Biome Suggestions I: Completely vanilla-compatible

Discussion in 'Planets and Environments' started by Lord Humungus, Feb 21, 2017.

  1. Lord Humungus

    Lord Humungus Big Damn Hero

    Alright, here's the first set of proposed additions to biomes that 1) don't require bringing back removed assets 2) don't require making new assets. This will be edited and expanded as I have time.

    Changes to existing Biomes
    Barren: Basically import the ideas from the "better Barren" mod of creating empty Garden, Snow, Volcanic and Midnight worlds.
    Garden: Still the same garden biome we know, but with more microdungeons that involve ruins of some sort and more NPCs than now to represent it being a garden, with past cultivation. Trees changed to being Oldwood for bark, and Green Leaves for leaves. Add in carrots to the crop distribution. Add windstorms. Add Giant flower minibiome.
    Deserts: Basically keep as is except for more color variations for cacti. More shades of green for the plants themselves and more shades for the flower. Add windstorms.
    Forest: Add luminous rain.
    Savannah: Add in some of the farming-related microdungeons/buildings we see on Garden worlds now to them along with corn/wheat/potato crops. Also add storms.
    Ocean: Add cocoa to the crop pool because tropics along with adding drizzle.
    Snow: Add windstorms

    Changes to existing sub-biomes
    Asteroids: Load them up with minerals that range from a tier or two above the world below plus obvious space-station type minidungeons/dungeons.

    New Planet Types:

    Tier 1: Low
    Lush: The existing garden biome we have now basically with the only change being distribution of colors for pine trees being a bit wider -- think a deeper range from green to blueish and more windstorms. Giantflower and spring minibiomes added.
    Tier 2: Moderate
    Grassland: Flat like savannah, but with soil/cobblestone. Tree Bark type is the Cocoa type with leaves being the "Piney" type and yellowy-green. Enemies: Poptop, Scaveran, Fennix, Iguarmer, Adult Poptop, Gleap. Critters: Bird, Bunny, Blip, Sporeling, Armadillo. Tritrot. Bugs: Dustmoth. Dewhopper. Blueback. Minibiomes: Spring, Oasis, Giant Flowers. Crps: wheat, potato, corn, carrot, grapes
    Tier 3
    Fallen Agriworlds: Same soil/cobblestone mix for block composition and current garden biome-style pines but with Tier 3 level dangers -- expect crazy cultists. Lots of settlements plus farm-based minibiomes. Uses garden monsters with the addition of adult poptops and Capricoat. Critters: Bird, Bunny, mouse, squirrel, Chev. Sub-biomes: Giantflowers, alpine, oasis, swamp.

    New Sub Biomes:
    Carrot Fields: Microbiome for Grassland, Forest, Garden, Lush, Fallen Agriworlds. Basically fields of carrots.
    Wheat Fields: Fields of wheat. Grassland, Garden, Savannah biomes, Fallen Agriworlds have this as an option.
    Potato Fields: Basically fields of potatoes. Garden, Lush, Forest. Fallen Agriworlds and Snow biomes can have this.
    Rice Fields: Garden, Lush, Fallen Agriworlds and forest have this. Has Hylotl surface village microdungeons/dungeons as a possibility in this.
    Grape Fields/vineyards: Basically just fields of grapes with farming-related minidungeons. Garden, Lush, Fallen Agriworlds, Savannah, Grassland have this.
    Tuber Farms: A minibiome for growing potatoes, diodia, eggshoot, potato, toxitop. Sub-biome of Fallen Agriworlds, Grassland and Fallen Plantation worlds
    Mooshi Ranch: A largely flat minibiome with wild mooshi and of course procedurally-generated monsters using the mooshi black/white/a little pink color scheme. Grassland and Savannah only.

    New underground sub biomes
    Mushroom Farms: Lots of mushrooms growing, with a background like the current underground wilderness biome.

    Proposed Tier

    Tier 1
    Tier 2
    Tier 3
    Fallen Agriworld/Ocean/Savannah/Snow
    Tier 4
    Mutated/Jungle/Toxic/Fallen Plantation Worlds/Postgarden/Fallen civilization
    Tier 5
    Arctic/Tundra/Midnight/Nuclear Winter/Steppe
    Tier 6
    Magma/Volcanic/Decayed/Hothouse/Desert Islands/Veldt

    Endorsements/addons for others' biomes:
    Giant grass blade biome: This one can be a fallen agriworld, mutated, grassland, savannah, Fallen plantation, Steppe and Veldt sub-biome..
    Last edited: Feb 21, 2017

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