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RELEASED Avali (Triage) 1.11.0

Return of the most adorable predators this side of the universe rift

  1. Roland Weiss

    Roland Weiss Tiy's Beard

    That is, uh, quite the wall of text you've got there. You certainly put a lot more thought into this than I ever will.
    I was think with simple forward acceleration, not 'combat manoeuvres'; which wouldn't 'throw you about' it would feel just like normal gravity, except it would 'pull' you aft-ward, thus the idea to walk on the aft-facing walls as if they where the floors; so in that case, a vertical ship wold make more sense. I'll assume the 'secure object' you mention as an anchor for the tether would be more like a rail or similar so you're not stuck to an area with a radius equal to the length of that tether.

    I alway thought the main purpose of a spinal mount was to have a large gun that ran the full length of the ship. Such a weapon would need to be fixed, meaning to 'aim' you would need to 'point' the entire ship at your target. A gun that elevated in a similar fashion to a howitzer technically wouldn't be a 'spinal mount' but an external turret.
     
  2. aBOXofTOM

    aBOXofTOM Pangalactic Porcupine

    oh okay. with simple forward acceleration, if you were accelerating at a fixed rate with no changes in vector, you could design the back walls as floors, but that would be a bit silly because it requires more and more energy to accelerate an object the faster said object is going. even with no external forces to slow it down, an object would reach a point where the amount of energy required to accelerate it further would become impossible to achieve. that point is usually when the object is traveling at a significant portion of the speed of light (exactly how much of the speed of light depends on the mass of the object, with larger objects hitting that point at a slower velocity) but still, once a vehicle hits that point, it would stop accelerating and the passengers would experience zero-g once again. i just realized i got way too science-y with that explanation. more practically, you wouldn't want to keep accelerating because eventually you'd get to a point where you'd end up hitting something before you even know it was there.

    also, yeah, i was thinking about it after i wrote the wall of text, and the best way to do that would probably be a series of rails alongside the walkways and anchor points basically everywhere, so that if the ship needed to accelerate suddenly in an emergency you would only ever be a meter or so away from one no matter where you were in the ship.

    I honestly didn't even think of that. i thought spinal mount meant literally just a gun mounted on the top or "spine" of the ship. and yeah, you're right. you just wouldn't be able to have enough barrel length in a vertical design to make a large scale gun like that work, unless you had a lot of barrel sticking out of your ship, which from a structural standpoint is a bad idea.
     
  3. Roland Weiss

    Roland Weiss Tiy's Beard

    It is highly unlikely you would be able to accelerate to near light velocities with onboard fuel or 'reaction mass', unless you've got some fancy reactionless drive, eliminating the need for said mass. What you would normally expect to do is burn half of your fuel to get up to speed, then turn around, burning the rest of your fuel to slow down, so you don't speed right past your destination. In both cases, the acceleration would be in the same direction relative to the ship.
    I think of the ship's spine to be like a keel, a key structural component. You would not want it exposed to attack, so it would be buried deep in the hull, running along the centre.
     
  4. aBOXofTOM

    aBOXofTOM Pangalactic Porcupine

    yup, those are both excellent points which i didn't even think about. this, my friends, is why i am not a rocket scientist.
     
  5. Kittenbum

    Kittenbum Space Spelunker

    This is perhaps the wrong place for this, but please take pity on me and help. This is the first time I have tried logging in since the update, and my big avali containers are not showing. I can jump on top of them, but they are invisible. I thought maybe I could just "destroy" them and pick up the items and put new containers down, but that doesn't seems to work. I've pasted a picture of the containers I am talking about below. Any ideas? (from a noob gamer mom!)
    upload_2016-9-16_17-59-46.png
     
  6. Scival

    Scival Oxygen Tank

    You describe the problem as the big avali container being invisible. You show a picture of a medium avali container with no avali visible.
    Maybe, just maybe, you might want to try the picture part again? Just a suggestion. :p
     
  7. aBOXofTOM

    aBOXofTOM Pangalactic Porcupine

    The picture looks like it's from an older version though. next to the big container is a laser printer from AAaA, and i know for a fact those dont work in the new version.

    as for the actual problem, it could be that your copy of the avali mod didnt download correctly. i dont know for sure but that seems to happen a lot.
     
