I would like to see craft-able booze consumables; that when drunk has both positive (increased damage resistance) and negative (drunk) effects. The game mechanic should allow for drinking to have a short term cumulative effect. Positives - slight increase in damage resistance Negatives - lightly drunk - slight delay in movements - graphical swaying on screen Negatives - moderately drunk - significant delay in movement - graphical swaying more intense - break out into random 'singing' Negatives - very drunk - movement is now random; eg you press left and you go right, or jump, or crouch...any action (including shooting) - randomly 'fall over' - graphical swaying at max Negatives - totally drunk - pass out for a few moments - possibly vomit Then the next mechanic should be when you stop drinking. You go through the negative stages but in reverse, and then once gone you reach a hung-over state. This basically slows your movement and action speeds down until you recover. And maybe some mechanic that causes drunk players to interact with nearby players/npcs/scenery in unpredictable ways?
Tempted to draw a kilometric ton of bottles and stuff. For, y'know, beer, wine, vodka, pan-galactic gargle blasters, etc.
While we're making references, is anyone else up for a Jynnan Tonnyx? On topic, I fullly support this.
Not sure if Starbound really needs alchohol, but It might be good as a novelty. After all, how many games let you and your friends get all your characters drunk together? That's immersion for you.