Boss ideas?

Discussion in 'NPCs and Creatures' started by 222bkane, Jul 27, 2013.

  1. Daj

    Daj Big Damn Hero

    I wouldn't mind some Zelda-like bosses.

    I could imagine some of them working really well in Starbound.
    Like that giant spider boss from the beginning of OoT.
     
  2. Flevalt

    Flevalt Pangalactic Porcupine

    No matter what it is it should be HUGE.
    If games like Dark Siders, Shadow of the collossus or Zelda have taught something then it's that huge bosses are a huge hit.
    It would be cool to fight some sort of Doppelganger kind of enemy at some point though.

    Just going to throw around some ideas:
    - Giant Skeleton slowly falling appart and becoming increasingly dangerous while automatically, slowly losing health. Not hesitant to use own bones for attacks or spawning lil skeleton minions

    - Huge Throg Boss utilizing the military command of Throgs at his disposal and technological devices or psychic abilities to blast stuff at you
    inspired by [​IMG]


    - A space entity that keeps creating rifts to temporarily summon all sorts of creatures/forces of nature or other calactic threats out of the rifts to cause harm to the player. Like a giant creatures fist dropping down on you from a rift above. A herd of goblins running from one rift and disappearing in the next one, ravaging everything on their way. And so on.

    - Gigantic Metal Golem. His movement is slow but his attacks are devastating. The damage you deal keeps dropping his parts off. Beneath his metal surface there is a Rock Golem. Much smaller than the Metal beast but still huge. He's gotten faster and his attacks weaker.
    Keep dropping his parts off as well. Beneath the Rock Golem lies a Giant humanoid of muscular stature. He's crying. And he comes at you at full speed with devastating attacks. Beat him down to finish it off.

    - Alien creature surrounded by layers of laser shields in different colors. Only the outmost shield layer can be targeted. The boss switches the color of the shields every few seconds.
    Red shield needs you to attack the shield with a melee weapon for it to drop down.
    Blue shield needs you to attack the shield with a ranged weapon for it to drop down.
    Green shield needs you to attack with explosives to go down.
    Yellow shield needs the mining tool used on the shield to go down.
    When all shields are down you're able to attack the core to deal damage to the boss. After a certain amount of damage the Boss boots up the shields again.
    In the final stage of the boss it gets rid of all it's shield layers except one which turns black.
    The black shield only goes down when you write in the chat "I love you".

    - An Illusionist boss spawning inside of caves or dark places. It has no physical form per se. You'll still notice when it's there cause it turns the area around you into a bloodish, creepy hell when it spawns. Imagine it like Silent Hill. Your vision of everything changes into a nightmare and nightmarish zombie-like creatures start to spawn seemingly out of nowhere to attack you. But it's only in your head. So every player sees different monsters spawn. They can't work together to attack the same. Everyone has to kill their own. After some time the boss turns everything around you black so you can see nothing but yourself. Red eyes within the black pop up and move around. They keep staring into your direction. You need to hit em until they disappear with an agonizing scream. The area around you turns into hell again. Stronger, more disgusting creatures spawn in the illusion hell after every 1/4th of max. health you've damaged the boss. Repeat until the boss has reached the last 1/4th of health left. This time when the pitch black darkness covers your screen you're not alone with red eyes. There spawns a copy of each player in vicinity, attacking the players. You have to destroy the copies. But attacking the copies will damage the original of the copy.
    Only if the original attacks his own copy he will take no damage. After all clones are brought down the illusion ends.

