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Bug/Issue Bug Report: Industrial Light uses self as ingredient

Discussion in 'Starbound Support' started by JT`, Jul 24, 2017.

  1. JT`

    JT` Phantasmal Quasar

    /packed/recipes/furniture2/lights/industriallight.recipe
    Code:
    {
      "input" : [
        { "item" : "industriallight", "count" : 1 },
        { "item" : "glass", "count" : 1 },
        { "item" : "smallbattery", "count" : 1 } 
      ],
      "output" : { "item" : "industriallight", "count" : 1 },
      "groups" : [ "craftingfurniture2", "lights", "all" ]
    }
    Fix:
    Code:
    {
      "input" : [
        { "item" : "durasteelbar", "count" : 1 },
        { "item" : "glass", "count" : 1 },
        { "item" : "smallbattery", "count" : 1 } 
      ],
      "output" : { "item" : "industriallight", "count" : 1 },
      "groups" : [ "craftingfurniture2", "lights", "all" ]
    }
    The first occurrence of "industriallight" in the file must be replaced with "durasteelbar".
     
  2. JT`

    JT` Phantasmal Quasar

    Also found another one there:

    industrialcanister.recipe is almost identical to industrialcrate.recipe (it switches the number of durasteel bars and yellow dye). It produces an industrialcrate as its output, rather than producing an industrialcanister.

    The fix is to change "industrialcrate" to "industrialcanister" in its output section.
     

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