Butcher Mod 1.2.1Download link on nexus: https://www.nexusmods.com/stardewvalley/mods/1538/? Current Version: 1.2.1 Adds a Softmode replacing the Meat Cleaver for a Meat Wand. Some other changes to resemble magic. Adds a config file to enable Softmode and a custom key to directly add the Meat Cleaver. Adds data files to personalize prices, edibility, buffs and amount of meat received from animals. Adds support to i18n files so all text can be translated. Update:(from version 1.1.X) Update the MailFramework to version 1.2.0 (required if you are going to use i18n files. There is also bug fixes) Installation: Install the latest version of SMAPI. Unzip the Butcher Mod into Stardew Valley/Mods. Unzip the MailFrameworkMod into Stardew Valley/Mods. Unzip the CustomElementHandler into Stardew Valley/Mods. Unzip the CustomTV into /Stardew Valley/Mods. Run the game using SMAPI. Obs. Always backup your save file before tying this kind of mod. Compatibility: This mod may conflict with other mods using the original meat sprites and the meat dishes left in the game code. (objectInformation ids 639 to 644 and 652 to 666). It may also conflict with mods changing the mailbox and the TV, because of it's dependency on the MailFrameworkMod and CustomTV. Objective: To add meat and related features into the game. How does it work: Once you own a farm animal, you will receive a letter the next day with the Meat Cleaver. Using this tool on any adult animal twice will make meat pop in the air. If you trash the Meat Cleaver or lose it by any other means, you will receive the same letter the next day. If not, it's probably on some chest you forgot about. Baby animals can't be turned into meat. I don't plan on changing that. The more loved the animal is, the more meat you will receive. You can also get wool, duck feather and rabbit feet as well. Friendship and mood also affect the quality of the items. The total price sum of the items will always be higher than selling the animal directly. The total sum varies from that to about double of that value. You can sell meat using the shipping box or directly to Pierre and Marnie (I intend to disable selling to Marnie, it was something automatically enabled for the meat category, already in the games code). You can learn meat recipes every Friday, starting at the third week of the year on "The Queen of Sauce - Meat Friday" channel. Recipes will re-run every other Friday for a total of 7 new recipes during one year. The schedule is the same every year. You will receive letters with new recipes from the villager when certain conditions are meet. You can use meat on the animal bundle at the community center. You can configure the price and edibility of all new items. As well as the buffs from the meals recipes. Min and max amount of items revived from animals are also configurable. To do so, lunch the game at least once and edit the files on the data directory on the ButcherMod folder. You can translate the mod buy copying and editing "i18n/default.json" to other languages. No translations are being provided yet. (I'm working on a Portuguese translation to be released as a optional file) Softmode: You can now change the Meat Cleaver to a Meat Wand. Sounds and animation are also changed to resemble magic effects. Text are also supporting the idea that you are exchanging your animals for meat that grows on trees on another dimension. To enable it, run the game with the mod once to create a config.json file. Edit the file and change: "Softmode":false, to "Softmode": true, Then start the game and enjoy. How to uninstall: Sell or trash every meat and meat dishes you have. Trash the Meat Cleaver. Sleep to save the game. Delete the mod from the installation folder. Justification: CA intended to add meat from the start. That was one of the things that made me excited about the game and made me follow it's development for years. It was disappointing to knew it was cut out a few months before release. It was never about wanting to kill animals, it was about a whole aspect of the farming and lots of related items being removed from the game. Goals: (in no specific order) (done,working,on hold) Add the original meat items into the game. Add a way to turn animals into meat. Add a custom made sprite to the Meat Cleaver. Upload the source code of the mod. Add the original Cooking Items related to meat. Add a "friendly" none-violent option in the config. So people can add meat in the game and get it from their animals without having to use a Meat Cleaver. Make it compatible with most used mods if there are any conflicts. (on demand) Add a config file to customize the mod. Add a localization file to support multiple language. Make meat products count as animal items when selling it. Make some quests related to meat. Customize the villagers preferences to meat items (raw and cooked) A way to fertilize animal that don't use the incubator. More ways to rise friendship so animals can "grow" quicker. Long term Goals for a 2.0 version: Original sprites for meat, with more than one kind from animal. Artisan goods from meat. New machinery to make Artisan goods related to meat. Original Cooking Items. Feedback: I'm open for ideas of different features and what should be priority on the list above. I'm also open for help. I have almost none experience with pixel art. Any contribution would be credited. I'm not from an english speaking country. So any typo or suggestions on how to improve the mods writing, please let me know. Source: https://github.com/Digus/StardewValleyMods/tree/master/ButcherMod Change Log: 1.2.1 Fix to version name Fix to Meat Cleaver spawn key name. 1.2.0 Adds a Softmode replacing the Meat Cleaver for a Meat Wand. Some other changes to resemble magic. Adds a config file to enable Softmode and a custom key to directly add the Meat Cleaver. Adds data files to personalize prices, edibility, buffs and amount of meat revived from animals. Adds support to i18n files so all text can be translated. 1.1.2 Fix to meat dishes not being recognized as cooking category. 1.1.1 Minor correction from 1.1.0 (it was always teaching 3 recipes on load) 1.1.0 Adds meat dishes to the game. Adds meat recipes to the game Adds new day to queen of sauce channel to teach meat recipes. (friday) Adds new letters to be sent by the villagers with meat recipes. Adds mutton to the animal bundle. 1.0.1 Fix to reported incompatibility issues with other mods. New sprite for the Meat Cleaver. 1.0.0 Mod release Special Thanks: People from the original butchering topic. I always wanted to mod a game and all that talking inspired me out. It took sometime, but I'm here now. @TheSecretman83 , for compiling progress others made on his request topic. It helped me start. @Declension , for this post. This info helped a lot. @Platonymous , for making his mods open source. I learned a lot looking into his code. And again for updating his CustomTV mod really fast when I found a bug. For everyone on the discord channel that are always super helpful.