1. Please be advised of a few specific rules and guidelines for this section.

RELEASED Base In A Box 2.0.12

Deploy instant base modules from placeable objects.

  1. SaintPanda

    SaintPanda Cosmic Narwhal

    Alright, just PM me/post here saying when I can.
     
  2. Darkel

    Darkel Void-Bound Voyager

    If there are no background blocks present below base in a box object, but there are solid foreground blocks - base unwrapping won't start.
     
  3. Pilchenstein

    Pilchenstein Ketchup Robot

    Noted, thanks for that mate. I'll address it in the next version.
    @Turk : Can you check if this is the problem you've been having?
     
  4. Turk

    Turk Scruffy Nerf-Herder

    This is it right here. I added some background blocks and bam!
     
  5. Patitis

    Patitis Void-Bound Voyager

    Oh my this is great. I had actually asked for something like this in suggestions. very well done sir thank you. I just wish that there was some way to just pack it up and move to somewhere else.
     
  6. Pilchenstein

    Pilchenstein Ketchup Robot

    That's coming, don't worry.
     
    Fritos and Krittick like this.
  7. RingtailCafe

    RingtailCafe Scruffy Nerf-Herder

    I seem to be having an issue with this mod. When I place the item on the ground it places just the "ground" layer of it and does not create the rooms. Did I miss something in the install?

    *EDIT*

    It seems if the ground beneath the platform doesn't have "background" tiles, it won't deploy.

    Great mod. Will be top notch with a few tweaks, thanks!
     
  8. Pilchenstein

    Pilchenstein Ketchup Robot

    Yeah, someone else pointed that bug out, it should be fixed in the next version. I know better than to say it is fixed, but it's not happening for me anymore.

    Next version should be done in a day or two, barring any acts of god.
     
  9. DragonZombie

    DragonZombie Pangalactic Porcupine

    hey dude! i made a showcase for your mod! hope you like it!
     
    Pilchenstein likes this.
  10. Triplelol

    Triplelol Void-Bound Voyager

    Is this works for Multiplayer?
    better safe than sorry
     
  11. Pilchenstein

    Pilchenstein Ketchup Robot

    Sorry, I've been busy finishing up the new version - yes, it should work fine in multiplayer, provided the server and all the players have the mod installed.
     
  12. Pilchenstein

    Pilchenstein Ketchup Robot

  13. Pilchenstein

    Pilchenstein Ketchup Robot

    Youtube is taking longer than expected to process the new tutorial video, so if you don't want to wait for it, please make sure you read the installation instructions properly - if you don't delete the previous version before installing, it'll break.
     
  14. VIcariousViking

    VIcariousViking Void-Bound Voyager

    This is an awesome mod man. Everything is work as expected except I can't figure out how to work the building scanner :/

    Sounds like an awesome feature too.
     
  15. Pilchenstein

    Pilchenstein Ketchup Robot

    Yeah, my tutorial video is still in the queue to start processing at youtube. I've no idea how long that's going to take. In the mean time, here's Dupstep Hippo's guide to building scanning and printing which should help you:
     
  16. VIcariousViking

    VIcariousViking Void-Bound Voyager

    Building scanner marker does not show up as a craftable item.
     
  17. Pilchenstein

    Pilchenstein Ketchup Robot

    So the scanner does, but the scanner marker doesn't? That's a very odd bug because they both unlock at the same time.
    If neither of them are showing up, you'll need to use the "Durasteel Tech Upgrade" item to unlock them. This is the item that unlocks access to sector X in the current version of the beta.
     
  18. VIcariousViking

    VIcariousViking Void-Bound Voyager

    No dice my man. Tried using it again. I'm using the skip mod to craft the durasteel upgrade but I can't see that being the issue. Let me try uninstalling and reinstalling your mod. where does one normally craft the durasteel tech up grade the legit way. I'll try that too to rule out skip mod as a possible issue..
     
  19. TheKeeper

    TheKeeper Aquatic Astronaut

    I can confirm that through the various upgrades I have access to everything except the scanner marker.
     
  20. Rawr!

    Rawr! Void-Bound Voyager

    After many many attempts to get this addon to show up in my robotic crafting table using the MK3, I disabled "SS13 Chemistry System" and finally got it to show up..

    Apparently these two mods don't like each other? This makes me sad.. :(
     

Share This Page