1. Please be advised of a few specific rules and guidelines for this section.

RELEASED Avali (Triage) 1.11.0

Return of the most adorable predators this side of the universe rift

  1. Fevix

    Fevix Heliosphere

    My apologies, to both of those. I've never had a Giraffe version with a working fuel hatch at T2, and I haven't even looked at CLeF in some time.
    ^All of this, from the first word to the last.

    Right now, it feels like you're trying to harass/intimidate me into making a change to this mod that I'm not sure the original creator would have enjoyed (Because, as Silverotter stated, Ryuu wanted to keep the avali as vanilla as possible)

    But I'm feeling generous, so I put in roughly 10 seconds of work that you could have easily done. Here.
    aviant1blocks.png
    And here, another 10 seconds, minus the time it took to zip the file up and get it into dropbox:
    https://dl.dropboxusercontent.com/u/23659259/Modpacks/Avali/addons/Avali - CLeF Compat.zip (Haven't even tested it, that's how hot off the presses it is)
    There, now see, all that arguing and you could have been DONE with the compatibility patch an hour ago, /and/ you wouldn't have gotten me all riled up at one thirty in the effing morning because of your stupid belief that the Giraffe update is bad.[DOUBLEPOST=1433831948][/DOUBLEPOST]
    You'll have to ask Traediras, I don't know the specifics.
    Note: While some updates may be usable on Nightly and Unstable, support and patches are only offered for the Stable branch of Starbound.
     
    Last edited: Jun 9, 2015
    Mackinz likes this.
  2. Fevix

    Fevix Heliosphere

    The mod is fully usable in Stable, and always will be (Except for brief periods where Starbound has updated and broken the mod and the team hasn't gotten around to fixing the mod yet)
     
  3. MrChow

    MrChow Pangalactic Porcupine

    Oh god. :facepalm: Seriously, I didn't harassed anyone. I just asked for a single pixel change, pointed out that png files were outdated in comparison with vanilla and waited for you to update them, then I'd work on that single-pixel patch - I just didn't wanted to break anything with it.

    Also, I'm really sorry for giving you a sleepless night. It's another side of the globe here.

    Oh well, thank you anyway, I guess, and sorry for this huge trainwreck of misunderstanding.

    P.S. I have actually worked on retouching current Avali ship AI images at some point, although somehow left uncredited. :p
     
  4. Fevix

    Fevix Heliosphere

    If you go to the Releases page, there's a "Download as .zip" link. I've been linking users to the releases page (Is that not working?)[DOUBLEPOST=1433833480][/DOUBLEPOST]
    You come in, practically demanding that I change the mod to make it compatible with yours, then get into a huge argument involving myself and Mackinz (ANd maybe others, can't remember, too tired) all about how your mod isn't all these bad things and that mod authors need to conform to you, and that isn't harassing?

    Even if I did update them (Which I have), they wouldn't get pushed to release till Friday (This schedule is to give the mod some semblance of stability and make it so players don't have to download a new version every ten minutes)

    APology accepted.

    The credits part is somewhat out of date, and I was never made aware that you helped with them. (Or if I was, it slipped my mind)

    Now, I'm going to bed. Please direct all further inquiries, requests, or suggestions to my assistant.
    Wait, I haven't appointed an assistant yet. Oh well.
     
    Last edited: Jun 9, 2015
    Yanazake likes this.
  5. EpicNomming

    EpicNomming Scruffy Nerf-Herder

    I have to say I prefer the claw-shaped dagger/fist weapons to the impervium level ones; could you maybe add an alternate version of the impervium daggers which resemble claws more? I just think they look cooler than a weird semicircle thing.
     
  6. Yanazake

    Yanazake Space Kumquat

    So... The "compatibility" is actually just a single pixel edit on a png file? NOT EVEN CODING IS INVOLVED? No, seriously, let me re-read that.

    ....