    - A monstrous abstract construction in the background filling almost the entire screen. It has the face of an old, wise man built in and it looks down on you you with a judging, expectant expression.
    Different parts of the construct constantly and randomly start to move to initiate attacks on the player. The construct will talk to you and ask you riddle questions.
    You're able to listen to them but you can read them up in the chat again if you didn't understand or forgot the question.
    The questions will hint you towards which spot of the construct is currently vulnerable.
    Attacking the boss anywhere on it's countless spots will result in no harm for the boss and instead fasten up the movements of the boss, initiating his attacks at a much faster rate. You need to hit the exact spot that is currently vulnerable to deal damage to the boss.
    After a certain amount of damage has been done the construct will stop it's movements and open a door on itself for you. You have to move into the door inside the boss to finish him off. Inside is a boss room where you'll be asked unsolvable questions, paradoxes and similar while being attacked relentlessly from all sides. The core of the construct meanwhile flies around inside the room in the form of a small ball. You need to attack it and each time it gets hit it speedens up, flying faster through the room until after the final shot it flies around without control at ridiculous speed through the room, slowly exploding together with the room itself and crumbling down. All that's left now is you and the broken core, revealing its precious insides for you to loot.

    - A knight with a huge, intimidating armor. Even better on an even more intimidating horse. The horse keeps breathing out heavily, the hooves are dirty and rotten like the flesh of the horse. It's mane is covered in armor thick enough it makes you wonder how it's still able to move around so freely. Each step the knight's beast takes feels like a shattering of the earth beneath you.
    The knight charges at you with full force and only during the charge is he vulnerable. After consecutive hits he'll finally fall from the back of his horse crushing down on the ground. His heavy armor will crush your tiny body when you're near him while he falls.
    He throws aside the weapon he used on his horse and now unsheathes his blade. The grotesque shape of the black sword is nothing short of a madman's work. The cold steel brightly shines in the sun and it's not only the polish but the blood and sweat it's stained in. The ominous aura emitted from the sword makes it more fearsome than the knight himself. The knight's strikes are followed by a dark substance which sticks itself to everything it touches. It's poisonous to players and devours animals and pets. He charges at you for a swift strike that throws you back into the air as well. He receives far less damage than your typical enemy from attacks thanks to his armor. But he'll fall in time as well if you just keep attacking him. The key in the fight is not to get touched by the black substance which will slowly kill you and drain the time from you in the battle. And you need time to beat down the armored knight.
    inspired by [​IMG]


    Gohma. She popped into my mind first as well.
     
    Luke_Dragonblood likes this.
  3. Sokina

    Sokina Heart of Gold

    Less of a conventional boss, but how about a trio of highly-skilled assassins/bandits/raiders/whatevers that have a number of combined attacks and actually have very good AI. And built specifically to cooperate and work well with each other. (That is, a ranged assassin would do its best to stay out of your way while peppering you with shots, while the melee assassin would do its best to keep you away from the ranged, etc.)

    Once you kill one, the other two become more tactical and defensive, switching up their strategy / mixing up their weapons.

    Once one remains, it becomes massively offensive, gets a large stat boost (mutates?) and goes berserk.

    Also, given this type of boss, it could possibly be procedurally generated, to a degree.

    Basically, pretend each of these "Assassins/bandits/whatevers" has a class that dictates its AI / weapons / style of combat.

    To keep it simple, we'll say Melee, Ranged, Defensive.

    They might spawn with one each of Melee, Ranged, Defensive. Or Spawn with 3 defensives. Or 2 ranged, one melee.

    And then, going further, the "Melee" class could use different weapons each time it spawns. Like, a hammer one time, two daggers another time, sword/shield another time.

    So basically, a pseudo-procedurally generated boss. It'd also play differently than really large, "hit the weak spots" bosses.
     
    riseoflegends, Mianso, XRiZUX and 6 others like this.
  4. PurpleSquirel43

    PurpleSquirel43 Pangalactic Porcupine

    Perhaps a boss that's in space, and not on a planet? Some sort of giant space eel octopus thing?
     
    Luke_Dragonblood likes this.
  5. Luke_Dragonblood

    Luke_Dragonblood Void-Bound Voyager



    that's what I think, having lore makes a game a thousand times better:metroid:
     
  6. Galafrein

    Galafrein Scruffy Nerf-Herder

    What if the boss is the planet itself? (Think Mogo from the Green Lantern.)
     
  7. Actually, this is what Iruyit looks like:

    [​IMG] :P
    Like the Butterdie? [​IMG]
    I made this a long time ago, so don't judge...
     
