As more and more mod content is released, and we await expanded modding tools, I've decided to create a thread dedicated to ideas and eventually, actual mods, that expand Stardew Valley beyond the 3rd year 'end' of the game with the visit from Grandpa's Ghost. The goals of this thread are to share ideas on world expanding content, including new characters, objectives, events, creatures, locations, buildings, items/crops and uses for them. Then, how to weave them together into a comprehensive expansion that will make SD a game you will play for years in-game (or RL) without getting bored. I'll start by adding my own relevant ideas from previous posts: 1.) Blights and other disasters: There should be setbacks to your farm, like illness to your animals, blights, even locusts and other pests. Scarecrows are fine for birds, but not enough against these other threats. 2.) Joja Corp should be a recurring antagonist: Kinda took inspiration for this from XCOM 2, where you are constantly fighting against an enemy before they overtake you. Joja could gradually take over the town if you don't help out the Villagers with their quests and maintain their friendship. If you fail to do so, businesses and homes are taken over by Joja, employed by the former residents and small business owners. Much like the Joja Warehouse that replaces the Community Center, Joja-themed businesses replace the originals, for example, Robin's House becomes JojaDepot, and the buildings that are built for you are more expensive and have a modern, but sterile look to them. There could be some modest advantages to allowing this, like some automation of artisan good production. Some Villagers could leave town entirely if Joja takes over too much, like Leah and Elliot. 3.) The kids grow up... I think there should be an upper limit of 30 years to the game, but in that time, you have kids that age until they go to school 'in the city', and depending on your relationship to them, they may or may not come back. This applies to existing Villagers, like Vincent and Jas, as well. The other single Villagers leave and return based on your interactions with them, replacing their parents (maybe) at their old jobs. Some of them might bring their own kids with them. 4.) and the adults pass on... As you get to the end of the game (20+ years), the older Villagers pass on/retire and their jobs are replaced by their kids or Jojacorp (if you didn't convince their kids to stay through friendship) . The last thing to do before the game ends is to run for Mayor! By default it's Morris and you, but other Villagers could step up as well. Your relationships to the Villagers determines who votes for you, and if you win, you get a final house upgrade into a Mayor's Mansion! 5.) Running Stardew Valley As Mayor, you now have the town to run on top of your farm, and the game changes from farm simulator to town manager. You have to make decisions on town business and see the effects of those decisions. Some examples is how to upgrade and expand the town, such as urbanizing the Backwoods and mountain areas, or the placement of statues in the park. 6.) Epilogue: Many years have passed and you get an epilogue while you are on your deathbed. You now have a choice on who to leave your farm to, and you get to see how your interactions with that person influence how they run it. Congratz! You made it to the end of Stardew Valley! Wanna play again? 1.) 'Upgrade' your cave I had a thought to change the back wall of the farm cave so that it has a subtle crack in it. Place a cherry bomb or better, it reveals a larger crack with some blue crystal behind it. Place a Bomb or better, it reveals a blue crystal wall. Place a Megabomb, a cave entrance is revealed, a la Zelda games. 2.) Choose your environment On the back wall of this new cave is a small hole with a large circle above it. When you inspect it, you learn 2 new recipes, Sunstone Seed Crystal and Nightstone Seed Crystal. The Sunstone Seed Crystal requires 200 Solar Essence, a Prismatic Shard, and a Diamond. The Nightstone Seed Crystal is the same, but substitute Void Essence for Solar Essence. Once crafted, place your Seed Crystal in the Crystallarium, and wait 7 days for the Pure Stone of your choice to be created. Place your Pure Sunstone in the Cave receptacle (the small hole), and the circle above it becomes bright like the sun, turning the blue crystal walls sky blue, revealing the ground to be pure desert sands ideal for coconut and cactus, and the pond is stocked with fish normally native to the Calico Desert. The Pure Nightstone turns the circle into a crescent moon, the walls dim to a dark purple, glowing crystals hidden behind the walls shining through like starlight. The cave floor is perfect for Cave Carrots, Mushrooms, and Fiddlehead Fern. The pond is stocked with various cave fish, even Lava Eels, which are somewhat easier to catch here. In both cases, Legendary fish can be found here if the original is thrown in, but only one at a time. The moon symbol will go through the phases as the season goes on, so you would get 4 full moons a season (since there are 28 days a season, I would omit the new moon from the phases). 3.) Planters In order to plant anything in the cave, you need a Planterbox. Placing Coconuts, Cactus, Mushrooms, Cave Carrots, or Ferns in them will produce every day or three (depends on luck). In the Case of Coconut, placing coconut in a planterbox will eventually result in a tree, which will destroy the planterbox in the process. Alternatively, you can plant Coconuts in their planters on the Beach. Cacti will not grow on the Beach. 