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Blood, Tears, and Vomit Umbrellas at the Ready: A Review of Starbound

Discussion in 'Starbound Discussion' started by Stu and Improved, Jul 8, 2014.

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  1. Stu and Improved

    Stu and Improved Spaceman Spiff

    Please note that this is not my review, it's just something I'd like to put out here, because despite some discrepancies, a lot of it is right.

    Starbound is a sandbox adventure game that has been hailed as a long-awaited successor to Terraria. Unfortunately, I am applying the "sandbox" bit very loosely.

    At first glance, Starbound looks exactly as you would've expected it to look like. A game about building stuff, exploring countless alien worlds and generally killing ♥♥♥♥ for the hell of it. While in a literal sense, all of this is true, Starbound makes it apparent that all of these aren't going to be of any use to you throughout the game, and you're not going to have any fun trying.

    Starbound's linear progression system is a blatant contradiction to the term "sandbox", and mind-numbing amounts of item/material grinding don't help either.

    You see, while Starbound also bases its core elements off what has made games like Minecraft and Terraria so successful, there is also a very apparent lack of actual freedom-- the very same freedom that made the aforementioned games so enjoyable.
    Starbound's not-so-subtle linear progression is basically landmarked for you in small steps, telling you what you have to do in order to get ahead in terms of equipment. And by landmarks, I mean boss fights when you've done everything that the game tells you to do in a particular sector --basically just an area of space where creatures and items are all locked on a particular "level", so to speak. The sectors themselves are essentially levels, backtracking earlier "sectors" being completely useless; as most materials/items you'd find there would be of no benefit for use or crafting equipment of your current tier. And let's not forget that because these landmark bosses drop items that are absolutely necessary for crafting items of a higher tier, in the flavor of some advanced crafting station.

    Starbound also features needlessly complicated requirements for some basic items. For example, a device that allows you to breathe in space - in a game about space! - requires you to kill a mid-game boss, hunt down midgame minerals and have a crafting station that in itself requires some irrelevant materials. And mind you, this sort of pointless grind is necessary for a great deal of practical items such as armor, weapons and other equipment. While some weapons and armor are simple to create, those particular items are usually sub-par, if not utterly useless for the sector you'd be using them on.

    Exploration and the gathering of resources are pointless and incredibly unenjoyable, respectively.

    For a game about gathering resources and exploration, Starbound is still incredibly bland in both of those aspects. Of course hunting down minerals is a must, but Starbound seems to make even that a frustratingly boring experience. (I'm not saying it's amazing in any comparable games either, but Starbound somehow makes it even worse.) And don't even bother digging deeper into a world, it's easier to just find a different world and dig for whatever resource you need there. Also keep in mind that there are certainly no unique resources on particular worlds that would be of any use to you. And the only variation of equipment comes from the fact that most of it is randomly generated, with the exception of legendary or otherwise named items.

    Speaking of other worlds, and exploring in general, I can't say Starbound doesn't make it somewhat memorable to find some secret lab or mining complex hidden beneath the ground. But overall, these really don't help you at all in the long run. Functionally, almost all worlds are the same, they have trees, they have minerals, you should look to see if there's a structure that you could loot. If so, loot it and move onto the next world, if not, just move on. The only exceptions are asteroid fields and moons, which have no air, low gravity and more minerals. NPC villages basically exist solely for you to raid them, buy things from them and/or rest in them

    Combat is a slow-paced mess with unnecessary amounts of difficulty in places.

    On combat, Starbound is just plain bad. There's just no other way of putting it. It's arguably the most incredibly boring part of the game, either being an awkward cover-based ranged engagement or painfully monotonous melee combat, which consists of little more than "click to swing thing" until either your enemy dies or they knock you off a cliff and you die.

    Movement is teetering on 2 extremes, it's either a slow gait around your enemies with a bit of small hopping, or being knocked around at high velocity by the said enemies while completely helpless. In both cases it's extremely unenjoyable and very stiff, while some "implants" have since been added to remedy this terribly static combat (Such as higher jumping or quick bursts of speed), the fundamentals remain almost completely unaltered.

    The rewards of combat are almost completely null; regular enemies will not drop anything aside from a few bits of currency. Bosses will give you some necessary material to progress in the game, while mini-bosses occasionally drop some form of decent weaponry. That being said, boss fights as I've had them are crouching in a spot where the boss can't hit you and attacking them until they die, because it's simply too hard to attempt to attack them head-on. When I say hard, I mean they'll just kill you in 2 hits; combine that with the fact that combat is unredeemably boring and you're set for the most unenjoyable fighting you've had in a while.

    The fact that healing pots (known as StimPaks) are inexcusably rare and expensive do not help this at all. While highly effective, you'll burn through whatever miniscule amount of them you have left incredibly quickly. And with the pathetically small health pool you're given, (which does not scale to the enemies you'll be up against, even with appropriate armors equipped) you have little choice but to rely on them.



    Feel free to disagree with me, but Starbound is a train wreck of a game. I give it a 3/10, there is enjoyment in the game, but it burns out way too fast. Linear progression in a sandbox game is downright unacceptable, grinding for items is an unnecessary meatfest, exploring nets you little reward, and combat is unreasonably hard with little health, disproportionately powerful enemies; also being painfully monotonic and boring. And it has also become quite clear that every dollar spent on Starbound is just another dollar Chucklefish is going to run away with.

