1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

Important BETA RELEASE DISCUSSION - DECEMBER 4TH (*ALL* beta discussion goes here. Other threads deleted)

Discussion in 'Starbound Discussion' started by Tiy, Jul 6, 2013.

Thread Status:
Not open for further replies.
  1. Enigmare

    Enigmare Void-Bound Voyager

    Ya I highly doubt it's gonna be put in until like after the Novakids and that and that's if it does get implemented if not then I am sure someone can make a mod for it.

    That would be funny the e-bin xD
     
  2. HUcast

    HUcast Void-Bound Voyager

    Honestly, I dislike the randomly generated monsters. They all feel bland and samey. Even though a lot of effort went into the system, I think it should be scrapped entirely. Crafting with pixels is also irritating as stated before, doing so seems like an unnecessary time sync. This is not a game where grinding should be implemented. Something i hope gets changed is the quality of he weapon effects. As of now they have a very small amount of frames, and need alot of work. Some of that animations feel unnatural as well, falling from the smallest hight will cause your character to raise their arm in the air, and moving your gun or bow up and down just makes the arm rotate in a 360. For a better game these all need to be changed.
     
    Hostik likes this.
  3. Ikaeru

    Ikaeru Subatomic Cosmonaut

    Things that I think should be changed:

    • Scroll Bars in menus should be click/draggable. I do not have a mouse with a mousewheel, and having to click the up/down buttons when there's a bar, which intuitively seems like it should be slideable, but isn't, is irritating.
    • Wooden platforms, and other platforms, are too easy to die using, such that by holding down while passing through them, one will die if the height of the fall is sufficient. Adding a millisecond of delay so that you briefly register as landing and don't die when going down your stairs might be nice.
    • AN INVENTORY AUTOSORT FEATURE.
      • Seriously. I love games like Minecraft, Terraria, and Starbound, but the lack of an auto-sort feature that groups like items together in both inventories and chests is maddening. I'm okay with micromanaging what you bring along on a journey, but I hate wasting time having to sort all my items into a reasonable little stack. Plleaaasse give us an auto-sort feature that groups like kinds of items together in inventories/chests so that we don't have to do it manually. It doesn't have to be fancy; any organizational system beyond what exists already will do.
    • The small flora have "Testflower3" type things as names. This includes the vines.
    • Maybe let plant fibers qualify as fuel?
    • SERIOUSLY. INVENTORY AUTOSORT. It would put you guys miles ahead the vanilla versions of basically every other build+explore+fight game out there. Terraria doesn't have it. Minecraft doesn't have it. Each community has modded an addon that does it because it's SO NECESSARY. Pleeassse don't make us have to make a mod for that.
     
  4. Sophiera

    Sophiera Subatomic Cosmonaut

    A dismantling function will be SPLENDID! Smelt the crappy weapons, tear apart wooden furniture, things like that.
     
    BloodyRain2k and cyberspyXD like this.
  5. Angryhatter

    Angryhatter Intergalactic Tourist

    Thinks that don't appear to be working/I feel should be in here:
    -Armour values only change to the maximum that a single piece will give rather than all the armour you are wearing. For example I have a full set of copper armour bit only have 3 armour value despite to total I am wearing being 7
    -Shops dont have a sell option to offload goods we dont need or cannot eat due to race.
    -Would be helpful if food and heal items listed how much they actually heal for.
     
  6. Mohreb

    Mohreb Space Hobo

    Hi all,
    i just got this game, and activated on steam for easier managing of the files, but i can not see where i add the soundtrack (the key sent by mail did not activated it :S )
     
  7. Noise

    Noise Space Spelunker

    go to the page where you got the steam key from on the humble bundle site, there should be a download there?
     
  8. Noise

    Noise Space Spelunker

    not sure if this is where I post feedback (well i was linked here so I guess so) but here's a few suggestions

    when in single player, pressing escape will pause the game, or add a pause function with the pause break key (single player only?)

    ability to delete characters
     
  9. Rabed

    Rabed Poptop Tamer

    Could you implement a control configuration function? It's a real inconvenience that i have to press I for my inventory =/ Thanks for reading!
     
  10. Sophiera

    Sophiera Subatomic Cosmonaut

    I noticed that only the plants on my ship are actually growing. I'm not sure if it's playtime-per-planet or total playtime. I know I didn't have to be in the ship to have it grow, since I just come back with a full harvest.

    However the ones on the planet? They're stuck....
     
    Last edited: Dec 5, 2013
  11. Mohreb

    Mohreb Space Hobo

    i found that, but i would prefer to add to the steam thingy, so updates come with it (as it was stated to update often)
    and also even if you download it i can not see how to add that to the game ...
     
