Tutorial Basic Object Implementation: A Tutorial

Discussion in 'Starbound FAQs, Q&A, and General Help' started by mollygos, May 14, 2013.

  1. Supergeek

    Supergeek Scruffy Nerf-Herder

    Modding Minecraft was fun for a while, but the frequent updates with updated obfuscation made it frustrating as well.
     
  2. vlamer12

    vlamer12 Pangalactic Porcupine

    No, since it was saying the object is a glitch object
    And crafting objects is not bound to 1 race
    That and her char looks like a human

    Grzzz

    vlamer12
     
  3. MrMewn

    MrMewn Master Chief

    Btw, as a programmer, I believe that this is the interval between each frame, which is kinda good to know :)
     
  4. Lachee

    Lachee Existential Complex

    :DD It looks so easy! I love you guys for supporting modding and already telling us how to do it :DD
     
    Axe Garian likes this.
  5. PabloM

    PabloM Pangalactic Porcupine

    Is there any chance this kind of thing will be included in the game proper?
     
  6. Axe Garian

    Axe Garian Oxygen Tank

    Ya also might wanna try out Paint.NET. It's easily Googled. :)

    I second this! :love:
     
    VorticalBeans likes this.
  7. bartwe

    bartwe Code Cowboy

    Yeah i (as a non artist) use paint.net to mockup/touchup art in the game.
     
    VorticalBeans, warcore and Jonesy like this.
  8. OmnipotentEntity

    OmnipotentEntity Code Monkey Forum Administrator

    Updated OP. We autogenerate .objitem files on load now, so they are not required to be manually specified.
     
    Axe Garian, Noc, Supergeek and 2 others like this.
  9. Supergeek

    Supergeek Scruffy Nerf-Herder

    Ok, now what about embedding the content in the .frames file into the .object file as well? Or do you need .frames separate because graphics are independent of objects, for reusability?
     
  10. OmnipotentEntity

    OmnipotentEntity Code Monkey Forum Administrator

    .frames files apply to images in general. These images can and often are reused. And we use the same layout for several different files, and one .frames apply to several images.
     
    Axe Garian likes this.
  11. Xeridae

    Xeridae Void-Bound Voyager

    Is there any possible way that we can get a list of all the "categories" and "anchors"?
     
  12. Supergeek

    Supergeek Scruffy Nerf-Herder

    Once the mod format is set in stone, it would be great to get that info so we can start making mods!
     
  13. Torrle

    Torrle Astral Cartographer

    Wow! Seriously awesome of you to put together this tutorial! Thanks!

    I love modding, so this'll come in very handy!
     
    Axe Garian likes this.
  14. DoktorKot

    DoktorKot Master Chief

    BTW, this ability to make own item in game is a some way to make something unique gift in the game to other player.
     
  15. King Leonidas

    King Leonidas Pangalactic Porcupine

    wouldn't it be cool if a bunch of forum members learnt this stuff and then started doing stuff for the devs e.g. bug fixes mechanics implementation etc and posted it somewhere and then they log on and there's content already made for them and they're completely flabbergasted
     
  16. Degraine

    Degraine Subatomic Cosmonaut

    Handy to know! Assuming that this is still accurate when the game hits beta/release...well, hopefully I'll have the time to actually do something with it.
     
  17. Lachee

    Lachee Existential Complex

    Just a curious question know that the game has changed a tad since this post. How does race specific descriptions work?
     
  18. SquarelyCircle

    SquarelyCircle Cosmic Narwhal

    Thanks for this, Molly! :D
     
    Axe Garian likes this.
  19. Black--snow

    Black--snow Cosmic Narwhal

    The unfortunate thing is: The modding format Chucklefish is using implies they are not releasing the source code at all, meaning mechanics are pretty much set in stone...

    ((That is until someone creates a de-compiler for SB. lol))
     
    King Leonidas likes this.
  20. SquarelyCircle

    SquarelyCircle Cosmic Narwhal


    That all depends on how extensive the API is. Thus far, the intent is to allow modders to do whatever they want, and I believe that will be implemented by continually expanding the API. So, I think that asking them to add to the API in a particular way will be met with friendly accommodation.

    Edit: Although, the post you're replying to is a bit silly (no offense). The people making the program won't let the community work on bug fixes.... that would open the game up to an insane security risk... if risk is the right word. Security hole? Security black hole? Security terrifying event of terror that destroys all black holes because of how terrifying it is?
     

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