1.) Freezer, Kitchen Cabinets and Spoilage Spoilage should be added to the game in general. Unpicked produce should rot (disappear) no more than 2 days after maturing, so you are forced to pick them if the RNG gives you bad luck on harvest days. Picked fresh produce then lasts a week in general storage. Most Artisan Goods last 42 days (1 1/2 seasons) (there are some exceptions like oils can last indefinitely or mayo can only last a week unrefrigerated). The fridge allows fresh produce to last 28 days. A freezer, which is included in the Deluxe House, allows you to store raw produce for up to 84 days (3/4 year). Good for keeping produce handy for quests/recipes. 2.) Mill This piece of equipment would require the creation of the Sugar Cane crop, which i would imagine is a Summer crop and requires 18 days to grow (so plan ahead). Sugar should require an additional step of cooking it down to Raw Sugar before milling it. Along with Wheat, you can use the Mill to create Wheat Flour and Sugar, thus making yourself more self sufficient. The Mill should take a whole day to make flour/sugar. A Mod accomplishes this: New Machines http://community.playstarbound.com/threads/smapi-new-machines-flour-sugar-vinegar.112242/ 3.) Wine to Vinegar, and aging your Wine A Wine Cabinet should be available to protect your wine from turning into vinegar after 14 days. It will still turn into vinegar after 28 days, but upgrading to a Wine Cellar will allow it to last even longer and to increase in value. Wine storage can be a piece of furniture (a Wine Cabinet) with limited storage and the value to increase at a slow rate. A Root Cellar is an exterior hatch that leads under your house where Wine stored appreciates even faster and has additional storage equivalent to a Refrigerator. A Wine Cellar expands the Root Cellar and adds a walk-in Freezer, and a state of the art, climate controlled Wine Cabinet that appreciates rapidly, as well as additional storage and a small cave with a minecart. A Mod accompishes Wine->Vinegar: New Machines http://community.playstarbound.com/threads/smapi-new-machines-flour-sugar-vinegar.112242/ 4.) Rice Paddies Rice should be a 3 season crop (almost 1 season to mature, providing 2 opportunities for harvest), but it would be the most lucrative of all. It would be unique in that it would not require watering, as you would plant it in your ponds, functioning much like Crab Pots. It would spread to the center like Grass, and these center plants would disappear at harvest of the core plant. Each harvest could yield 5-10 plants of varying quality. The challenge of these plants is their invasiveness, creating Grass at pond's edges and spreading rapidly, and can jump paths and fences. This grass is not edible by your animals, so you must keep it in check constantly lest it take over your farm. NOTE: Rice exists in More Crops Mod, although I personally think it should be planted in bodies of water like Crab Pots. 5.) Expanded Recipes There really isn't much to this idea other than to create recipes that take advantage of the crop expansion mods already out there like: MoreCropsMods+EvenMoreCropsMod: http://community.playstarbound.com/...mod-updated-16-04.111944/page-13#post-2868062 Some interesting ideas using the Train Station as a hub for new areas outside SDV, as well as bringing in new NPCs to interact with. Some good early ideas are Zuzu City, Castle Village. Opening up the Dock at the Beach could create a means to go to the mysterious Gotoro Empire. You could bring about peace through trade! A few suggestions for new buildings have come up, such as a Shed for storing mass producing operations in a smaller footprint on the farm map. Others are making the Greenhouse upgradeable like other structures.
Had an idea for the 'backyard' of your house to become an extended area. Built as an addition to the 3rd tier house, a backdoor is added leading to a Greenhouse-like outdoor area, which is functionally a gardenspace for your furniture. You can add special large trees, a hot tub (functioning as a spa), and a few other things. Events could be added for a summer barbecue where guests arrive and you're the grillmaster!
I like the idea that the kid grows up, but he is about to leave the valley. You then take control of him and visit downloaded maps/towns that others have made. You can always come back and your main character takes back over. Honestly, I just want a editor like rpg maker and just start creating. And have no more woulda' coulda' shoulda's. Just the tools to make maps, dialogues, npcs, etc. I know I'd lose hours building all sorts of things, just like the many hours put into Minecraft (curse you sticky pistons, to enjoyable). When I saw Joja mart, I instantly thought Team Rocket. But in the game big business wasn't really that much of a threat. Would like to see cause and effect with villagers, I'm 2 bundles away from ruining the Joja company. I'd like some more people (npcs). Don't have to talk to them, just roaming around doing stuff
Personally, the thing I would most like out of late-game Stardew Valley is more cave systems with different challenges and gimmicks. Perhaps some other faraway destinations would have these cave systems, like Calico Desert but with a small handful of new characters to meet and befriend, a few new buildings and shops, and the cave. Each of these destinations could have their own unique fish to catch, for something extra to collect.
