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Block placing feels a bit TOO fluid to me........

Discussion in 'Starbound Discussion' started by GameQB11, Dec 9, 2013.

  1. Ashgan

    Ashgan Subatomic Cosmonaut

    uhm yes it does in fact affect me and everyone else this can be in many possible scenarios including balance changes to mobs with the ability to wall in creatures as a feature which leads to affect those of us who don't yet? because I can guarantee you if it becomes a must then everyone will be forced to do it as its part of the balance.
     
  2. hunvagy

    hunvagy Scruffy Nerf-Herder

    Umm.. what now? OP wants to have the ability to wall in creatures disabled. Are you for or against then? I'm sorry but I couldn't make heads or tails of what you were trying to say.
     
  3. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    funny you guys keep yammering about the MM being game breaking and all I am seeing is game MAKING. you say abusable and I see USABLE. It's like griping that mario 3 is a worse game than the original mario because you could fly with the racoon tail.

    If this game doesn't meet your conventions of how minecraft or terriaia should play then go play those games. simple, no?

    This is Starbound with Matter Manipulator dialed up to 11. Have fun with it, enjoy it. Do something NEW with it!
     
    Poseidon and Zentan like this.
  4. DaPhoenyx

    DaPhoenyx Void-Bound Voyager

    I totally agree. This is really refreshing, coming from Minecraft and Terraria. This needs to stay as it is. If you don't like the "cheesy" use of the MM, don't do it.
     
    Lynx88 and evilnancyreagan like this.
  5. Echoie

    Echoie Void-Bound Voyager

    It shouldn't be changed. If the devs determine the matter manipulator is too powerful for a certain fight, they can design around it. I could see some fights even requiring creative use of blocks.
     
  6. Ashgan

    Ashgan Subatomic Cosmonaut

    sorry not the best at articulating my thoughts, I'm kinda against the use in combat I guess. because of the quote below but that may not be a bad thing but duno I don't forsee that as a good thing.
     
  7. RobertRevenge

    RobertRevenge Pangalactic Porcupine

    While I fully support the decision to make (some) bosses destroy blocks, there's also this.
    Even if you're playing on a multiplayer server, unless you're playing with a friend who is actively exploiting the game mechanics (which I would think the reasonable thing would be to agree to not do so before the game session) it really doesn't affect you. Just don't do it.

    I mean, I'm not bashing the idea of a "block-cooldown", that actually sounds relatively intuitive if it were only active in combat. As in, when the combat music is playing, all placed blocks require time to materialize fully.
    I just feel that trying to do this with all blocks at all times feels a bit silly.
     
  8. hunvagy

    hunvagy Scruffy Nerf-Herder

    Ah, didn't see that one :) In that case yes, it would affect you. But if it's not meant to be used like that, then you don't use it, and that's it. Other people using or not using it does not affect you in any way, unless you play with randoms on public servers a lot. And for those I'm sure people will come up with inventive ways of stopping it.
     
  9. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    So, am I the only whom has seen the Flying Saucer that totally wrecks 'blocks' because yeah, thats a thing...
     
  10. Ashgan

    Ashgan Subatomic Cosmonaut

    but that is the problem... while I may not use it the devs might change the game to match that style of play and then I won't have the choice of not using it
     
  11. GameQB11

    GameQB11 Phantasmal Quasar

    I REALLY like this idea. There could be a 1-2 sec delay where the blocks have a slight rumble animation while they set, if anything touches it during the animation it falls apart. This would prevent cheesing bosses or skating around the world like iceman, but not slow down base building at all. A player would still be able to make a makeshift emergency shelter, but would have to strategically give themselves at least 2 seconds for their shelter to set. It would also force players to trap an animal instead of just painting a cage around it.

    I think it could work.


    For those of you saying "just dont do it" ....i have to say that you don't make sense. A game is better with limits. I'm not saying i want to remove the ability to block in creatures or make quick shelters (i do this in Terraria), but i feel that it should take a bit of skill and planning in order for it to be more rewarding.
     
  12. Ashgan

    Ashgan Subatomic Cosmonaut

    some of our solutions to this possible problem still including pre-building a bunker making the ufo block wrecking still important.
     
  13. Leonorai

    Leonorai The Court

    People are so lazy these days they always fall in love with any method they can use to breeze through the game.
    Let me give you an analogy, won't be the best but here goes:

    You have smokers and non-smokers. The smoking is a problem, whether they like to admit it or not, but the smokers still like doing it. The non-smokers propose various methods of dealing with that and constantly get opposition in response.

    You are the smoker in this situation. Cheap and corny game mechanics should be purged as soon as possible for the overall good of the game. If you insist on having it your way, for the sake of your fun and not the overall balance, use the mods.

    I hope i made my point clear.
     
  14. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    ugh

    yes, let us slow down this entire bus because a few short-sighted individuals need a box that they will not or cannot think outside of.

    THAT is sarcasm - in case you missed it.
     
    Last edited: Dec 9, 2013
    Zentan likes this.
  15. Joe Dolca

    Joe Dolca Big Damn Hero

    Just pretend you have a DIRT WALL spell. Wizardry makes everything fun.
     
  16. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    not magic... SCIENCE!!!

    frickin' MATTER MANIPULATOR, HELLO!!!
     
  17. Lynx88

    Lynx88 Phantasmal Quasar

    It is inevitable in a free-form game like Starbound that potential for abuse exists. But you don't see anyone complaining about being able to do exactly the same thing in Terraria or Minecraft, despite the less smooth block placement.

    But consider what would happen if they disabled block placement when enemies are near. Are you seriously going to enjoy being interrupted while in the middle of building and being blocked from working whenever some gormless creature runs up to your already erected wall/roof? And you can't continue building unless you stopped to kill every single thing that flies past, despite them not being able to get at you?

    No, limiting something just because there's a potential for abuse isn't the answer. If you want rules on gameplay, join or create a server with those rules so you can play with like-minded people. That is how Minecraft and Terraria dealt with playstyle issues inherent with their free-form gameplay, so there's no reason why it won't work for Starbound.
     
  18. GameQB11

    GameQB11 Phantasmal Quasar

    This is FAR from what i'm saying! I dont want building abilities disabled during combat. Its a technique i use, its how i discovered how ridiculously easy and overpowered it is to do in the first place. I'm just asking for it to be balanced. Making structures unstable for 1-2 seconds is a great way to balance the use of it during combat and adventuring. I also like the ability to use blocks to reach higher places, i just dont like how i can practically fly with the MM.

    If they did this, they wouldnt have to worry as much about cheating the Boss characters. It could solve a lot of other future possible balance issues too. Some of you are just too shortsighted to see what i'm talking about.
     
  19. GameQB11

    GameQB11 Phantasmal Quasar


    1. I dont think disabling block placement is a good idea, nor was it what i was suggesting

    2. In gaming it usually IS the answer. I could care less how other people play, but this does affect me. In Terraria / Mincraft building a insta-shelter takes quick thinking and a bit of skill. It feels "fair" when i do it in those games. in SB it feels like i just waved a magic paintbrush. IMO it takes away from the technique when its so easily abusable. I shouldnt have to NOT do something because a game mechanic is broken, thats just not good game design.
     
    Ashgan likes this.
  20. evilnancyreagan

    evilnancyreagan Pangalactic Porcupine

    Yes, isn't it glorious? :)

    YOU SIR, are the one complaining that their sand box is too BIG.
     
    Darklight likes this.

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