noname2tellu submitted a new mod: Blink Through - Blink Through tech lets you blink through the walls. Read more about this mod...
noname2tellu updated Blink Through with a new update entry: Updated to Pleased Giraffe Read the rest of this update entry...
noname2tellu updated Blink Through with a new update entry: Update for Glad Giraffe Read the rest of this update entry...
I'm putting the blinkThrough mod folder in my mods folder and it isn't working. The game however does detect the folder is there. It says on the title screen that it recognises it as an asset. I'm on Glad Giraffe Update 3. If you need me to provide any more information, please tell me what and how, and I will try my best for you. Thanks
Im disappointed in how you couldnt make this mod be more stable (and i really dont see a reason why you couldnt ) as i have done the same in my own mod and its not plagued by these problems ... fix yo stuff man
Just as a heads up on what is happening to this mod when 1.0 gets released: It will be updated, but could take some time. Hopefully it will updated within a few hours or at most a few days. This mod and others I have made were created more as an example of some things that could be done and to practice modding Starbound. I'm playing Starbound through Steam and will be playing for quite a bit when 1.0 releases. This mod is for STABLE only! This mod currently works fine for the current STABLE version of Starbound (Beta V. Glad Giraffe - Update 3 shown in game). Remember mods go in the Starbound\giraffe_storage\mods Example: Starbound\giraffe_storage\mods\myMod\myMod.modinfo If you have any crashes or problems feel free to post in this thread your Starbound.log file in a spoiler tag. I may be able to help. The easiest thing to do for debugging what mods are causing problems is backing up your universe,player, and mods folders somewhere safe. Then you delete them (to make sure you are starting fresh for debugging). Make sure Starbound launches once without any mods. Then add one mod at a time. After you add a mod create a NEW character and make sure that the mod works. (You may want to delete your player and universe folders each time before adding a new mod to try and make sure things are working together correctly without a problem from universe / player stuff.) I'll try to check these threads on occasion because 1.0 is realeasing soon. Most likely I will be adding my mods to the Steam Workshop when support for that arrives. I will try to keep the mods on the site updated too, but it depends on how easy it will be to manage them on the Steam Workshop (and what bugs they will face there). Late to the reply but.... The mod is stable and works fine. Two different mods can modify different things entirely. Even if they 'do the same thing' it can be done in different ways.
noname2tellu updated Blink Through with a new update entry: Starbound 1.0 Ready! Read the rest of this update entry...
upon using the /enabletech blinkThrough it has rendered my tech console broken. When trying to access the other tech slots it will not allow me and the page is stuck on the head slot.
is there a way you could make a version of the mod where it uses the F key to blink like the old version also allowing any direction just like the old teleport ?
so i cant uninstall this or else the character i have used while this is installed will be technically deleted? because i cant use it with another addon which makes the blink further and that really bugs me so id rather use that and can a friend join while this is installed just not in use if they dont
similar to Rienfall's above, Request: Keybind to 'Activate Body Tech' Is it possible to have this tech bound to a key to bypass the annoying double tap? Avelon did so for all the default body techs. https://community.playstarbound.com/resources/zerotap-dash.5492/