  12. Drofox

    Drofox Subatomic Cosmonaut

    After last update there are starnge black lines somewhere on the screen when I`m playing. You have only one second to see it but it`s not good.
     
  13. Hostik

    Hostik Scruffy Nerf-Herder

    Yes, I absolutely agree with that. I get that they're "aliens" or whatever, but sometimes they look absolutely retarded. I need SOME consistency with the monsters I'm fighting. The good ol' "zambies" mechanic worked VERY well in Terraria, when you know what kind of monsters where and what are they doing. Could implement a 3-4 different variancies maybe, but not that fish with 500 eyes and tusks BS.
     
  14. Enigmare

    Enigmare Void-Bound Voyager

    I actually find it quite refreshing considering I never know what I am gonna fight. Adds some suspense to the game, would be nice that there were variations later on like top hats or something crazy to make same ones stand out differently.
     
  15. Hostik

    Hostik Scruffy Nerf-Herder

    But you fight the same piece of crap every time, just with tusks or with 500 eyes whatever, the same skills, same everything. The difference is - looks absolutely retarded.
     
  16. Enigmare

    Enigmare Void-Bound Voyager

    They still haven't implemented everything yet notice how some things that they said would do are still missing Novakids, pets, fossils..... I believe they even stated more skills/attacks for monsters.

    They are working hard let them work.
     
  17. BallPtPenTheif

    BallPtPenTheif Subatomic Cosmonaut

    Anybody try exterminating an entire species from a planet? I know they are all randomly spawned based on time of day and region of the planet but are there any metrics under the hood that are creating a min/max population number complete with an over time reproduction rate?

    If not they should implement it as it would only dictate the rarity of a species spawn until the player kills more animals than are being spawned until there are none.
     
  18. Blue Bogle

    Blue Bogle Scruffy Nerf-Herder

    Love the game so far. All I'd like to see is some small arm movement animation while holding a sword and walking. It looks really stiff now when you walk around with a great sword.

    Beautiful game. Congrats Chucklefish!
     
    Drofox likes this.
  19. oggi

    oggi Space Spelunker

    Wow, the game is just out and soooo many people are already complaining about it - guys this is a beta version - just keep calm, all the tiny gaps will be fixed, when the full version comes out! Keep up the good work chucklefish! I´m looking forward to see all the great content you are going to add to the game!
     
  20. BloodyRain2k

    BloodyRain2k Pangalactic Porcupine

    I would like to throw in a few things too:
    - Dropped items die way too fast, they should live atleast 2-5min, not 30sec or whatever it currently is.
    - The ship doesn't repair your tools.
    - Needing a certain tier of armor to craft another is stupid, why do I need a silver armor to turn it with 35 gold bars into a gold one? (just the chest, not even the set) For that amount I should be able to make it from scratch. If you use a lower tier armor you should have reduced need for the other resources instead. This goes for all and not just armor recipes.
    - As already state by others, the hunting bow mechanic is weird though I mostly got used to it now, but I'd still prefer if it'd just be random whenever they drop meat, leather, fur, whatever, and or pixels instead of needing a special weapon. But the hunting bow is still a useful weapon.
    - Lower recipes should need less pixel for crafting, atleast until you get the refinery or such.
    - Since we got a hunger mechanic we should atleast get also a small health regen probably proportional to our fullness, just enough so you can cower in a hole and regenerate. Also the food bar shouldn't disappear when below the half. Also it seems to only show up after eating 2 food items instead of showing already how much the first refilled, atleast for me.
    - I found some bandits on a lv 3 desert planet, one had a rifle that did 96 damage to me while I had around 4 def, but he himself did only have 54 hp o_O seems a bit unbalanced. Too bad he didn't drop me his weapon ;_; (I want a rifle sooo bad)
    - As suggested a bit earlier, item recycling. I find so many crappy 2h weapons (and I found NOTHING but 2h weapons) that I already got a crate full of them.
    - And for piggy bank vs death being painful: Terraria let you deposit your money safely, but you could still lose half of what gathered in the run since deposing all of it, so I don't see why it couldn't simply be the same here.
    - Trees don't regrow and can't be farmed since there's no seeds for them.
    - Key rebinds and down beam location setting, these are really really needed. Maybe warp down where you last warped up?

    But thinking back about pixels and 3d printing, it's not making any sense: why can't we 3d print a copper pickaxe for example and why does every single monster drop pixel (aka ink for the 3d printer)?
    Or is the pixel cost in recipes ment to reflect the involvement of the 3d printer? That'd atleast make some sense, but still not explain why we couldn't for more pixel simply print the axe from scratch.
     
    1John5vs7 likes this.
Thread Status:
Not open for further replies.

Share This Page