  8. Kittenbum

    Kittenbum Space Spelunker

    For clarification, the picture was purely to reference the container I was talking about since it is invisible and I can't exactly post a picture of an invisible container. :)
    I have been using the mod just fine until I tried to log in after the update. So I supposed one of the mods simply had not been updated yet, which could be causing the issue. The picture is not mine at all, I just googled to find an image so I could show you guys what one I was talking about. I'm sorry if this caused confusion.
     
  9. Scival

    Scival Oxygen Tank

    Well you could have taken a picture of your avali standing on the invisible container, demonstrating the fact it is invisible because you can stand on it.
     
  10. hypergen8

    hypergen8 Guest

    he explained the issue well enough, i don't get why this is irritating you so much.
     
  11. aBOXofTOM

    aBOXofTOM Pangalactic Porcupine

    She posted the picture so we know what container she's talking about. not so we could see that it's invisible, but so we know which one it is that's invisible. from that standpoint, it makes perfect sense to post a picture where the thing is actually visible, because if it's just her character standing on an invisible something how do we know what that something is? could be anything from an invisible box to an invisible dragon that's about to eat the universe.

    you said this was the first time you've logged in since the update? if so, then that probably means that one or more of your mods are not the right ones for the version of starbound you have. if you've installed all of your mods manually by dropping files into starbound's mod folder, then it's going to be a long and painstaking process, but you'll have to go through the list, and download the newest versions of each one, and replace the old versions with the new ones. if you're using steam workshop, then it's a lot simpler. it should do all the hard work updating mods for you, but again, there might be some which havent been updated for the new version, which you'll have to uninstall. if that doesnt work, then i'm afraid i lack the expertise required to be able to help any further.
     
  12. Scival

    Scival Oxygen Tank

  13. aBOXofTOM

    aBOXofTOM Pangalactic Porcupine

    is the steam workshop download better than the forum download in some way? cause i feel like that might make me actually like steam workshop if it was. at the moment i dont have a particular fondness for it after it destroyed my skyrim installation. twice.
     
  14. Scival

    Scival Oxygen Tank

    Well, not really besides automatic update, so I'm like "Oh they must have an older version with a broken container."
     
  15. Fevix

    Fevix Heliosphere

    Workshop's primary benefit is that whenever I post an update, everyone subscribed to the workshop gets that update automatically. With these forums, all updates are manual.

    However, the forums have a better, well, forum. I much prefer playstarbound over workshop for communicating with the public about the mod.
     
    Marxon likes this.
  16. Marxon

    Marxon Supernova

    This is why I like it as the standardized platform.
    The only exclusives I support are A: small mods in an in game officially supported mod loader. B: Mods that conflict with the mod loader, and made accessible from the OFFICIAL website (people have been banned for linking to other sites, using url shorteners to put people through ****** links)

    If I have to maintain multiple pages for a single 10kb mod something is wrong.
     
  17. aBOXofTOM

    aBOXofTOM Pangalactic Porcupine

    eh. i think i'll stick to the forums. i like being able to pick apart the mods i have installed so i can attempt to learn things by looking at their innards. steam installs them differently, as far as i can tell. i tried installing the weapon stats mod through steam and i cannot tell where steam actually put it, but i know it's installed somewhere cause the mod is actually running in the game.
     
  18. leinglo

    leinglo Phantasmal Quasar

    Exactly! Heck, that's how I learned how to mod in Starbound in the first place.
    They're in steamapps\workshop\content. Each mod is installed as a .pak inside a folder there that can be unpacked the same way as any other. Unfortunately, the folder each mod is in is just a number rather than a name, and the .paks are just named "contents.pak," so it can a bit difficult to figure out which is which, especially if you have a lot of workshop mods installed.
     
  19. Marxon

    Marxon Supernova

    I can give you a batch file that unpacks mods and another to repack them!
     
  20. aBOXofTOM

    aBOXofTOM Pangalactic Porcupine

    And this would be why i couldnt find them. i only looked around the starbound folder.
    i actually already have one of those. a lovely little one i found where you just have it sitting in your mods folder and it asks you which one you want to unpack when you run it, or you can repack them too. it's a most wonderfully useful thing.
     

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