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RELEASED Base In A Box 2.0.12

Deploy instant base modules from placeable objects.

  1. Pilchenstein

    Pilchenstein Ketchup Robot

    I had a quick test, I could scan and print ok, so I'm assuming we're good unless I hear otherwise. :)
     
  2. Pilchenstein

    Pilchenstein Ketchup Robot

    Pilchenstein updated Base In A Box with a new update entry:

    The big rewrite!

    Read the rest of this update entry...
     
  3. BadShaddy

    BadShaddy Subatomic Cosmonaut

    Weird thing: the scanner works fine, both in "absorbing" the building and the re-deploy, but it seems I can't use the premade base in the box.
    I get ejected from the planet to my ship, I consume the item but nothing happens.

    With this mod I only use Creative Mode (I had to delete its recipes for the furnitures since it made the game crash).

    EDIT: I removed Creative Mode, but the issue remains.
    Any guess?
     
    Last edited: Dec 15, 2015
  4. Pilchenstein

    Pilchenstein Ketchup Robot

    If I had to guess (and I do) I'd say some eejit forgot to update the item schematics when the format changed. Heh.

    I'm busy the rest of today but I'll fix it tomorrow, sorry!
     
  5. BadShaddy

    BadShaddy Subatomic Cosmonaut

    If it's something simple I can try to do it myself and let you know, I'm not scared of starbound's assets. (I did stuff with Skyrim's Creation tool, I guess I can try)
     
  6. Pilchenstein

    Pilchenstein Ketchup Robot

    Sure, just add:
    Code:
        "layoutTableBackgroundMods" : {
         },
         "layoutTableForegroundMods" : {
         },
    
    Into the .object file for each building, before:
    Code:
        "optionsTable" : {
         }
    
    Note that the "optionsTable" entry might have stuff in it, but you can just ignore that - you should end up with this (ish):
    Code:
        "layoutTableBackgroundMods" : {
         },
         "layoutTableForegroundMods" : {
         },
        "optionsTable" : {
                *maybe stuff here, who knows?*
         }
    
    [DOUBLEPOST=1450201691][/DOUBLEPOST]Ok, found another thing, you'll need to remove this line from the .object files too:
    Code:
        "/scripts/basestorage/miab_basestore_matsTable.lua",
    
    I'll be pushing an update tomorrow with all this fixed.
     
    Last edited: Dec 15, 2015
  7. psrkallez06

    psrkallez06 Void-Bound Voyager

    Mods works with Glad Giraffe. Except that when i place down any premade ones (like base in a box). i get kicked from my game.
     
  8. BadShaddy

    BadShaddy Subatomic Cosmonaut

    @Pilchenstein I did it and now it works, only issue now is that the bases are incomplete.
    They miss the doors, part of the roof, the furnitures and they don't "attach" to themselves like I saw in the mod spotlight videos.
    Check the screenshot
    https://www.dropbox.com/sc/lwsgtd8ix133aap/AADnSoQKVfk459uT2A2muHhxa
    I guess the issue is with the recipes or item's names that got changed from the previous Giraffe release, so the mod can't recognize the "miab_scaffold" and other things that don't spawn.
    Just a hunch.
     
    Last edited: Dec 16, 2015
  9. Pilchenstein

    Pilchenstein Ketchup Robot

    Your image link is private or something but I think I get what you mean.

    Anyway "miab_scaffold" isn't a real block, it just marks where to put temporary blocks while printing. The issue is that I changed the blueprint format slightly and didn't think to change the prefab modules. I thought I could just quickly fix them for you but they need a proper look over - as well as the missing objects, the system where they have blocks around the edges marked as optional is no longer working since I changed the printer to clear the entire area beforehand. I'll figure something out later today.
     
  10. Pilchenstein

    Pilchenstein Ketchup Robot

    Pilchenstein updated Base In A Box with a new update entry:

    Whoops

    Read the rest of this update entry...[DOUBLEPOST=1450268775][/DOUBLEPOST]@BadShaddy That should sort you out for now, I didn't have time over lunch to make them stack together nicely but I'll sort it out later. :)
     
  11. BadShaddy

    BadShaddy Subatomic Cosmonaut

    Now it works fine :)
    Any ideas for future stuff? I have to say it's quite a interesting mod!
     
  12. Pilchenstein

    Pilchenstein Ketchup Robot

    Some more wiring stuff probably. I make a lot of airlocks and it's such a pain to keep hiding the logic gates, so I'll likely get around to making something for that sooner or later. I'd like the scanner/printer to remember wiring too, but that's not possible currently.
     
  13. BadShaddy

    BadShaddy Subatomic Cosmonaut

    I was thinking that it would be nice to have some premade different buildings aside of the standard rectangular rooms, like I dunno... "towers in a box", with different blocks and furnitures.
    But oh well, Starbound surely needs some automation mod like Starfoundry, but that's another story..
     
  14. Pilchenstein

    Pilchenstein Ketchup Robot

    Pilchenstein updated Base In A Box with a new update entry:

    Fully stacked

    Read the rest of this update entry...
     
  15. Pilchenstein

    Pilchenstein Ketchup Robot

    Pilchenstein updated Base In A Box with a new update entry:

    Bigger.

    Read the rest of this update entry...
     
  16. CyclopsPuppy

    CyclopsPuppy Space Spelunker

    This mod looks Awesome, unfortunately it crashes my game if I put it in my mods folder. It should be compatible with the new SB update yes?
    Has anyone else had this issue?
    I would love to use this mod, unfortunately I don't know how to find the issue. I've tried reading through the crash screen but I'm not familiar with coding and the like so it all looks like gibberish.
    :(
     
  17. Pilchenstein

    Pilchenstein Ketchup Robot

    I can confirm it's working on "Beta v Glad Giraffe - Update 3", can you post your starbound.log file for me to take a look at?
     
  18. CyclopsPuppy

    CyclopsPuppy Space Spelunker

    There are a few different log files, one that just says log and then 5 numbered ones.
    The first one I've copied but it's very long, I'd hate to leave a huge block of text here is case it's inconvenient to others?
    If you don't mind though I would be more than happy to post it.
     
  19. Pilchenstein

    Pilchenstein Ketchup Robot

    I think you can attach the file to the post, rather than copy-pasting it, use the "upload a file" button next to "post reply". :)
     

    Attached Files:

  20. E.Solus

    E.Solus Void-Bound Voyager

    New to this mod and back to Starbound after quite some time... So I restarted the game. Dropped the 2 folders "modules-in-a-box" and "pilch_sciencestation" into giraffe mod folder, loaded the game but I don't see any new recipes o_O what do I need to do the gain them? Or have I just failed installing it? xD
     

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