1. Please be advised of a few specific rules and guidelines for this section.

RELEASED Bees! v:Unstable/Pre 1.0

A massive addition to Starbound centered around Beekeeping! +Armor, Blocks, Furniture, and tons more

  1. Cactuar

    Cactuar Ketchup Robot

    Okay, gonna update. I'd like some feedback on the sound effect and new crafting interface.
     
  2. Cactuar

    Cactuar Ketchup Robot

  3. Veran

    Veran Scruffy Nerf-Herder

    wanted to let you know that the anvil causes my game to close down, no error or anything. also, the honeystone bricks calls for Perfectly Generic Items to make.
     
  4. Cactuar

    Cactuar Ketchup Robot

    Sorry, was sleeping again :X. Fixed. Let me update.
     
  5. Cactuar

    Cactuar Ketchup Robot

  6. Inny

    Inny Cosmic Narwhal

    Forest biomes are overused (starbooze, fracking flora, etc).
    I suggest adding flower bee hives to grasslands and allowing them to mutate into forest bees.
     
  7. Chatastroph

    Chatastroph Void-Bound Voyager

    how rare are the hives because i was on 5 desert and 5 volcanic planets, but don´t found any hive.i only found hives at jungle and forest biomes.
    thats a realy great mod.
    you should make an maximum spawn limit for bees, because when you are near them and don´t kill them then i recognized some small lags after a while.
     
  8. Cactuar

    Cactuar Ketchup Robot


    Are you having trouble finding forest hives?
     
  9. Cactuar

    Cactuar Ketchup Robot

    All 4 are of the same rarity.
     
  10. Inny

    Inny Cosmic Narwhal

    I made a merge of the farmables the other mods adds but it seems that when there are too many of them, the last ones are never put on a planet.
    So long for randomness...
     
  11. Cactuar

    Cactuar Ketchup Robot

    Hmm, try keeping mine out of the merge? Mine don't overwrite, but yeah im working on a flower hive for you anyway.

    edit: worked on, im testing it now.
     
  12. Inny

    Inny Cosmic Narwhal

    That's what I did, but to no avail. Fine on volcanic and desert worlds, as there are only 2 farmables added, but nothing in forests.
     
  13. Cactuar

    Cactuar Ketchup Robot

    Odd, you must have a mod I don't?
     
  14. Cactuar

    Cactuar Ketchup Robot

    Hey guys, fixing treasure pools completely! Just found a huge error
     
  15. Cactuar

    Cactuar Ketchup Robot

    Cactuar updated Bees! with a new update entry:

    Bug Fixes Etc

    Read the rest of this update entry...
     
  16. Cactuar

    Cactuar Ketchup Robot

  17. Cactuar

    Cactuar Ketchup Robot

    Cactuar updated Bees! with a new update entry:

    Crystal Bees, Honeycrystal Furniture

    Read the rest of this update entry...
     
  18. Xavius

    Xavius Cosmic Narwhal

    Hey, is there any chance for a compatibility upgrade for when someone's using the Variety is the Spice of the Universe mod? I'd love to see some Umbra- or Spooky Forest-themed bees with interesting properties.
     
    Raieth likes this.
  19. Raieth

    Raieth Ketchup Robot

    I just got into this mod and I'm wondering how do I get the bees? I place the trap but it doesn't seem to do anything for me. Does it just take a long time to "summon" a bee or am I missing something?

    edit: or is it because I use ViSoU?
     
    Last edited: Mar 4, 2014
  20. Omekk

    Omekk Pangalactic Porcupine

    Since the update I am getting this fun little error.

    I've re-saved the image, replaced it.... NOTHING seems to get the volcanichive.png to load. Please help?

    Error: Could not load /objects/generic/volcanichive/volcanichive.png:default asset, attempting to use default.
    ImageException: call to subImage with pos (0, 0) size (32, 34) out of image bounds (31, 34)
    Image::subImage(Vector<unsigned int, 2u>, Vector<unsigned int, 2u>)
    _Function_handler<shared_ptr<Assets::AssetData> (), Assets::loadImage(String)::{lambda()#2}>::(_Any_data)
    Assets::processAssetData(function<shared_ptr<Assets::AssetData> ()>)
    Assets::loadImage(String)
    Assets::loadAsset(Assets::AssetId)
    Assets::doLoad(Assets::AssetId)
    Assets::getAsset(Assets::AssetId)
    Assets::image(String)
    ImageMetadataDatabase::imageSpaces(String, Vector<float, 2u>, float, bool)
    ObjectDatabase::parseOrientations(String, Variant)
    ObjectDatabase::readConfig(String)
    ObjectDatabase::load()
    Root::reload()
    Root::initialize(String, String, bool)
    _main
    ___mingw_CRTStartup
    _mainCRTStartup
    RtlInitializeExceptionChain
    RtlInitializeExceptionChain

    Info: Done loading Star::Root.
     

Share This Page