Boss Boss coordinates

Discussion in 'NPCs and Creatures' started by kitmehsu, Dec 16, 2013.

  1. kitmehsu

    kitmehsu Aquatic Astronaut

    Currently, when the next boss is to be fought, we craft an item an they spawn where ever we use it.

    What if instead each boss has a dedicated planet where either the item must be made or at the very least used ?
    So the existing bosses would work as such for example:
    Tier 1: craft an emergency receiver on your starting planet. Using it gets a fake distress signal giving the location of a penguin pirate colony which you raid for a molten core.
    Tier 2: when the mk 2 map upgrade is used, a special factory planet bookmark is added, where there is a special factory which you use to manufacture the robot( also removing the wonky logic that this boss normally had)
    Tier 3: mk 3 map gives you a castle world where you must deploy your decoy princess.
    Tier 4: mk 4 map gives you a slime/water world where you deploy the cunning trap
    Etc.
    This way we can have boss arenas for the sector bosses without worrying bout it not spawning enough as they use a pseudo coordinate book mark and since you gain the location bookmark when you enter each sector beyond the first, it doesn't allow for cheesing it through. I also assume that each boss area would have similar protection like that of dungeons except it can't be broken.
     

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