1. Please be advised of a few specific rules and guidelines for this section.

RELEASED Avali (Triage) 1.11.0

Return of the most adorable predators this side of the universe rift

  1. Sadron

    Sadron Ketchup Robot

    No no I mean like, the icons all have colored glows inside them around the item, like the box that has the Solarium ore icon in them has a light blue.
     
  2. Mackinz

    Mackinz The Waste of Time

    Oh, well borders are different than a glow. Borders are related to an items "rarity", and ores haven't changed their borders in quite a while...
     
  3. Sadron

    Sadron Ketchup Robot

    I never mentioned the borders, and I know that already.
     
  4. Fevix

    Fevix Heliosphere

    Luthor614 likes this.
  5. Luthor614

    Luthor614 Cosmic Narwhal

    YAY!!! I'm a contributor :)
     
  6. DemonicLucario

    DemonicLucario Orbital Explorer

    hmm, I think the latest update has a JSON error, game crashed on startup 3 times, went back to the old version of the mod, worked fine.
     
    Drakarus likes this.
  7. Fevix

    Fevix Heliosphere

    Starbound.log please.

    Edit: Fixed, give me a min to get this released.
    Edit 2: Hang on, let me actually test it first.
    Edit 3: Yup, launched alright. Okay, pushing to the git, incoming update.
     
    Last edited: Jun 8, 2015
  8. Fevix

    Fevix Heliosphere

  9. Yanazake

    Yanazake Space Kumquat

    I guess a crisis was avoided and everything is in "Ordis" then?

    So, are all downloads directly from github though the "get source code" download link from here onwards?
     
  10. MrChow

    MrChow Pangalactic Porcupine

    Hey, Fevix. I wanted to ask that for some time. Is the Tier 2 ship has non-functional fuel hatch? If so, could you move it from Tier 3 ship?

    I'm asking because without it the people who use CLeF won't be able to leave their starter planet, because they need to fuel their ship first, since the intraspace travel is no longer free. This won't affect the "core" gameplay, because Tier 2 ships (from what I've researched) are hardcoded to have FTL drive disabled and it cannot be changed even if player will fuel his/her ship.
     
  11. Mackinz

    Mackinz The Waste of Time

    Or you could make a compatibility patch yourself for the two mods since not everyone uses ChokeLeFish, your mod is the one making significant revisions to core aspects of gameplay, and it's your fault there is an incompatibility because you decided that Chucklefish isn't a competent game developer and tried to re-implement an outdated feature without considering inter-compatibility.
     
  12. Yanazake

    Yanazake Space Kumquat

    I just stated something similar on the frackin universe thread, so yes, this may be a bit hard, but Fevix didn't do the ships coding IIRC. You'd better make yourself a patch.
     
    Mackinz likes this.
  13. MrChow

    MrChow Pangalactic Porcupine

    Oh yes, copying one pixel from a png to png is such a massive task it needs a separate compatibility patch...

    I already stated why I'm not doing them myself and why they won't be worth distributing separately.

    This is priceless, you know? :DD Because CF just recently threw away two liquids - Alien Juice and Liquid Nitrogen, and bunch of mods (FU in particular) were depending on them. They didn't changed the ID numbers, just cut these away without any visible reason.

    You seem to be fixated on a belief there's such a thing as "outdated feature". Let's stop here, think for a second and answer me a simple question: would your car work without gas or electricity? No? Then why would intraspace travel cost no fuel? Does it make sense? No, it doesn't.

    Let's stop again, and answer another question: would you use a tool that would break beyond repair right after 5 hits or 5 seconds of usage? Would that be worth crafting such a tool at all? No? Then why did CF turned drills and pickaxes into such a mess? Does it make sense? No, it doesn't. And no, it doesn't makes sense even if it was meant to promote matter manipulator upgrades - if you need to break a working instrument in order to sell another one it is like a DirectX 9 vs. 11 scam from Microsoft:

    A simple NULL wasn't good enough for them, so they've replaced it with nullptr. It does the same, just doesn't exists in previous SDK, so you'll have to rewrite all your old code just to "port" it from DX9 to DX11. As for the function calls:
    Code:
    DX9:
    GetStringArray(THIS_ LPCSTR *ppStrings, UINT Offset, UINT Count)
    
    DX11:
    GetStringArray(THIS_ _Out_writes_(Count) LPCSTR *ppStrings, _In_ uint32_t Offset, _In_ uint32_t Count)
    
    Read closely. The code is basically the same, yet not binary compatible. And such examples are all over the SDK.


