features before they get to the other stuff.

    Yeah, they have artists... who are working on things aside from core features. Yeah they have reasons. But that's what I was saying: you can't say they're working on core features before they do other things if they're working on other things while they're working on core features. I'm not saying they're not working on core features, merely that those core features are clearly and obviously not the only things they're focused on right now.
     
    Zuvaii likes this.
  18. My point is, it's a commitment for 1.0, so they have to do it at some point. It just makes sense to do it as it exists on an NPC spawning and behavioral level, rather than the actual game engine. I'm sure while they were tooling around making that, Kyren was under the hood jamming away on the actual rendering / game engine.

    It's not like a factory line where they process each feature inception to shipping one at a time. It also depends, as Izzabelle pointed out, on how you define "Core Feature". If we're talking all the features require for a 1.0 release, ship pets, Novakid, and fossil digging absolutely are. If you're just talking about "Engine spits out X when provided Y which is required to build Z" then no, they aren't always going to be working on those features, and not for lack of trying.
     
  19. yclatious

    yclatious Guest

    Wat.

    Im sorry, didn't you just contradict yourself?

    No, they are not working on core features, cause they are also working on non-core features.

    Im not saying they aren't working on core features, only that they aren't the completely focused on them right now.

    Apologies if I am just having a brain fart, but that train of though seems illogical, no?

    Just say you personally don't think the current effort put into core features deserves to be recognized as much as the non-core optional stuff.That makes it a lot more personal opinion and less confusing and ilogical.
     
  20. Again. People who place emphasis on stretch goals will argue with you that, yes, archaeology is a pillar the game requires to stand -- because it is a major reward for backers of the game. To them, it is a core feature -- because it's a feature that honors the backers.

    It's all about opinions. And if you have a different one -- that's ok. But let's not get frustrated or upset that it's not the same as other people's.:coffee:

    So, again -- please, everyone. Let's get back on subject. Which is colonization.
     

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