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BUG: only 1 tech can be used at once. even if +2 are equipped

Discussion in 'Starbound Discussion' started by jambox5, Dec 6, 2013.

  1. WalrusJones

    WalrusJones Space Spelunker

    I strongly favor multitechning, but make it so it has a drawback: IE, a energy consumption multiplier for having multiple techs equipped.
     
  2. Kashou

    Kashou Subatomic Cosmonaut

    Why? It will already cost more energy to actually use them.
     
    agaruna likes this.
  3. WalrusJones

    WalrusJones Space Spelunker

    So a specialist has a reasonable level of strength in comparison to a generalist, being better in their area of focus.
     
  4. Kashou

    Kashou Subatomic Cosmonaut

    But why? What's the point of that? Stop imposing arbitrary restrictions just for the heck of it.

    Not to mention only a select few abilities would actually benefit from lower energy costs.
     
    Sonic Chaos 13 and agaruna like this.
  5. WalrusJones

    WalrusJones Space Spelunker

    It isn't a restriction, someone who is fine with just one tech can spam it far more often then someone who equips four.

    It would create depth.

    You have a choice: One tech that is efficient, four that are inefficient, or two that are kinda efficient.
    Instead of going "Everyone does four techs cause it is optimal."


    The person who four techs would be flexible.

    The person with one would have better holding power.
     
  6. Kashou

    Kashou Subatomic Cosmonaut

    No it wouldn't. It would only restrict people who want to use more. If you like one tech more than others you just equip it and use it more. It's that simple. There is no reason to deny others the ability to combine stuff without sucking.
     
    Sonic Chaos 13 and agaruna like this.
  7. WalrusJones

    WalrusJones Space Spelunker

    This denies nothing.

    It would probably be combined with an energy cost reduction on many techs, so you wouldn't be forced to go single tech, but there would be an incentive.
     
  8. Kashou

    Kashou Subatomic Cosmonaut

    So you want multiple techs to cost more energy, but they could have an energy cost reduction? You are making no sense and I still see no point in restricting people who don't want to use less techs.
     
    Sonic Chaos 13 and agaruna like this.
  9. WalrusJones

    WalrusJones Space Spelunker

    In a sense, you would only pay slightly more energy then you do currently at three techs in my current vision.

    At two techs, you would pay slightly less.

    Both can use techs, and the one with three techs has an advantage that they can do three things! All three things are cool, and they are a flexible.


    The character who can only dash will be able to dash more often, and if their playstyle depends on this, they will benefit.

    But really, most people will want the three/four techs, as it gives flexibility, and freedom.


    Its a decision of game design.
    There is depth, you have two choices, both have incentives.
     
  10. Dagorran

    Dagorran Scruffy Nerf-Herder

    I only use 2 of my techs. Bubble boost lets me fly forever (energy regeneration may be unbalanced) and the teleport tech. I also have the human mech and morph ball but the mech only does 1 damage on the planets I'm on and the morph ball is pretty useless (still fun though).

    Oh and I think only using one at a time is fine. It really would be pretty dumb to want use the morphball and the mech at the exact same time and the bubble boost i mentioned is much better than the dash and pulse jump.
     
  11. Infernisle

    Infernisle Scruffy Nerf-Herder

    In this example though isn't it cumbersome to be boosting around and then have to go into your inventory to switch to the morph ball whenever you may want to use it? it's not like anything else is using F, so what would be the harm in letting you just do it instead of making you go into your inventory every freaking time?
     
    agaruna likes this.
  12. Cormac

    Cormac Void-Bound Voyager

    yeah, it felt like a bug...
    maybe having "some" limitations in form of grouping some techs together, like doublejump&floating as an "air"group; dash, sprint and blink as some kind of "ground"tech and let's say some utilitytechs like +1% HP/s or something along that line as well as universal techs like let's say "+20% energy".