    Time will tell who is incompetent. ;)
     
  14. godkira98

    godkira98 Void-Bound Voyager

    I don't know about the rest of it, but as far as I was aware, the fuel you gather is used to power the FTL drive, which is necessary for long-distance travel. I'd imagine intraspace travel makes use of less powerful thrusters that draw power from elsewhere (perhaps wherever it is you're getting the electricity that powers your lights and such?), and is therefore 'free'.

    Now, as for why I'm here. The vertical hatches seem to be broken, the dark ones in particular. Every point in my ship using a vertical hatch had an invisible wall that i needed to destroy and replace the hatch to remove. The image and hitboxes for the dark hatches also seem to have been offset somehow.
     
  15. Mackinz

    Mackinz The Waste of Time

    Confirmed: You are too lazy to fix the single pixel issue caused by your mod and want other modders to fix it.

    Lack of use, perhaps? You seem to be under the impression that Chucklefish develops the content for Starbound specifically for modders, other than developing the game and all its necessary assets while keeping the game in an easily modded format. It's not CF's fault that sayter was using assets that CF decided were not necessary, and I'm pretty sure he recovered from the loss of a couple JSON files in minutes.

    Yes, let's. In my opinion, an outdated feature is one that was removed from the assets of the game and replaced with a new feature. According to that interpretation, yes, there are plenty of such outdated features included in your mod. Literally trying to salvage old, scrapped content for no purpose other than you seem to think that the current content cannot compare, which I fail to understand since I played both the Koalas and the Giraffes and far-and-away prefer the Giraffes for doing away with much of the things I disliked about the Koalas (like those summonable boss fights you are trying to re-implement).

    I didn't say it did. I actually agree with you on that a bit (that it doesn't make sense), but my solution wouldn't be re-implementing old, scrapped ideas. Instead, I would add a secondary fuel tank, one that is connected to the ships auxiliary thrusters and is powered by combustible fuel like Coal, Oil, hell maybe even Core Fragments since they are likely of a very high temperature.

    Your solution, on the other hand, sacrifices repairing your ship from a stranded wreck and I much rather prefer repairing a wreck of a ship to one capable of inter-stellar travel.

    It's not like this supposed "scam" from Microsoft which I have no prior knowledge of and am not interested in researching. The scale is way off, and you are making an extremely overblown comparison for what I consider an over-nerf to non-MM tools in general. You can say I agree with you that need to improved from their current state, but that is not a reason to overexaggerate. Then again, I am replying to the guy whose most notable mod is a "screw you" to the developers of a game he seems to play.

    But let's not get into this here. I'm sure we could go on and on about your seeming hatred of Chucklefish for doing several things you don't like, but this is the Avali (Triage) thread and not the waaambulance thread.
     
    DayGloOreo, Yanazake and Christovski like this.
  16. Fevix

    Fevix Heliosphere

    Let me get this straight: You want me to change the Avali's progression to conform to how you think Starbound should be, just so that players can play the game the way you think it's meant to be played.

    Like Mackinz stated, you're overinflating the problem, choosing to say "Chucklefish sucks because they decided to make changes to the game" and compare it to some 'scam' that Microsoft put out with Directx.

    If it's really as easy as replacing a single pixel on one png file, then feel free to do it yourself and release it as a compatability patch. I'll be glad to link it in the mod's description.

    To be honest, I'd been looking at CLeF myself every now and then, but never found myself interested. Why use a mod to change the game back to the way it used to be? Why live in the past when the present is here, and the future is oh so bright? The developers have decided to move on with the old method of doing things, and I for one welcome the changes they bring.

