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RELEASED Avali (Triage) 1.9

Return of the most adorable predators this side of the universe rift

  1. Mackinz

    Mackinz The Waste of Time

    I'll get around to updating it soon enough. This weekend will be my "update things for Spirited Giraffe" weekend.

    I am the author of that mod.
     
  2. Fevix

    Fevix Heliosphere

    There's your answer, then.

    Now, I'd like to ask what people would like to see in this mod. I personally have very few ideas for new content, so I'll take every idea and at the very least think it over, no matter how silly it seems.
     
  3. Ulithium_Dragon

    Ulithium_Dragon Space Kumquat

    *Rolls Eyes* You'd think so, but actually quite a few things broke. I had to redo some of the explosion effect controllers (due to missing/changed vanilla assets) for the guns, as well as track down an error for the mounted bows (something about a keyword change - several things got removed, such as "loungable"). Then I had to rewrite the mod info strings, and I also had to redo the blueprint integration. This last update changed a sh*t ton about how mods are handled and interact with each other, so pretty much no mod was left unbroken...

    Oh right, that was also an answer to "yes, it updated to SG"... n.nU

    One more question: did Avali villages get added back in at some point? I haven't been keeping up, and I was waiting until they were re-added to add the Avali Data Chit back into the recipes.
     
  4. Fevix

    Fevix Heliosphere

    Avali villages should still be in, unless SG broke those, too.
     
  5. Yanazake

    Yanazake Space Kumquat

    True, before the update i found one, and marked the planet as my home planet... Didn't find other yet, because i'm slow on space traveling.
     
  6. drakarna

    drakarna Void-Bound Voyager

    So far neither I nor my friend have found any naturally spawning villages over about 75 planets or more, and if I recall they shouldn't be that rare
     
  7. Loofy

    Loofy Scruffy Nerf-Herder

    Just hopping in the discussion to ask if anyone would know why the Firelance projectile is invisible. I do remember it not being so back some stable updates ago (which is a fair amount of time now that I think of it), and do wonder if it's something that has changed with base Starbound, or possibly a mod conflict?
     
  8. Yanazake

    Yanazake Space Kumquat

    I noticed that, and yes, likely the base game changed to the point of breaking a lot of guns. I said before that this was mentioned over Frackin' Universe's thread.
     
  9. gatosardina

    gatosardina Scruffy Nerf-Herder

    just finished this
    what do you guys think? :V
     

    Attached Files:

    Fevix likes this.
  10. Devani

    Devani Scruffy Nerf-Herder

    It looks really nice, good job designing!
     
  11. Fevix

    Fevix Heliosphere

  12. Fevix

    Fevix Heliosphere

  13. gatosardina

    gatosardina Scruffy Nerf-Herder

    thanks!
    it took mw a well couple of hours to finish it
     
  14. Quadrakiller

    Quadrakiller Void-Bound Voyager

    Damm,i wanted soo much to play again as an avali,but it keeps crashing when i start the game :l
    Yes,i use Frackin Universe,but i use it with S3r1ous modpack,and its in modpak form
    Is there a way to fix it?
     
  15. Devani

    Devani Scruffy Nerf-Herder

    Yes, delete the Avali graphene instead of the one in .modpak form.
     
  16. Quadrakiller

    Quadrakiller Void-Bound Voyager

    It isn't working! I deleted the graphene but its still crashing!
     
  17. Mackinz

    Mackinz The Waste of Time

    Did you delete the graphene.item file, or the graphene.png file? Or both?
     
  18. Devani

    Devani Scruffy Nerf-Herder

    Post the starbound.log and we can help you further.
     
  19. Quadrakiller

    Quadrakiller Void-Bound Voyager

    I actually deleted both,just for sure
     
  20. gatosardina

    gatosardina Scruffy Nerf-Herder

    post the log located in /giraffe storage/starbound.log
    open that file and copy and paste it here in the thread
     

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