    You have 3-5 techslots, Avians get 2 Air-techs as well as 1 Ground and utility, apex 2 ground and 1 air&utility, Floran get's 2 utility, Hylotls i dont know, glitch get's 3 universal (can be used as what you like) and humans get 1 of each plus 1 universal (the other races would need to get some sort of racial to to balance it out).

    of course, you can equip airtechs only in airslots or universal, universal-techs goes in whatever you like.
    on avarage, you only have enough energy to use 1,5-2,5 techs befor your energy is empty, maybe having a 1 sec delay befor recharge and it takes ~2 seconds from 0 to 100

    an Avian can have doublejump and float equipt. Doublejump costs 66 energy, float costs 20 energy per second.
    as Ground, he uses a +20 energy tech, which get'S him up to 120 energy and as his Utilitytech, he uses a +5% Damage tech.

    it would remove the "you can have 4 techs of whatever you want, it would gives the choice of the race a bigger impact
     
  13. Dagorran

    Dagorran Scruffy Nerf-Herder

    Why use the morph ball at all? It has absolutely no use at the moment (It doesn't even reduce fall damage) and even if a use for it is added such as a dungeon I'm sure you would have time to stop and switch to it.
     
  14. Kashou

    Kashou Subatomic Cosmonaut


    But like I'm saying, if you DON'T use a system like that, the one who just wants to spam his bubble all day can still do that, and people who want to use their energy for other stuff and only use the bubble sometimes can still do that. It doesn't add "depth" it adds frustration and restrictions. If anything it makes it even more shallow because you can resort to just spamming one ability. Especially with abilities like butterfly boost that basically lets you use all of the techs at once.
     
    Sonic Chaos 13 and agaruna like this.
  15. WalrusJones

    WalrusJones Space Spelunker

    You really don't seem to understand. It isn't a restriction, it doesn't stop you.

    It only provides an incentive curve.


    There is no hard barrier.
     
  16. ForceablePlace

    ForceablePlace Phantasmal Quasar

    Its kinda easy to see how the Tech works, i dident know how Tech worked together, and after they dident work together, i looked in my inventory, and the first thing i tried was clicking the Tech Icons, and it switched them, i dont think we need a arrow saying "CLICK TO CHANGE!" :giigle:

    and having more then 1 tech at a time would be OP, maybe if some techs worked together, so people who want to double jump and get a boost sideways could work, or be able to combine some tech, so later in the game we can combine Tech like Double Jump and Dash together to make a Tech that lets us use both at once, saving a Tech slot, and you get BOTH.
     
  17. Psygnosis

    Psygnosis Ketchup Robot

    1 Tech at a time would be OP ?! You know you can't spam them since you have energy and they will consume it a LOT ?!

    If they keep it in Single Use, the Hotbar with a quick-slot tech to use is ways and ways better than open everytime the Character menu, chose the tech, then close again the Character menu... maybe in a fight ? you will leave your pg standing while selecting the t.... oh wait you died =|

    Don't want the Quick Tech Hotbar ?! Ok the solution, that I've already posted 2 pages ago, can be this one :

    3 active Techs at a time and 1 tech reserved for the Vehicles.
     
    Sonic Chaos 13 and LordVarius like this.
  18. zairs

    zairs Aquatic Astronaut

    I like it how it is. It's not bugged or problematic, seems fine and balanced to me. (always using point teleport though :p). Would be way too op to be able to use multiple at a time, even with energy usages.
     
  19. PrOxAnto

    PrOxAnto Star Wrangler

    As far as I know it's normal to only use 1 tech at a time, and therefore not a bug
    You can switch anytime and still have your 4 tech slots available.

    Maybe like Terraria there will be some morphing of tech in a later build, but atm it;s fine.
     
  20. LuckyRare

    LuckyRare Phantasmal Quasar

    Has anyone actually tried out the Butterfly tech? Please tell me how it's not flying+dash+jump combined into ONE tech as is?
     

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