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Bring back the 100 planet system!

Discussion in 'Starbound Discussion' started by M4X_L10N, Dec 10, 2013.

  1. Feibert

    Feibert Void-Bound Voyager

    I kinda don't like the new weapon system. There was a sense of steady progression in the old one which was great.

    The only problem with the system was the progression wasn't smoothed out. It was very easy to get 10-15 armor penetration weapons, snow gear, then trivialize the early game content, but after getting to Steel the system dropped off significantly and forced you to go to worlds you were not ready for at all for the next tier and some ore like gold and silver is extremely hard to find. Not to mention the armor after snow gear is mostly crap and super expensive.

    Which is fine because this is a game still very heavily in development, but I think the system was actually really good, just underdeveloped and vague. I think they should go back to levels 1-100, and instead of "armor penetration" give the weapons a 1-100 level.

    The only problem with this system is there needs to be more craftable and obtainable weapons for each tier. Let's put it this way. Iron creates level 5 weapons. Silver creates level 14, Steel creates level 20. To make an iron weapon for level 5's you need 10 iron, but then to make a weapon that can beat level 10 enemies you need 20 iron and 5 silver. 10 silver creates a level 14 weapon, but then to beat level 17 enemies you need 30 silver, and so on.
     
    M4X_L10N and D7X like this.
  2. Indure

    Indure Orbital Explorer

    IMO the old system didn't support planet exploration. In the old system why would I ever want to explore any planet under my level (except for intrinsic value)? I would one shot everything, be near invincible, drops would be worthless and even ore would be lower tier. None of that sounds fun. It seems crazy to create an infinity large universe for players to explore and then design a system that rewards players for bee-lining through levels until they alienate 90% of the content.
     
    Inco likes this.
  3. M4X_L10N

    M4X_L10N The Court

    So besides the whole fact that the level of npc's and monsters and the quality of items spawned as well as ore were all dependent on that "arbitrary" number?
    I put 60 hours into the game pre wipe, I have a fairly good idea of how the planet level corresponded with its contents.
    2/10 at best, think before you type, especially with the talking down to others, its unnecessary.
     
    D7X likes this.
  4. D7X

    D7X Star Wrangler

    Spreads it out? No. The game now has 10 times less progression.
    Exactly what I was thinking. Although instead of making stuff out of a mixture of metals they could just implement copper/gold weapons for tier one and better distribute the other ore weapons across the tiers.
     
    M4X_L10N likes this.
  5. M4X_L10N

    M4X_L10N The Court

    You would go to slightly lower tier (but not too low) to build structures where the monsters were easier to deal with, made sandboxing more enjoyable. You would go to equivalent difficulty to search for loot and dungeons. You would go to the top tier to try to find avian gun ships and other vendors. You would have to find the correct planet type and difficulty to get certain ores, especially to progress through the end game armor to impervium. There was so much more depth with the last system. If you didn't experience it the same way I can understand because it's a big open world sandbox style game so we all play it differently, but I'm telling you once you got more advanced into a streamlined game play style you would see what I'm talking about. The beauty of this type of game is we can all experience it differently, but it does make it quite a bit hard to compile feedback and find out what exactly needs to be focused on when balancing. =/
     
  6. Loksoral

    Loksoral Void-Bound Voyager

    I'm not talking down to anyone, I'm stating fact. The loot tables are far more distributed now, and enemy types do drop certain kinds of loot. Some enemy types such as cultists spawn on different planets. So, yes, loot is still distributed among planets.

    If someone argues with you, it isn't talking down to you.

    tl;dr New system is fine. Exploration still encouraged. Nothing to see here, move along.
     
  7. RamenGaiden

    RamenGaiden Title Not Found

    smarties sux! m&m RULEZ!!!!111 m&m 4 LYFE! lol.
     
  8. M4X_L10N

    M4X_L10N The Court

    I very much agree with this.
     
  9. Feibert

    Feibert Void-Bound Voyager

    I disagree, having the 1-100 number system on a planet gave a numerical threat level on the planet. You could expect a level 17 planet to be much more difficult and different than a level 14, for example. It's not about how "Planets are different" it's about how you could easily gauge the threat of a planet and know exactly what you're getting into. It was a workable system, just underdeveloped and unbalanced. I just feel like there is less variety now.
     
