1. If you're looking for help-related things (for example, the key rebinding tutorial), please check the FAQ and Q&A forum! A lot of the stickies from this forum have been moved there to clean up space.
    Dismiss Notice

Beds suck healing takes ages

Discussion in 'Starbound Discussion' started by asurakai, Dec 13, 2013.

  1. i actually downgraded and am carrying a loose wodden wagon with me on T10 vulcano planets.
     
  2. AdamJ

    AdamJ Big Damn Hero

    Hemp paper too.
     
  3. Benderoni

    Benderoni Intergalactic Tourist

    Top gear now gets you to 500hp, so the bandages are nearly useless. Either they should heal you by some percentage, or dev should add some high tech healing stuff, that require higher regs.
     
  4. how about hemp diap... how did i even got to this thought
     
  5. AdamJ

    AdamJ Big Damn Hero

    Because that's how classy you are.
     
  6. Synthlight

    Synthlight Pangalactic Porcupine

    Things that heal you and how much:

    Code:
    ....\assets\objects>grep -rin "\"kind\" : \"Health\", \"amount\"" .
    
    ./apex/apexbed/apexbed.object:26:    { "kind" : "Health", "amount" : 0.02 }
    ./apex/apextorturebed/apextorturebed.object:25:    { "kind" : "Health", "amount" : 0.05 }
    ./apex/classicbed/classicbed.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./avian/birdbed/birdbed.object:26:    { "kind" : "Health", "amount" : 0.02 }
    ./avian/sacrificialaltar/sacrificialaltar.object:25:    { "kind" : "Health", "amount" : 0.05 }
    ./avian/tribalbed2/tribalbed2.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./floran/floranbed/floranbed.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./floran/plantbed1/plantbed1.object:26:    { "kind" : "Health", "amount" : 0.02 }
    ./floran/plantbed2/plantbed2.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./floran/plantbed3/plantbed3.object:26:    { "kind" : "Health", "amount" : 0.02 }
    ./floran/plantbed4/plantbed4.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./generic/altar1/altar1.object:25:    { "kind" : "Health", "amount" : 0.05 }
    ./generic/carbed/carbed.object:20:    { "kind" : "Health", "amount" : 0.02 }
    ./generic/ironbed/ironbed.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./generic/sleepingbag/sleepingbag.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./generic/tent1/tent1.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./generic/tent2/tent2.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./generic/woodenbed/woodenbed.object:43:    { "kind" : "Health", "amount" : 0.02 }
    ./generic/woodenbed2/woodenbed2.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./generic/wreckbed/wreckbed.object:26:    { "kind" : "Health", "amount" : 0.02 }
    ./glitch/guillotine/guillotine.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./glitch/haypile/haypile.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./glitch/medievalbed/medievalbed.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./glitch/medievalcellbed/medievalcellbed.object:26:    { "kind" : "Health", "amount" : 0.02 }
    ./glitch/royalbed/royalbed.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./glitch/wheelbarrow/wheelbarrow.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./human/prisonbed/prisonbed.object:18:    { "kind" : "Health", "amount" : 0.02 }
    ./human/prisontorturebed2/prisontorturebed2.object:26:    { "kind" : "Health", "amount" : 0.02 }
    ./hylotl/hylotlbed2/hylotlbed2.object:20:    { "kind" : "Health", "amount" : 0.02 }
    ./minibiome/bone/bonebed/bonebed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./minibiome/crystal/crystalbed/crystalbed.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./minibiome/eyepatch/eyebed/eyebed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./minibiome/geometric/geometricbed/geometricbed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./minibiome/giantflower/giantflowerbed/giantflowerbed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./minibiome/ice/icebed/icebed.object:27:    { "kind" : "Health", "amount" : 0.02 }
    ./minibiome/mushroom/shroombed/shroombed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./minibiome/rainbow/rainbowbed/rainbowbed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./minibiome/rust/rustbed/rustbed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./minibiome/sandstone/sandstonebed/sandstonebed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./tiered/tier10bed/tier10bed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./tiered/tier1bed/tier1bed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./tiered/tier2bed/tier2bed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./tiered/tier3bed/tier3bed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./tiered/tier4bed/tier4bed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./tiered/tier5bed/tier5bed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./tiered/tier6bed/tier6bed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./tiered/tier7bed/tier7bed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./tiered/tier8bed/tier8bed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    ./tiered/tier9bed/tier9bed.object:28:    { "kind" : "Health", "amount" : 0.02 }
    Seems everything heals at a rate of 0.02 except for these:
    • apextorturebed
    • sacrificialaltar
    • altar1
    Which heal at a rate of 0.05.
     