Just as long as it doesn't take half a day to get there. I mean, seriously, that's what I HATE about the Skull Dungeon. You gotta wait until a minimum of 10AM for Pam to get to the Bus Stop, well... that's already 4 hours down the drain just waiting on Pam to get to the Bus Stop. Then it takes 20-30 IGM to walk from the Bus Stop up to the Desert Entrance. By the time you actually START the Skull Dungeon, it's 10: 30 and well, that's nearly a third of a day spent just GETTING there. EDIT: It's pretty bad when you can't even write a time without getting a stupid auto-emoticon.
There's a mod that freezes time in the mines so that might help. This Mod. Just set FreezeTimeInMines to True
Hi all!! I made a huge mod that add a lot of crops! I'm currently working in adding cooking recipes for them now . I invite everyone to test it out. I made it with a lot of dedication, and its being updated with new content every now and then Link : More Crops Mod + Even More Crops Mod
since New Machines doesn't natively make usable Rice, could you add a recipe that either: a.) uses the Drying Rack from NM to make cooking rice b.) create some way to convert your Rice into the cooking variety of Rice
Yeeeeah, I could see some of these ideas good, but I really don't want to go with the "You die after so many years" like Harvest Moon did with A Wonderful Life. I like the option of playing forever.
I'd like if perhaps Community Bundles (or an equivalent) would re-appear after you finish the Community Center, with randomized needed items in each bundle, just to give me something to earn/aim for after the main bundles are all completed. Maybe the rewards could be unique weapons/armor/faster machines etc.
Or even the same machines we have now, as some of them aren't exactly cheap to make, or they tend to hit your resources after awhile. Only thing, though, is I wish there was a faster way to get to the CC... if I had to go there regularly after completing it, I'd want a faster method to get there. Perhaps the Junimo can set up a magical teleporter or something once the CC is finished to make sure you continue to be a central part of the community once it's finished?
Had a thought that perhaps there could be a new area, Zuzu City, where you can make new friends, establish business partners (meaning you might have to choose between selling to Pierre and the new partner at the Shipping Box), and fight off Jojacorp by introducing healthy, fresh foods to the populace (idea inspired by real urban 'food deserts'). Would require you to hire one of your friends back at Pelican Town to watch the farm while your away, can't depend on your spouse to do everything by themselves. Luck determines what disasters befall your farm while your away, though the level of friendship with your friend and spouse can mitigate that. Also think this could be an opportunity to introduce new crops, such as those provided by More Crops Mod, more 'organically'.
Just had an idea for 'Jurassic Fritata', which uses a Dinosaur Egg, Hot Pepper, Fiddlehead Fern, Purple Mushroom, Truffle, Cheese, Potato, Kale, and L. Milk. Unique traits are increased Max Energy and large stat boosts in all categories, and makes 2 servings. Description: 'It's Yabba-Dabba-Delicious!'
Ok I gotta know so I can settle this once and for all with a friend. After Grandpa's visit the game doesn't end right? You can still keep that farm make what you want, Play till you max everything out, Ect? Stardew is like Skyrim as long as you are having fun your farm isn't lost like how the Snes Harvest Moon did right? In other words after Grandpa comes your game can go on as long as you want correct?
Yes, it's kinda like Civilization in that you can continue playing after the game formally 'ends', which is when Grandpa's Ghost shows up at the beginning of the 3rd year to give you your score.
I knew it! Phew I was worried for a while I hate when simulation games like these force you to stop after a certain amount of in game years. I wanna keep on going and I'm glad the devs wanted us too as well.
I have a burning need for my kids to grow up and develop personalities, the people in game to evolve over time, and the ability to upgrade and enhance the town itself! broken roads need repairing! That trailer needs an upgrade! Flowerbeds need to be everywhere! Maybe a statue or two and some development in the community center area! People actually using the center for more than a nostalgia sit in once a week! Linus is happy in his tent, but I would like to plant some bushes and trees around for him! All these pairings and im the only one who gets married? I think HM spoiled the heck out of me....