I thought about that for a while myself, but decided on the main bag. 1. I was kinda thinking the armory should be more... permanent stuff. No consumables. Indeed I wanted most consumables in one spot. The organization feels more satisfying this way IMO. 2. To expand on 1, think about the point that you might put stuff away into containers. As is you don't need to sift through consumables to put your weapons away. 3. I have taken quite a lot out of the main bag. I don't want it totally empty. It fills slowly enough now WITH the throwing weapons. 4. Speaking of how fast things fill, the Armory bag seems to fill much faster than the main bag in my experience thus far. Moving throwing weapons would increase the imbalance rather than improve it. Speaking of balance, the two object bags(Furniture, Decorations and lighting) seem to fill at roughly the same rate. Before I'd moved lighting, the first tab filled far faster than the second. I'm happy with how that turned out. Now all that said, you don't have to agree with me. You could easily move throwing weapons by editing player.config.patch. Take "throwableItem" and put it in the "mainBag" blacklist and the "armoryBag" whitelist. The "mainBag" whitelist is commented out, so you don't need to mess with that at all. I think that would also move flairs and a few other things too that you might not intend. But hey, I didn't set the item categories.