    Starbound is a journey into the skies and beyond, and according to Starbound, the skies and beyond aren't very enjoyable.

    Thanks to Flashtirade for being my editor once more.
     
    Last edited by a moderator: Jul 8, 2014
    ___MeRliN___, Dynafols and Pingeh like this.
  2. FLOknows

    FLOknows Subatomic Cosmonaut

    Source? Dude jumped the gun reviewing a feature incomplete game with a placeholder progression system.


    I give this review a 1/10. Sounds like a high schooler wrote it. "Monotonic?" Yeah ok guy.
     
  3. Stu and Improved

    Stu and Improved Spaceman Spiff

    It's on Steam, on the game's market page. Interestingly, a lot of people agree with it, and there are quite a few reviews with the same tune.
     
  4. FLOknows

    FLOknows Subatomic Cosmonaut

    Well of course they agree with it, because it's accurate for the most part. My point is it is still in development and a lot of the balance stuff he brought up is subject to change, so unless he is going to write another thousand word review he shot his wad a little early.
     
  5. PartyAlarm

    PartyAlarm A "Cool" "Good" poster.

    How dare they get a puppy! DEPORT THE PUPPY!
     
    Jonesy and Serenity like this.
  6. Alucard I

    Alucard I King Homestuck I

    Steam Community at it's finest.
    Jumping to conclusions at a breackneck pace and being overally assholes, no matter what.
     
  7. yclatious

    yclatious Guest

    How...quaint,to criticize a early,incomplete game with the standards of a completed one.

    Of couse everyone agrees,its the steam forums,if they cant press the big "Join the Comunity!" button that opens every time the launcher apears in order to be even vaguely informed,this kind of trash hapens.

    Bah,pathetic
     
    Serenity likes this.
  8. FLOknows

    FLOknows Subatomic Cosmonaut

    I don't think he is being assholey in this review at all. The steam community gets a bad rap on here, mostly because a few trolls over there ruined it for everyone. There are no limitations on account creation so the place is full of dupe accounts that are used to antagonize other users.



    Edit (thanks @PartyAlarm): Ok, nevermind, he is being an ass. Read that second to last paragraph. Honestly I couldn't get through the whole thing the first time because the writing was giving me a headache.
     
    Last edited: Jul 8, 2014
  9. PartyAlarm

    PartyAlarm A "Cool" "Good" poster.

    Read the second to last paragraph
     
    Serenity likes this.
  10. Stu and Improved

    Stu and Improved Spaceman Spiff

    • USER WAS BANNED FOR THIS POST. Reason: Bad post. Expires: 3 Days
    Well, I have to admit that the devs/mods are pretty fascist about what they let on the forums. AKA, bad things are prone to disappearing.
     
  11. PartyAlarm

    PartyAlarm A "Cool" "Good" poster.

    That's totally what fascism is, this is a thing that's happening.
     
  12. Magmarashi

    Magmarashi Cosmic Narwhal

    If Minecraft had a Steam Community, it would somehow manage to be worse than it's current community.

    Let that sink in.


    Yeah, how dare those FASCISTS actually enforce rules and punish people for breaking them.

    At least they keep the trains running on time.
     
    Serenity likes this.
  13. He reviewed something incomplete and is disappointed that it's not as complete or well designed as Terraria or Minecraft... shocking
     
    Serenity likes this.
  14. PartyAlarm

    PartyAlarm A "Cool" "Good" poster.

    Tiy had some good ideas
     
  15. Alucard I

    Alucard I King Homestuck I

    Telling you, m8.
    As soon as community see something they don't like, they attack this game and their developers with maximum power, not even going into details.


    God and Akatosh bless us that we don't have one.
    I think he meant people being offensive, because those untermensch didn't make a game people wanted. Yeah, because everybody want their games on a silver platter.
     
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  16. Stu and Improved

    Stu and Improved Spaceman Spiff

    ...The fact that criticism is against the rules makes me think I'm more right than you realize.
     
    Pingeh likes this.
  17. janusforbeare

    janusforbeare Phantasmal Quasar

    Blood, tears, and vomit... until I read the "review of Starbound" bit in the title, I was half-expecting this to be about the new Dwarf Fortress update. Anyone else?

    Anyways, yeah, the author has some valid points, but the fact that he's reviewing an Early Access game is more-or-less ignored, and his rhetoric is exaggerated, even for a video game review. He comes off as angry, and an angry critic can't be trusted.

    On the plus side, I used the heat generated by his nerdrage to grill burgers. Anybody hungry?
     
  18. PartyAlarm

    PartyAlarm A "Cool" "Good" poster.

    Did Chucklefish infringe on the right to free speech AKA THE FIRST AMENDMENT? INFOWARS.COM
     
  19. CONSTRUCTIVE criticism isn't against the rules. It's belligerence under the guise of "criticism" that they don't appreciate, and I don't think anyone one would with the tone some people take.
     
    Serenity likes this.
  20. Alucard I

    Alucard I King Homestuck I

    Fixed for you.
     
    Serenity and yclatious like this.
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