1. Please be advised of a few specific rules and guidelines for this section.

Outdated Buildable Custom Shipworld File/Mod (UPBEAT GIRAFFE) Version 1.2a

This is a .shipworld file and a mod which both let you build your own ship in Upbeat Giraffe.

  1. Tsaryu

    Tsaryu Scruffy Nerf-Herder

    Confirmed, T8 ship has a weird overlay issue. No matter if you delete the .shipworld first, you will get the small box merged into an empty T8 ship. Tested with Glitch, Floran, Human and Novakid, with the same result.

    Using the provided .shipworld on a T3 ship works. It would be nice if you could really do a mod for T4+ some day because otherwise we would miss a lot of quests, and it kind of defeats the purpose for designing ships you can give to other players.

    Apparently it was easier back then before the ship updates, where you would just replace the .shipworld and are ready to go.
    To be honest, the ship upgrades are visually nice and stuff, but it feels so limitited because of its static evolution. Room layout is mostly retarded, too. And why 10 blocks hight? For most things it's too high, but its 1 block short for being able to be divided into two floors. GNAW.

    Anyways, as said, before becoming a ship designer again like a year ago, I will wait for the T4+ updates. Thanks for the head start, though, good work, Skhmt! (^_^)
     
  2. Sirex

    Sirex Void-Bound Voyager

    HOLY GOD ITS VERY GLITCHY (over reacting)
     
  3. Tsaryu

    Tsaryu Scruffy Nerf-Herder

    Update: after playing around with the files, I noticed the following: apparently the ship is more defined by the quest data in the .metadata file. I deleted the strange-double-ship-glitch-.shipworld, took the backup of it, launched Starbound and... had a lvl 8 ship with the outfitted interious of my previous lvl5-ship, but with added rooms just like I had upgraded it to lvl 8.

    So apparently data from the quests from the .metadata are more important than the .shipworld itself, which explains why so many T4+Ship users have that strange glitch with the double layout.

    I would have so many questions to ChuckleFish about this right now, but I'll take a break from Starbound until they get their stuff together and/or fix it. If I had to choose between quests and fully customizable ships, I would gladly take the latter.
     
  4. Sirex

    Sirex Void-Bound Voyager

    you know why i kind of like the update? there are some cons to me like the upgrading system with this mod i upgraded a ship to T4 so i could get the wiring tool forcefully reverted it to T3 and then some quests were there and i couldnt finish them because they always fail
     
  5. Skhmt

    Skhmt Scruffy Nerf-Herder

    I'm doing testing now, I should have something within 24 hrs.

    I'm considering several options. I could make a .shipworld for each tier 3-8. I could also turn this into an actual mod, which is what I'm testing right now. I also need to test if a t8 modified shipworld can replace a t3 actual shipworld. It should work because a t3 can replace a t1 iirc.

    I've also been making a giant nyan cat ship so... Been busy lol.

    Ok so I'm going to use this post to test things and organize my thoughts:
    1) test a t3 buildable ship on a t1 player shipworld. If this works, make a t8 shipworld and see if it can replace a t3 player shipworld.
    2) replace all novakid (since that's my current character) .structure files with my private ship mod files and see if upgrading a modified t3 shipworld to a t4 modified shipworld will break the ship or not

    Results so far:
    Upgrading from a t3 buildable to a t4 buildable adds blocks around the spawn location. I think this is because I'm using the exact same layout for all tiers. So if later tiers use a blank layout, nothing should be added as my existing structure (nyancat ship) was left intact and I only had to bust a couple blocks to restore it. So adding to testing making future ship block layouts empty.
    A higher tier ship CAN replace a lower tier ship without problems. I guess that's what happens in-game too, so... makes sense.

    So the question is, do I release a t8 .shipworld and call it good, or do I release a mod that lets you "upgrade" your buildable ship (as in upgrading tier won't do anything)? Maybe both?


    Final update for this post: I think I fixed everything. Check out v1.2. It contains both a tier8 .shipworld and a full mod. Use one or the other or both.

    The mod literally "just" replaces every tier ship of every race with the same buildable starting ship. It'll let you advance in tiers without getting weird backgrounds and such, but won't change existing ship files.
     
    Last edited: Feb 1, 2015
  6. Skhmt

    Skhmt Scruffy Nerf-Herder

    Skhmt updated Buildable Shipworld File (UPBEAT GIRAFFE) with a new update entry:

    Two options to use now plus T8 fix

    Read the rest of this update entry...
     
    Tsaryu likes this.
  7. Xentor Antarix

    Xentor Antarix Ketchup Robot

    Would it perhaps be a solution to take the race shipconfig thingi?
    I mean to make 8 shipconfigfiles bit instead of the regular real ship, make them simple empty?
     
  8. Skhmt

    Skhmt Scruffy Nerf-Herder

    I tried that actually, for some reason it deleted blocks.
     
  9. StarScribe

    StarScribe Scruffy Nerf-Herder

    There we go, at least someone decided to start updating customizable ship mods around here :)
     
  10. Skhmt

    Skhmt Scruffy Nerf-Herder

    Tsaryu likes this.
  11. Captain Salt

    Captain Salt Astral Cartographer

    Doubt I'll need to make it 18km long, at least 170m will do.
     
  12. Skhmt

    Skhmt Scruffy Nerf-Herder

    I don't know how the pixels in the blocks.png files translate to meters. Maybe 1pixel = 1m? If that's the case, you'll be fine. The Nova tier 8 ship is 275 pixels long from the very front tip to the back of the engine plume.
     
  13. Tsaryu

    Tsaryu Scruffy Nerf-Herder

    Comfirmed to work. Got my ship to T8 by doing all ship-related quests, complete backup, and used the .shipworld from this mod. Works like a charm!

    Really good work, Skhmt, you're a hero! +20 Kudos, Karma, Pixel or whatever the local forum currency is, for you!
     
    Skhmt likes this.
  14. Captain Salt

    Captain Salt Astral Cartographer

    if the average player is 4 pixels high, then that means 1 pixel=~0.5m
     
  15. Skhmt

    Skhmt Scruffy Nerf-Herder

    Thank you!

    Then unfortunately there's only 128m of width to work with. I'll consider expanding it - I already had that in mind actually, but it's kind of tedious and I don't know how it'll effect lag.
     
  16. Captain Salt

    Captain Salt Astral Cartographer

    I'll likely be too lazy to work on the titan anyways.
     
  17. Skhmt

    Skhmt Scruffy Nerf-Herder

    I know how you feel. It takes a while to build a ship, especially since you have to build scaffolding and ground and everything.
     
  18. Captain Salt

    Captain Salt Astral Cartographer

    that's why i use the creative mode mod.
     
  19. Skhmt

    Skhmt Scruffy Nerf-Herder

    Actually with good planning I think it can be done without scaffolding and without creative mode. I made this just now without too many problems (besides not knowing how to lay out the decks):

    [​IMG]
     
  20. Captain Salt

    Captain Salt Astral Cartographer

    I used to know how to take a ship screenshot but i forgot, i just need to know the hotkey so i can show what i made.
     

Share This Page