1. Please be advised of a few specific rules and guidelines for this section.

RELEASED Base In A Box 2.0.12

Deploy instant base modules from placeable objects.

  1. Pilchenstein

    Pilchenstein Ketchup Robot

    Sorry, I didn't realise you were expecting a follow up. He was aware of the problem and already working on a new version that'll work with multiple mods per mod. In the meantime, you'll have to manually install the mod.
     
  2. renbear

    renbear Cosmic Narwhal

    FYI, one of the problems that needs to be fixed for this to function in Furious Koala is to set all the "price" fields in the .object files to bare integers rather than strings.
    Code:
    "price" : "300",
    becomes
    Code:
    "price" : 300,
    Hopefully Pilchenstein can upload a new version soon, but for those that are impatient, have fun ediiting ;-)
     
  3. Pilchenstein

    Pilchenstein Ketchup Robot

    I'll be uploading a new version once I get some spare time, thanks for pointing this out.
     
    renbear likes this.
  4. Pilchenstein

    Pilchenstein Ketchup Robot

    Pilchenstein updated Base In A Box with a new update entry:

    v. Furious Koala update

    Read the rest of this update entry...
     
  5. renbear

    renbear Cosmic Narwhal

  6. Pilchenstein

    Pilchenstein Ketchup Robot

    Cheers, I figured I might not have caught all the stuff like that. I'll have to see if there's a list somewhere of all the fields that have changed.
     
    renbear likes this.
  7. Pilchenstein

    Pilchenstein Ketchup Robot

    Pilchenstein updated Base In A Box with a new update entry:

    v. Furious Koala update 2

    Read the rest of this update entry...
     
  8. Renger45

    Renger45 Scruffy Nerf-Herder

    If I have MadTulips Mod do I need your modules-in-a-box as well?
     
  9. Pilchenstein

    Pilchenstein Ketchup Robot

    The modules-in-a-box folder should be identical in both mods, so either will work. If you find that we're using different versions, let me know so that he and I can have an argument about who's not updating the SVN properly, thanks.
     
    Renger45 likes this.
  10. renbear

    renbear Cosmic Narwhal

    Only difference I'm aware of is the directory name. You might suggest to him that he use "modules-in-a-box" rather than "Modules In A Box", so people don't accidentally install two copies (like I did for a while, prepatch).
     
  11. Xavius

    Xavius Cosmic Narwhal

    Hey, something I noted about a week or so ago, if the two corners of the make-your-own-box are too far apart (this was tested while trying to pack up a 2-story base, about a quarter-again as wide as the modules you made) it won't properly grab all the non-block contents, shedding doors, beds, crafting tables, etc. like there was no tomorrow. Is there any workaround for this other than hand-placing each of those things each time?
     
  12. Pilchenstein

    Pilchenstein Ketchup Robot

    Are you sure it's distance that's the issue? As far as I'm aware, this only happens when the building crosses the world origin (ie, the point you beam down at) - it's something we're aware of and planning to fix in the next proper update. If it is happening solely because of the distance then I'll have to look into it because I've scanned in a whole row of base modules (about 3 or 4) at once before without any trouble. It's entirely possible that something got broken since then but I'd check you weren't scanning across the beamdown point first.
     
  13. Xavius

    Xavius Cosmic Narwhal

    Oh, crossing the spawn point does that? That might've been it, I hadn't realized I should move farther away. I just beamed down and started building because I wanted to make an Insta-Base in single player for my multiplayer, and I was getting frustrated when it wasn't working how I expected. I'll give it a try from further away from the spawn point on the planet.
     
  14. Pilchenstein

    Pilchenstein Ketchup Robot

    Yeah, at one point crossing the spawn wasn't an issue, then we realised that relying only on the game's entityQuery function was sometimes returning things that were entirely outside the area we'd told it to check, so we had to put in a second check and forgot to account for the world wrap.
     
  15. Xavius

    Xavius Cosmic Narwhal

    Aaaah, that makes sense. And yeah, that worked perfectly, thank you. I thought I was either messing up or had found some type of bug. Now I can manufacture bases with my labor force in single player, and hand them off to the Multiplayer overlords!

    Uh, metaphorically speaking, anyways.

    Well, no, literally. But hey, I'm good at this, and I enjoy base building, so packaging them for my multiplayer buddies is totally fine with me.

    Hmm... Maybe you could try making a few 'Advanced Modules', things that are meant to be built onto each other. Each one has a specific point that they are meant to snap to others, but have a little bit of extra space for adjusting the connection.
     
  16. Renger45

    Renger45 Scruffy Nerf-Herder

    It didnt cause a problem in game but I had 2 in the mods folder.... Idk if u wanna make it more clear in the overview or somethin that u only need one
     
  17. Pilchenstein

    Pilchenstein Ketchup Robot

    He's going to rename the folder that comes with his version to the same as mine.
     
    Renger45 likes this.
  18. Asatrix

    Asatrix Guest

    I have a user making a request that my Teslaic Manipulators mod use your science station to craft some of my higher tier stuff. I would obviously need your permission and plausibly help on changing where they were crafted, I ask because it fits the lore I want to attache to my mod
     
  19. Pilchenstein

    Pilchenstein Ketchup Robot

    I've got no problem with that, I think all you'd need to do is add "Pilchenstein's Science Station" to your mod's dependencies and "pilch_sciencestation" to the "groups" section of your object recipes.
     
  20. Asatrix

    Asatrix Guest

    alright Imma download this when I make the change I will add you to the contributors. I'm not sure about complete integration of the rest of the mod so I'll probably be just copying the assets needed and crediting you for that aspect.

    so it should look like ["Pilchenstein's Science Station"] ??((A tad new to this))
     
    Last edited by a moderator: Jan 30, 2014

Share This Page