    I remember when you could place the spawners, you could make arenas that the bosses would get stuck in and couldn't hurt you from, yet you could deal damage to them constantly. It made the game boring, getting trough the bosses to the massive dragon, then just being able to hide in a trench and shoot up at him, killing him with no risk. I wouldn't want that back.
     
  17. MrChow

    MrChow Pangalactic Porcupine

    NO! This does NOT affect progression. In any way. All it does is makes fuel hatch functioning at Tier 2 ship, that's all.

    You do realize there are over 60 custom race mods? It's an enormous task to make compatibility patches for all of them, not to mention keep those compatibility patches up-to-date. If I'll make a compat patch solely for Avali, people might ask why didn't I made them for other races.

    On the other hand, I can make a fixed png for you, but you need to revise your ship files first, because CF recently changed them and your copy of avian blocks are no longer up-to-date: more specifically, they've removed extra lights and doors from the Tier 3-8 ship so you couldn't loot them in advance to get yourself extras after ship's upgrade.

    Another misinterpretation which Mackinz and his lookalikes seems to spread across the community. CLeF does NOT changes the game back the way it used to be, the goal is to provide more features and bugfixes, not simply revert the game's state. Look at the current list of changes, just how many stuff and tweaks has been added (various speed-ups included). CLeF is about possibilities and immerse gameplay (besides, I did my best to properly integrate good ol' stuff and mix it with the new one so you couldn't say it doesn't belong there).

    This is up to player. It's the way he decides how to play, and he has no one to blame but himself. ;) As for blocking the bosses with blocks: remember how the UFO behaved in Enraged Koala - it broke blocks when you were trying to hide under the ground. CF didn't added block damage to other bosses, but it doesn't mean I can't (even theoretically). ;)
     
  18. Fevix

    Fevix Heliosphere

    And thus allows the player to leave the 'home' galaxy earlier than Chucklefish allows.

    Keeping them up to date? You clearly don't manage any race mods. (Spoiler: The ship files only change very rarely, and never in a significant way. One compatibility patch is plenty enough to last the mod's lifetime. And even if the ship file /did/ change, it's trivial to make a new one.)

    The only thing 'broken' about the ship files, from what I've gathered, is the extra lights. The fuel hatch is in line with the rest of the races, and thus is not broken.

    "More features" meaning "I'm bringing back almost everything that Chucklefish has removed"? Cause that's pretty much exactly what it seems to be doing, last time I checked.

    I'll give you this one. Yes, it's up to the player, but if given the chance against a very difficult boss that one is having problems with, IMHO the community will rather take the easy way and block the boss in with blocks rather than go through the relatively longer process of upgrading gear. (Yes, there are plenty who would upgrade gear, but the fraction that would rather exploit than do that is not insignificant.) Chucklefish putting the bosses into prebuilt arenas fixes two things: It makes it much harder, if not impossible, to exploit the bosses, while at the same time removing the chance that a random monster will wander into the boss area, distracting you for a few precious seconds while you take care of the nuisance.
     
    DayGloOreo and Mackinz like this.
  19. MrChow

    MrChow Pangalactic Porcupine

    NO! IT DOESN'T. FTL DRIVE DOES NOT WORK AT TIER 2 SHIP REGARDLESS IF FUEL HATCH IS AVAILABLE OR NOT. :facepalm:

    As of now, only about 15% of the mod are "old restored features" and that percentage keeps dropping. There's really not that much to restore.
     
  20. Silverotter

    Silverotter Weight of the Sky

    MrChow, I would remember that Ryuujin set out to keep the Avali as vanilla-like as possible. Do you want to argue with him because you demanded an unnecessary modification just so it will fit in line with your mod? A mod, might I remind you, that is purely a big middle finger to the devs, because it is the embodiment of you shouting out that this stuff and that stuff isn't outdated and that you somehow know better than the devs.

    If you're going to haggle other modders to make a mod only reasonably playable with yours, you might as well get out now.
     
    DayGloOreo and Mackinz like this.

Share This Page