Discussion in 'Miscellaneous' started by BoffoBoy, Apr 11, 2016.
I see. How would work what an even newer tilesheet ? <the colors are also being changed>
So been hard at work redoing a map with no npc's LOL
I can do a smaller version but if that's the case you only need one entrance right?
Am about to start on the on the storage proper so it's a fine time to customize it. I need to measure it so it fits well for manual workstation collection but around 29x 18 give or take a few Longitudinally ok?.
Just so you know , the custom file grew in size
Actually with the wall taking up 3 tiles 29x 18 total map size is fine with 29x 15 workable floor area. Turns out that's what KingJoey's Bigger Cave Floor 1 uses so a single ladder should work
i wish i would know what you're talking about xD i only know how to install mods & thats it xD
i'm not exactly sure what you mean but i like having 4 different rooms but the rooms themselfes are too big in my opinion
there will be no rooms in the smaller version, merely a ladder down.
You would then also have to replace the tilesheet xnb, as long as the name of the tilesheet within the map (zcustom) and the name of the file (joshhouse_custom) are the same, then the loader will accept them just the same.
I am actually designing a loader that uses json files to dynamically load multiple maps, tilesheets and tile edits, that way you can simply setup your file info, define the tile edits needed to reach the new location, and voila, instant addition to the game, no C# knowledge or map replacement required.
You know, I don't know how easy it is but it would be brilliant if people can pick and choose their borders and colors with ease. I've made several different tiles to make different color interiors that I made sure would be ease to combine color wise and well manual placement by setting it in 16x16 grid (learned that the hard way) and if there was a way your program made it easy for people to change the borders and have more floor and wallpaper to choose from people would die for that.
Sigh and sigh again. seems I picked a map for host that on retrospect is not a valid location to warp to. that I caught that is proof enough I try and play test these mods hehe
So my work for the day is gone as I cannot transfer map info from one map to another and I am burned out big time.
here's what the revamped lobby looked like
Might I ask that you'd make the circle room in the lobby symmetrical? Cause my OCD is going to go nuts if that single room doesnt match with the rest.
As for locations, might I suggest using the guild to host it?
I guess so, I mean it's 3 now might work arcade is 3 as well? Keep in mind those rooms were late stage evolution, especially that questionable painting and the bull skull.
I did not realize marubasement was not a valid teleport location but trying to go there just kicked me back to bus stop, not crash.
Taintedwheat suggested adventure too but the properties are a bit insane there for my liking, not to forget to mention I figured a new mode of attack; recreate the game map, not the modded content.
For that I found a really small valid warp location with no npc's ever present to be led into the elaborate trap I made for them.
Note that red room is an odd numbered set piece while the arcade is an even numbered set piece; in this world of highly granularized map making, symmetry is tossed out the door.
OCD Cake version, you like?
Holy COW. HOW DID I MISS THIS? THIS IS AWESOME!
Awesome now I can have as much crap as I want without my farm looking a mess.
I like the different themes . Overall nice mod for those who have a lot and I mean a lot of crap that they don't want to throw out because almost everything in stardew valley serves a purpose (most of the time in uncanny situations)
Standard version of Map Replacement is finally up, you really do not want to know why it took so long.
I'll push out the requested smaller version tomorrow prolly, it's simply resizing the rooms right?
i'd use the smaller ones too, man, i'm too lazy to make my own house this legit
First post updated with general cleanup of text and a new 'Small' version for the map replacement version. The map is 30 across not the planned 29, simply because Column Wallpaper is not diplomatically disposed.
Well... I just wanted to enter the storage and the game just closed itself... Is it because I use Tego's Stardew Expansion?
Well tego's is a SMAPI mod that messes with the bus stop map right?
This mod is both a SMAPI version and two simple map replacement options, all use bus stop as a way to access the storage
I guess this was always gonna happen but is the tego's farm whatever map replacement obvious? I could just take your version of farm or buss stop you give me and add a teddy bear you click to enter the storage from and I hand it back. My change is SUPER simple.
Add bear -> profit
Keep in mind this means it's gonna be no SMAPI version for you, I only have editing powers over the map replacement versions.
Add bear -> profit
No, it's fine. I don't need this Storage that much to go through this trouble, honestly.
But thanks for the response. Maybe you and Tego can up with a solution together?
The problem is that tego's mod is replacing the loaded maps completely, if this happens after the tile edits are performed by the mod, then those tile edits are lost
As a workaround, try changing the folder name for busStopStorage to zbusStopStorage, or add a `a` in front of tego's mods folder.
That should make it so this mod is loaded after tego's
Separate names with a comma.