Bug/Issue [BETA branch/Linux] preserves jar crashes the game consistently

Discussion in 'Support' started by 0x0DEDC0DE, May 21, 2018.

  1. 0x0DEDC0DE

    0x0DEDC0DE Yeah, You!

    I'm playing with the 1.3 BETA branch under Linux, in singleplayer (I don't have any preserves jars in multiplayer yet and at this rate I think I'll avoid them), the day is summer 28 and I have 9 preserves jars. These consistently crash the game when harvested (tried multiple times during the evening, after the Jellyfish festival event)

    Harvesting these results in a crash every time.

    EDIT: I found a logfile produced under ~/.local/share/StardewValley. It is attached below

    Message: The given key was not present in the dictionary.
    Stack Trace:   at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (System.Collections.Generic.TKey key) <0x40f5cda0 + 0x0005b> in <filename unknown>:0
      at Netcode.NetDictionary`5[TKey,TValue,TField,TSerialDict,TSelf].get_Item (Netcode.TKey key) <0x40f5cd50 + 0x0002b> in <filename unknown>:0
      at StardewValley.Network.OverlaidDictionary`2[TKey,TValue].get_Item (StardewValley.Network.TKey key) <0x40f5ccb0 + 0x00061> in <filename unknown>:0
      at StardewValley.GameLocation+<>c__DisplayClass196_0.<checkAction>b__0 () <0x410a8260 + 0x01027> in <filename unknown>:0
      at StardewValley.ModHooks.OnGameLocation_CheckAction (StardewValley.GameLocation location, Location tileLocation, Rectangle viewport, StardewValley.Farmer who, System.Func`1 action) <0x410a8240 + 0x00016> in <filename unknown>:0
      at StardewValley.GameLocation.checkAction (Location tileLocation, Rectangle viewport, StardewValley.Farmer who) <0x410a8060 + 0x001a9> in <filename unknown>:0
      at StardewValley.Locations.BuildableGameLocation.checkAction (Location tileLocation, Rectangle viewport, StardewValley.Farmer who) <0x410a6d00 + 0x001b7> in <filename unknown>:0
      at StardewValley.Farm.checkAction (Location tileLocation, Rectangle viewport, StardewValley.Farmer who) <0x410a5e70 + 0x00dbf> in <filename unknown>:0
      at StardewValley.Game1.tryToCheckAt (Vector2 grabTile, StardewValley.Farmer who) <0x410a5b90 + 0x00130> in <filename unknown>:0
      at StardewValley.Game1.pressActionButton (KeyboardState currentKBState, MouseState currentMouseState, GamePadState currentPadState) <0x410a3750 + 0x0127f> in <filename unknown>:0
      at StardewValley.Game1+<>c__DisplayClass646_0.<UpdateControlInput>b__0 () <0x40fde000 + 0x03563> in <filename unknown>:0
      at StardewValley.ModHooks.OnGame1_UpdateControlInput (Microsoft.Xna.Framework.Input.KeyboardState& keyboardState, Microsoft.Xna.Framework.Input.MouseState& mouseState, Microsoft.Xna.Framework.Input.GamePadState& gamePadState, System.Action action) <0x40fda520 + 0x00011> in <filename unknown>:0
      at StardewValley.Game1.UpdateControlInput (Microsoft.Xna.Framework.GameTime time) <0x40fda220 + 0x002a3> in <filename unknown>:0
      at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) <0x40d946a0 + 0x02ae7> in <filename unknown>:0
      at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) <0x40d94540 + 0x00043> in <filename unknown>:0
      at Microsoft.Xna.Framework.Game.Tick () <0x40d93f70 + 0x00373> in <filename unknown>:0
      at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop () <0x40d93c80 + 0x00043> in <filename unknown>:0
      at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) <0x40be04d0 + 0x001d0> in <filename unknown>:0
      at Microsoft.Xna.Framework.Game.Run () <0x40be0470 + 0x00027> in <filename unknown>:0
      at StardewValley.Program.Main (System.String[] args) <0x40b9ef20 + 0x000ab> in <filename unknown>:0 

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