That's odd. I've noticed the same thing happens with for example Barbed Wire. If Player 2 picks up a Barbed Wire when Player 1 already has
one, Player 1's Barbed Wire is buffed to Barbed Wire Tier 2, instead of giving both players
one Barbed Wire of Tier 1.
Ah, but the Imps spawned from Player 1 when Player 2 activated the statue. Is that also intentional?
In this video, at 18:50, there's a mob (Wisp) that's completely immobile. Status effects (in this case Fearing - you can see a little skull on its healthbar) still affect it, but it doesn't move or attack. It can be killed, however.
And here:
At 4:23 : the Pillaged Gold Item's status indicator is swapping between Player 1 and 2.
At 6:14 : the arrow pointing towards the Teleporter jumps away from Player 2 to stick around at the location where Player 1 died. Then, it leaps back onto Player 2 when she rolls through it.
Und one more:
3:43 : The Sand Crab enemies are appearing 'in front of' the foreground scenery on the ledge just below the player.
PS
Also I tried to make the youtube links show up as links and not big hideous blocks, but this forum parsed it that way anyway, so I apologise, but I tried.
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