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RELEASED Avali (Triage) 1.11.0

Return of the most adorable predators this side of the universe rift

  1. Fevix

    Fevix Heliosphere

    Arm sprites are actually static images, so they're easier. It's the chest sprites that need to be animooted

    IGNORE THAT I AM DUMB. It's the other way around.
     
    Last edited: Jul 15, 2016
  2. Marxon

    Marxon Supernova

    I've wanted to make arms for a while, I'll give it a go.
     
  3. Fevix

    Fevix Heliosphere

    Avali Beta for Starbound 1.0 is now open!
    Please note: This is majorly complete, however we would like to get the public working on finding bugs.
    THERE IS NO NEW CONTENT IN HERE. Simply an update to the codebase present in Starbound Unstable branch, which we believe won't change much between now and release. Hopefully.

    So with that in mind, click THIS LINK to be taken to a landing page with more instructions!
     
  4. ocarinaman7

    ocarinaman7 Void-Bound Voyager

    Syfe is already making Arm sprites, he saw that comment as a challenge so he accepted the challengeX3
     
  5. Marxon

    Marxon Supernova

    So?

    Doesn't mean I can't do it too.
     
  6. Dragon_Tom005

    Dragon_Tom005 Existential Complex

    Anything is possible. Keep an open mind :3
     
  7. leinglo

    leinglo Phantasmal Quasar

    It's a challenge of a challenges, let's see who can get them done first, and better.
     
    ocarinaman7 likes this.
  8. Fevix

    Fevix Heliosphere

    To those participating in the beta, there have been a few updates to the code. Redownload and keep hunting those bugs! (please. my brain is fried from doing it.)
     
  9. Xylia

    Xylia Tiy's Beard

    Gah. I'd help test, but I'm already testing Frackin'Universe and I really don't want the two producing errors then it'd be hard to figure out which mod is actually throwing the errors etc, lol. But perhaps here in a few days once the majority of FU is working well, then I'll try adding Avali on.

    FU still has some core things to be updated, though, and I don't want/need mod conflicts to be confusing us, lol.

    Hope to help soon!
     
  10. Syfe_Fireshard

    Syfe_Fireshard Pangalactic Porcupine

    Challenge complete, my mod has been updated to include the sleeve armor in four types! (Light and Normal of Assault and Scout, you'll see!)
    Link
     
    Lodish, hypergen8 and ocarinaman7 like this.
  11. ocarinaman7

    ocarinaman7 Void-Bound Voyager

    ^_^ YAYS!!!
     
  12. Marxon

    Marxon Supernova

    This is why I stopped modding.

    It was too stressful :(
     
  13. YellowDemonHurlr

    YellowDemonHurlr Ketchup Robot

    So I've only dabbled in nightly, but does it seem to anyone else like the dialogue had been genericized? NPCs no longer change what they say to you based on your race.
     
  14. Marxon

    Marxon Supernova

    That's unfortunately the point, the prejudice thing was getting old.
     
  15. leinglo

    leinglo Phantasmal Quasar

    I don't know, having some species specific dialogue would be okay, it should just be alongside a wider pool of general stuff.
     
  16. Syfe_Fireshard

    Syfe_Fireshard Pangalactic Porcupine

    Agreed, at least acknowledgment of your selected race in some way. Even just silly little snippets would be good.
     
  17. Marxon

    Marxon Supernova

    This is not the place to discuss this.

    Please take it to the suggestions thread.
     
    Fevix likes this.
  18. thegamemaster1234

    thegamemaster1234 Void-Bound Voyager

    Here's a new terrestrial_worlds.config.patch file that *should* work for testing avali camp generation in the beta:

    Code:
    [
      { "op":"add", "path": "/planetTypes/desert/layers/surface/dungeons/-", "value": [1.0, "avalicamp"] },
      { "op":"add", "path": "/planetTypes/forest/layers/surface/dungeons/-", "value": [1.0, "avalicamp"] },
      { "op":"add", "path": "/planetTypes/alien/layers/surface/dungeons/-", "value": [1.0, "avalicamp"] },
      { "op":"add", "path": "/planetTypes/savannah/layers/surface/dungeons/-", "value": [1.0, "avalicamp"] },
      { "op":"add", "path": "/planetTypes/jungle/layers/surface/dungeons/-", "value": [1.0, "avalicamp"] },
      { "op":"add", "path": "/planetTypes/tundra/layers/surface/dungeons/-", "value": [1.0, "avalicamp"] },
      { "op":"add", "path": "/planetTypes/snow/layers/surface/dungeons/-", "value": [1.0, "avalicamp"] }
    ]
    

    This at the least makes the game not crash compared to the old file :p
    The new number represents a "weight" value, affecting its chance to generate compared to other things in the list. Or so I assume.
     
  19. fernworrier

    fernworrier Giant Laser Beams

    i tried it and crashed trying to fire the railgun.
     
  20. AzrielsLament

    AzrielsLament Space Spelunker

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