  8. Spike

    Spike Supernova

    Wait, aren't you being paid by the Chuckling Fish? I assumed you can just pitch your ideas to Tiy through a PM, and he'll most likely listen.
     
  9. RACTA

    RACTA Subatomic Cosmonaut

    Giant tentacle in schoolgirl outfit ?
     
  10. Sokina

    Sokina Heart of Gold

    Nah. I'm not being paid at all. All volunteer work. Not that I mind. o: And it's just a small concept idea; not really something I've put more than 3 minutes of thought into
     
  11. MrNacho87

    MrNacho87 Astral Cartographer

    The Horrible Fleshberg

    Ocean planet boss. You come across a tiny island, there is a single treasure chest. The chest is upended and appears to be wedged into a hole. By right clicking on the chest it dislodges and fly's into the air, along with bones, skulls and blood spurting upwards from the hole.
    Beneath the water you see a single humongous eye open, it directs its horrible gaze upward toward the player. You have awoken the fleshberg!!

    So its basically an iceberg sized fleshy monster that sits below the surface of the water, the tip of the Fleshberg is a fake island to lure prey. In appearance it would be the shape of a fin with a giant eye halfway up its length.

    A few ideas for attacks and movement
    -It can dive deep underwater then launch itself at speed toward the surface. You can tell where it will submerge by a rippling animation on the surface of the water.
    -Big suction mouth, it sucks everything in the ocean toward it, including you. So either get out of the water or throw bombs into its mouth.
    -It raises up out of the ocean completely exposing itself, it then shoots little baby fleshbergs out of its blowhole, then it plunges to the bottom of the ocean sucking you down with it. You have to get back to the surface while fighting off baby fleshbergs.
     
  12. A pack of Oatcakes

    A pack of Oatcakes Master Chief

    A massive swarm of small monsters that rip across the planet, consuming all life (A bit like the Tyranids from Warhammer 40000). It would work a bit like the goblin invasion from Terraria, except with a much higher density of enemies. These enemies would be really weak individually, but be really dangerous in a group. Weaponry like flamethrowers would be effective. There could also be a ten minute warning before it arrived, giving you enough time to grab everything and evacuate the planet, or prepare defenses.
     
  13. Qader

    Qader Void-Bound Voyager

    I would like bosses that involve using strategy, not brute force. An example would be instead of having to shoot an incredible amount of bullets at it, you have to drop it in lava because it has bulletproof armor.
     
    CalamityQuote likes this.
  14. Shot846

    Shot846 Scruffy Nerf-Herder

    Cthulhu , Kraken , Leviathan , Odin , Planet Eater is a good idea , King Kong , Anubis , Death Worm , Minotaur etc.
     
  15. AlphaMongoose

    AlphaMongoose Ketchup Robot

    I'm hoping for some boss fights that are as good as intrusion 2's.
     
  16. Shot846

    Shot846 Scruffy Nerf-Herder


    Intrusion 2 had really epic boss fights.
     
    AlphaMongoose likes this.
  17. Shot846

    Shot846 Scruffy Nerf-Herder


    Giant Laser Cyclops?
     
  18. Joe Dolca

    Joe Dolca Big Damn Hero

    Boss-sized WAFFLES!

    But seriously, flying saucer with multiple guns 3 times the size of your screen firing from above! How much cooler could it get? Even with smaller saucers for multiplayers that try to escape it's aggro.
     
    Baku Vicen likes this.
  19. RACTA

    RACTA Subatomic Cosmonaut

    And only way to defeat it is to eat it, while dodging sticky space-Canadian syrup.
     
  20. Lugubrious

    Lugubrious Scruffy Nerf-Herder

    i want some crazy band on a stage and they have melee groupies that spawn and distract you and the boss (insert randomly generated(from 17) music instrument here) plays a sick solo while shooting musical notes at you. by killing him you get his instrument.imagine fighting your way to the stage from the back of a concert hall, except the performer is shooting music at you.
     

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