Bio-Engineering is something that was done very nicely in Star Wars Galaxies. You are able to augment, modify and create beasts and creatures of all shapes and sizes, and even tame them. So, my suggestion is to have a mechanic implemented that allows for the artificial construction of creatures that can use parts of creatures you've contacted and taken in for study, which could add a whole branch of cool stuff to work with. A few base uses could be; cattle beasts, beasts of burden (carrying cases that move,) pets, guard beasts.
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That would be a pretty fun idea, you could go all mad scientist and make some really weird creatures in a secret volcano lair. Would be pretty cool if you could do the same thing with non-creatures as well (plants/crops, other types of non-animal life), such as hybridising trees or crops to make new types (creating custom ones with specific properties). Though i'm not sure how that would work with those since they (likely) aren't modular like the creatures are. If each plant/etc had a specific set of properties, maybe it would work.
Similar. Very similar, indeed. I am not, however, concerned with creature skills - just their parts, i.e. their hands or feet. So you may have to kill off multiples of the same species to have access to every randomly generated part they were given (assuming I understand the creatures well enough.) There wouldn't be injection, just creation - something to fall in line slightly with their possibility of reviving fossils, but with living creatures.