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RELEASED Bk3k's Inventory 1.20

More space, more tabs, better organization, happy hoarding.

  1. bk3k

    bk3k Oxygen Tank

    I haven't looked at it yet. Last time I did look (maybe a week ago or so) it didn't seem I needed anything more for FU. But you shouldn't need a patch per say if I just update this with whatever needs added.

    edit:

    I'm still not missing anything. Or rather anything new added should still be going to the correct place with my current whitelist/blacklist setup. So no additional changes seem necessary. Unless you speak of a pending change that isn't yet committed to the workshop version.
     
    Last edited: Dec 15, 2017
  2. Legogod

    Legogod Scruffy Nerf-Herder

    Edit: Still researching.

    Edit 2: With exactly how the new currency was implemented, it may not be possible.
     
    Last edited: Dec 15, 2017
  3. bk3k

    bk3k Oxygen Tank

    I found the actual currency in FU. But I'm recalling from an older thread someone tried this and couldn't make it work. I don't think you can really even add new currencies to the vanilla inventory window. I mean you can add the icon but you can't get it to update the value properly.

    He's vanilla -
    Code:
            "imgMoneyIcon" : {
              "type" : "image",
              "position" : [8, 12],
              "centered" : false,
              "file" : "/interface/bk3k_inventory/money.png"
            },
            "lblMoney" : {
              "type" : "label",
              "position" : [20, 11],
              "value" : "0"
            },
            "imgEssenceIcon" : {
              "type" : "image",
              "position" : [80, 11],
              "centered" : false,
              "file" : "/interface/bk3k_inventory/essenceicon.png"
            },
            "lblEssence" : {
              "type" : "label",
              "position" : [95, 11],
              "value" : "0"
            },
    The engine knows to swap the value for "lblMoney" and "lblEssence" but won't know about any other currency you use. You can still spend them fine, but can't track it through your inventory screen. Yet another reason I wish the inventory screen was scripted over hard-code.
     
  4. MrRichGamerTag

    MrRichGamerTag Intergalactic Tourist

    WHYYYYYYYYYYYYYYYYYYY
    If you add the mod then remove, it says ERROR look here upload_2018-1-3_15-23-28.png
     
  5. MrRichGamerTag

    MrRichGamerTag Intergalactic Tourist

    btw i remove the mod to play my pre existing save then when i pick up clothes, that happen.
     
  6. bk3k

    bk3k Oxygen Tank

    Sure you removed the whole mod? Because you should then have the old sorting aka this -
    Code:
    "inventoryFilters" : {
        "mainBag" : {
          "typeBlacklist" : [ "material", "liquid", "object" ],
          "tagBlacklist" : [ "reagent" ],
          "categoryBlacklist" : [ "cookingIngredient", "preparedFood", "food", "drink", "seed", "foodJunk" ]
        },
        "materialBag" : {
          "typeWhitelist" : [ "material", "liquid" ]
        },
        "objectBag" : {
          "typeWhitelist" : [ "object" ],
          "categoryBlacklist" : [ "seed" ]
        },
        "reagentBag" : {
          "tagWhitelist" : [ "reagent" ]
        },
        "foodBag" : {
          "categoryWhitelist" : [ "cookingIngredient", "preparedFood", "food", "drink", "seed", "foodJunk" ]
        },
        "autoAddToCustomBar" : {
          "typeWhitelist" : [ "liquid", "material", "object", "miningtool", "flashlight", "harvestingtool", "tillingtool", "consumable", "blueprint", "codex", "instrument", "thrownitem", "unlockitem", "activeitem" ],
          "categoryBlacklist" : [ "food" ]
        }
      }
    Thus the "armoryBag" sorting isn't present. The sorting itself isn't saved into player characters. If it was, then my updates to add more (mod) categories wouldn't work. But they do work - instantly. As for my old characters - they won't load AT ALL. You apparently got in far enough to pick up a shirt. So that doesn't make sense unless you did something weird like simply deleting select sections of player.config.patch

    Now you might just consider following the directions from here to convert your old characters anyhow. And of course it isn't a terrible idea to back up your stuff on occasion in case these things happen.
     
  7. Cicatriz

    Cicatriz Void-Bound Voyager

    If this is installed on a dedicated remote server, will I still be able to join that server with my vanilla characters?
     
  8. SkyeTheTerribleBeastie

    SkyeTheTerribleBeastie Big Damn Hero

    I LOVE this mod, and if I were to play "vanilla", I'd still use this mod.
    However, as my mod folder has... 69 mods in it, my Crafting tab is always full, and I've resorted to using Backpacks for holding all my ores and hardly-used vanilla crafting items.
    I would greatly appreciate it if a Ores & Bars tab were added, or (if it's even possible) make a customizeable tab that either A) Lets you choose a mod, and have all items from that mod be automatically held in there, instead of their proper tab, or 2) said tab "holds on to" items put in the tab, marking them to be put in there, maybe with a menu with a list of items added. Or something.
    And maybe separate weapon and armor tabs, since F.U. has many different armor sets with different immunities; though organization can be done in-game rather easily, I like having the main armor sets on me in case I beam down to a planet in the wrong gear. And said tab gets filled up when I'm crafting new weapons to test, or looting a vanilla dungeon. LMAO
    Also, shields and back items from the mod Hylian Weapons of Legends (currently using a backpack for their items) show up in the main inventory slot, as well as the Precursor "weapons" (like the xray gun) from F.U..