  7. OobleckTheGreen

    OobleckTheGreen Space Kumquat

    Looks like a right proper Mod opportunity. Probably a lot of these should be the same, but it does make a sort of weird intuitive sense that more comfortable stuff should heal faster?
     
  8. making the heal values a flat amount completly unrelated to your max hp is because you couldnt really increase your hp as you can now. so i guess they are going to fix this anyway
     
  9. Artificerprodigy

    Artificerprodigy Void-Bound Voyager

    Good info on the beds there. I suspect this is just one more artifact of the old damage system, hopefully the devs already plan on doing something about it.

    It really is miserable dying in impervium. You'll spend 10-15 bandages or minutes getting back to full. I don't like using stims since I don't have a reliable source, so food is really the only good way to do it right now. Unfortunately I'm playing a nomadic character and I'm running out of ingredients. May have to pick a home planet soon or set up some hydroponics.
     
  10. Synthlight

    Synthlight Pangalactic Porcupine

    If you personally want to change/'mod' Impervium beds for yourself go right ahead.

    File: ~/assets/objects/tiered/tier10bed/tier10bed.object

    Just change the heal amount to 5.00 or something.
     
  11. Matanui3

    Matanui3 Phantasmal Quasar

    Percentage-based heals are always nice in games (especially ones where they don't want to give you 5 different potions that are just scaled up versions of each other just to break even with health pools), ensuring that healing items never lose whatever effectiveness they had at the start.
     
  12. Efrim

    Efrim Pangalactic Porcupine

    Disagree. Beds should remain slowest method. There are tons of better active methods that are cheap resource wise.

    Also - just throwing this out there, higher tier beds shouldn't heal you more unless it's a medical table or something. What kind of metal the legs of a bed are shouldn't dictate it's ability to help you rest.
     
    WingedSpear likes this.
  13. Kenshkrix

    Kenshkrix Pangalactic Porcupine

    I always go afk when I lie down in a bed, otherwise I just use bandages.

    Though I had the good fortune to find a huge planet with trees that dropped plant fibers, so I've got 1000 bandages and more than a stack of fibers still.
     
  14. Laecerelius

    Laecerelius Sandwich Man

    Yeah, oddly enough torture beds and sacrificial altars seem to heal you the quickest.
     
  15. NanakoAC

    NanakoAC Orbital Explorer

    i think bed healing should be based on how safe you are. it should be faster when there's no enemies onscreen, when there's torches around, and when you're indoors. Even faster when you're inside a building with a door, or onboard your ship.

    it should generally be really slow when you just toss down a bed onto the grass and sleep under the stars with enemies prowling nearby

    Also, i'd make the healing accelerate. Starting really slow at first, but getting slightly faster each second. So that beds actually encourage resting for significant periods, and you still use bandages for minor wounds, or when time is short
     
  16. good point but why having to wait for healing when your in your ship anyway? i mean your invincible as long as you are onboard of your ship loli guess they are going to end up with a terraria-like system (which tbf i really enjoy)

    also: your charakter looks like cynthia. i like <3
     
  17. Infernisle

    Infernisle Scruffy Nerf-Herder

    I think since the change in max health wasn't expected by the devs, all the healing items are tooled around you having 100 health. A lot of these complaints should be taken care of once they realize what's up if they haven't already and start adding in more tiers of healing items to match health increasing.

    I could see bandages healing for a percentage being a temporary fix, but seeing as how I have over 100 on me at any given time just due to the sheer abundance of plant fiber everywhere, I doubt it'd be a very balanced fix for the long term.
     
  18. asurakai

    asurakai Subatomic Cosmonaut

    i had actually just been killing my character when ever he gets low lol.
     
    ageha likes this.
  19. RamenGaiden

    RamenGaiden Title Not Found

    This is where pixels and farming come in. Each race's pies are quite good at healing when bandages start to drop off at healing so invest in ingredients when you come across a food vendor so you can make some pies. for me (glitch) I make the Copper Key Pie.
     
  20. Infernisle

    Infernisle Scruffy Nerf-Herder

    That's what I do. Nobody smart has money on them anyway since their whole bank account consists of whatever ores they found that day thrown into a refinery when needed, so there is basically no penalty.
     
    NanakoAC likes this.

Share This Page