Status: I'm renaming classes, namespaces, project, manifest and stuff. I'm trying to do is as transparent as possible for the user. But the update process will still require people to copy the mod "data" directory into new mod folder. If trying to load the new version with the old one still their, the SMAPI log will show a error instructing the user to copy their data folder and deleting the old mod folder. The new version will not load in that case. I fixed the but with the Glazed Ham letter. It won't require tools upgrades anymore to avoid problem. It was to much trouble to do what I wanted. I just razed the Geodes cracked needed to 80 instead of 60. I also implemented a possible fix for the Rancher Profession affecting meat prices not working on Mac and Linux. But I can't test it since I don't have neither of these OS. I'm also still working on the front image for the modding page. I still need to work on the code for replacing the Meat Cleaver and Insemination Syringe when loading. Since I'm changing namespace of their classes, CustomElementHandler will not work and people will have a trash item on their inventory or chests. But it should not be difficult to replace them on load. worst case scenario people will receive the new version again in the mail, and will need to trash the old item.