    *Checks the modinfo file. It's as bare as can be* I admit i have no idea how to make MODS to starbound yet [tried editing the teleporting color but something is missing, thus it didn't work. With a wee bit more of research, likely an error that wouldn't ever happen again, but i didn't have the time to do it yet]

    STILL, THAT WAS A SINGLE PIXEL EDIT.

    SINGLE. PIXEL.
     
    Dis_conected likes this.
  7. MrChow

    MrChow Pangalactic Porcupine

    Yes, it is. I've just tested it and found out he actually edited wrong file. Tier 2 ship is aviant2blocks.png, not aviant1blocks.png. Here's the real fix [link removed] (based on Fevix's GitHub snapshot, so it will also work properly with the next Avali mod release).
     
    Last edited: Jun 30, 2015
  8. Fevix

    Fevix Heliosphere

    I was tired and irritated.[DOUBLEPOST=1433868052][/DOUBLEPOST]
    And MrChow decided to make a huge fuss about it instead of making it himself.

    Easier solution: "Hey, chucklefish updated the ship files so that lighs and doors don't respawn with each upgrade, can you fix that? Once that's done, I'll make a compatibility patch between our mods"
     
  9. Yanazake

    Yanazake Space Kumquat

    Oh, i kept wondering why the avali ship kept getting the hazard blocks time and time again. Game bug it seems, not the mod, then?
     
  10. Fevix

    Fevix Heliosphere

    I don't see the hazard blocks anywhere, even in the higher tiers. I think it's placed by the game. (NOt sure, I'll have another look.)

    Edit: Yeah, no sign of them.
    Capture.PNG
    The circled area is where the hazard blocks spawn in, no?
     
  11. Yanazake

    Yanazake Space Kumquat

    Exactly, yet somehow, they spawned back on areas i already have opened every time the ship upgraded... Actually, i'm not sure if this was fixed, since i reached the last tier recently. I believe it was.
     
  12. Cylek

    Cylek Scruffy Nerf-Herder

    Not quite yet, having the same issue here.
    Edit: Except for the final upgrade to Condor Class, T8 I think, in which only the new area is closed off by the hazard blocks.
     
    Last edited: Jun 10, 2015
  13. Yanazake

    Yanazake Space Kumquat

    So, no one has stated that yet? It wasn't exactly game-breaking, so i thought I shouldn't pick at it.
     
  14. Fevix

    Fevix Heliosphere

    Lights and door respawning wasn't game-breaking either, but eh.
    It's not like you can actually /do/ anything with Hazard Blocks.
     
  15. Scorpion567

    Scorpion567 Subatomic Cosmonaut

    hey are guys i been playing and saw i could make a avali style flame througher (sorry for misspelling) but is way 2 op and uses 2 much energy and i realey wanted to use it to hurt my friends but insted i 1 shot them!!
     
  16. Fevix

    Fevix Heliosphere

    The flamethrower, like the rest of the Augments and Assortments mod, is being rebalanced.

    I'll also work on making it not damage friends.
     
  17. Cylek

    Cylek Scruffy Nerf-Herder

    I think he was trying to hurt his friends...
     
  18. Fevix

    Fevix Heliosphere

  19. ShadoRoboto

    ShadoRoboto Void-Bound Voyager

    Not sure if this is relevant, same with my doors comment, but the Avali Flag [itemid:flagavali] doesn't seem to be a unique thing. In fact it's a copy of the Apex Flag. Not sure if there ever was one.

    In other news, the new Nightlies completely rebalance how farming will work, specifically forcing tilled land [or aerophonic pipes] to be 'watered'. I can help convert that over as it comes up or, if we get lucky, there will still be a means of growing crops without requiring water to better fit the Avali theme.
     
  20. OmegaMinion

    OmegaMinion Phantasmal Quasar

    Any plans to make a White version of that? Just to fit in with the existing Avali Tech, after all. Nice work so far, in any case.
     

Share This Page