  10. Loksoral

    Loksoral Void-Bound Voyager


    Yeah because going to a planet you aren't ready for, being one-shotted by everything, doing minimal to no-damage and being as effective as a wet paper towel is awesomely fun. :rolleyes:

    No thank you, I prefer the new system. I like being able to explore a planet without fear of being one-shotted randomly, losing 20-30% of my Pixels and having to repeat the dying process just to obtain a weapon that will be effective.

    If they put in new craftables and whatnot, yeah, the old system might work, but the way you open your post just sounds like an annoying process. Challenge is fun, I enjoy challenge, I've played and beaten Dark Souls, Rogue Legacy, FTL and others. What isn't fun is challenge brought on by imbalance.


    Edit: I stand by my statement there is just as much variety now as there was before. Higher or differing levels do not equate to lack of variety. Maybe it's just the way my brain is wired, but I don't see problem here.
     
    cyberspyXD likes this.
  11. SkyggeEngel

    SkyggeEngel Void-Bound Voyager

    I agree with the OP to some extent, I have much more trouble knowing where to go and what's safe for me now than before. Which is what we were told would be easier to tell after the patch..
    I'm a bit dissappointed and rather confused with the new system, however I doubt we'd actually get the old system back.
    Here's to hoping though.
     
  12. Skids

    Skids Phantasmal Quasar

    I enjoy the new planetary system quite a bit.
    Class 1-10 is good, imo.
    However, we need a way to identify whether the planet is low or high in its threat tier so we can determine whether we can farm safely or find high level gear with some risk.

    Dungeons, guard NPCs, or whatever is an entirely different subject. We just need a way to identify planet difficulty.
     
  13. MyLittleBurger

    MyLittleBurger Scruffy Nerf-Herder

    I've seen a glitch guard from a village on the planet I set as my home, get one shotted by a bird flying around. Which is sort like the npcs aren't really scaled with the rest of the system or something.
     
  14. Skids

    Skids Phantasmal Quasar

    Yes, racial NPCs need huge buffs.
    One, one shotting villagers isn't fun.
    Guards are still pretty squishy and mobs decimate them.

    However, that's beside the point. This is about planetary system and how it affects the levels/stats/item/ore distribution, not mob/npc scaling.
     
  15. Evilgoodone

    Evilgoodone Gotta Catch 'em All! Mk.2

    ye, now you can gear up on first planet and go around one-hit-killing every mob in sector, dying only to fall damage

    i guess its fun?
     
  16. Loksoral

    Loksoral Void-Bound Voyager

    The weapon damage for crafted weapons is bugged as hell, check Starbound's official twitter, and the subreddit. It is being fixed.
     
  17. Indure

    Indure Orbital Explorer

    I don't understand how everything you said can't be implemented in the new system, since planet scaling still exists. Also I think you bring up some good points, but they are only examples that would exists between small level differences, any level difference of +\-10 would become either impossible or worthless content. Once a player reaches lvl 50 they have effectively eliminated 50% of the game as holding little to no value, and at lvl 100 they basically can only be rewarded by roughly 10% of the content. It seems rather similar to how MMO's operate, where everything but end game content is worthless once the character reaches level cap.

    I would personally like to see a version of the current system put in place where difficulty is balance between different planet difficulties, day and night cycle, different biomes on the same planet, and most importantly more difficulty and more rewards the deeper the player explores into a planet. As it stands now all the cool things seem to be on the planet surface and venturing below ground gives you some decent amount of ore and pixels, but hardly worth the time compared to the vendors and dungeons on the surfaces.
     
    prometheusX9 likes this.
  18. Shade215

    Shade215 Big Damn Hero

    why not host a poll to see how many people want the old one back?
     
  19. Plystire

    Plystire Star Wrangler

    Look, the old 100 level planet system was a bad idea. Why would I go to a lvl 1 planet when I can go to a level 10 planet? I may get one-shotted, but I know that the weapons here are going to be the best I can get, and that's all I really care about. That's all anyone really cares about. You have no need, no desire, and reason to explore the rest of them.

    I like how the current system is kind of a lottery in that you don't quite know what the difficulty of a planet is going to be like until you get there. You just know what biome it is and what sector you're in. That's all you should know.

    If we go back to the older system for planet levels, I'd hope they MASK what level they are until you sufficiently explore it.

    All I'm hearing from this argument is "I DON'T KNOW WHERE GOOD STUFF IS, TELL ME WHERE GOOD STUFF IS!"
     
  20. SkyggeEngel

    SkyggeEngel Void-Bound Voyager

    poll hosted, I beat ya to it Shade xD
     
    Shade215 likes this.

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