    ...also, Trianglium Ore shows up in the main tab, though I think I remember seeing something about it in my .log with a mod moving it to there, or a mod-dev note about it...
    ...and more often than not with my low framerate and heavy cursor-movement that Starbound has, I more often than not end up clicking in the middle of two tabs, opening the one on the left (99% of the time the correct one anyway)...
     
    Last edited: Mar 20, 2018
  9. bk3k

    bk3k Oxygen Tank

    bk3k updated Bk3k's Inventory with a new update entry:

    Please read

    Read the rest of this update entry...
     
  10. carlucci

    carlucci Scruffy Nerf-Herder

    So I started a new game with version. 1.16, if I update it do I have to start a new character again ?
     
  11. bk3k

    bk3k Oxygen Tank

    Nope. Just one time.

    But if you wanted to use the 180 slot patch I just uploaded, then you would need to start a new character (or manually edit the player file).
     
  12. Mumpfbrapp

    Mumpfbrapp Subatomic Cosmonaut

    bk3k, Pleeeaaaseee do not start making extra tabs for stuff only crazy people hoard.
    Or at least make that tab optional.
    If someone has SO many of those parts that they would need an extra tab for them, they should seek professional help, i'll say.
     
  13. carlucci

    carlucci Scruffy Nerf-Herder

    Do you have a photo of what is now looks like ? Can I also see photos of the different slot patchs as well?
     
  14. Quinch

    Quinch Scruffy Nerf-Herder

    GOG user here - the update corrupted my player file, used up the last of my toilet paper, ate my clearly labeled lunch, mooned a police officer, caused a volcano to erupt in my back yard and started an alien invasion.

    Actually, the tab shows up fine. I'd need to make some mech parts to actually test it, though.
     
  15. carlucci

    carlucci Scruffy Nerf-Herder

    Bk3k, on the contrary to Mumpfb, not everyone is the same. Having said that, Id like to know if you can break down the tabs even further.....or is there a way I can do it myself....for example, seperate weapons such as guns, melee, throwing, seperate armor. Maybe add tab for augments, tools, etc etc....now i know guns, as an example has a ton of subcatagories, im not asking to go that far.......but for me i would make a tab for every catagory and subcatoragory, almost like click on weapon tab and it loads sub catagory tabs for melee, shotguns, pistols....et. Id pay money for that. If you would consider it, that would be awsome, I am a beta tester for smart tubes and the programmer is amazing.
     
  16. bk3k

    bk3k Oxygen Tank

    I wasn't planning any others. This was one I regret not having at the start. But I decided against it at the start since that was before the update adding modular mechs. I decided it wasn't worth it to have a vehicle only tab (even with the mods that add more). But with all the mech parts you can find and craft added to that, it seems worth having their own tab.

    The main mod is basically the same, plus one tab. So it doesn't look much different. For the others, you can find the screenshots by following the link to them on Steam Workshop. I can't upload them here because the website hasn't let me upload anything for a while now. It always errors out. That's why I have to use dropbox rather than this website hosting.

    With effort, you could do whatever you want with the tabs. The files are text(JSON), so you can edit them. You don't even need to know LUA, and can't script this interface anyhow (last time I checked). Now adding more tabs than this would involve more serious UI changes. But have at it.
     
  17. carlucci

    carlucci Scruffy Nerf-Herder

    Yes I wouldn't know where to begin. I'm assuming you wouldn't consider it ? what would be involded i wanted to make a tools tab and a augment tab or any other tabs....is it time consumming ?
     
    Last edited: Jun 14, 2018
  18. carlucci

    carlucci Scruffy Nerf-Herder

    Ore not being placed with all the other ores, finding its way in main bag....listed as a craftingMaterial...this is my friends in game item anzyler. new.png e

    went into the assets, unpacked and fixed the items then repacked.....should be good now.
     
    Last edited: Jun 15, 2018
  19. carlucci

    carlucci Scruffy Nerf-Herder

    so i want to make the ui bigger with more tabs, can you give me the basics

    such as what program you use for visuals and anything i need to know about it. how do i make a larger template.
    if i want to add a tab for tools, what file do i have to go into to get a tool on pick up to drop into the new tab...
     
  20. Sugar-Fable

    Sugar-Fable Scruffy Nerf-Herder

    Love this mod! Just made a new character for it~ (along with the reskin lol)
     

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