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RELEASED Avali (Triage) 1.11.0

Return of the most adorable predators this side of the universe rift

  1. Mackinz

    Mackinz The Waste of Time

  2. thegamemaster1234

    thegamemaster1234 Void-Bound Voyager

    There was sort of a rant in here, but I was corrected about something. Er, please, don't bother reading it in all its glory in the post below. Here follows a bunch of stuff I've found about why it doesn't work in Unstable, which as corrected in the post below, has actually only been the 1.0 version for 2 days. Which is, coincidentally, the first two days of me playing Unstable. Whoop-de-doo, I so stupid. It's also in a spoiler tag now.

    The issues I've noticed that break it for Unstable are:
    - Projectiles are formatted incorrectly (they at the least do not have an "image" key in the json)
    - Items are formatted incorrectly (at the least, PrimaryAttack has been renamed to PrimaryAbility)
    --- After fixing this on a broadsword, it then reported that it couldn't load the animation resource (tieredbroadsword.animation). Frackin Universe uses a different resource for its animations (combobroadsword) which does load properly though I don't know whether it works in the same way.
    - Some items don't seem to exist, according to the item loading portion of the log (not necessarily an issue, could just represent things that haven't been implemented yet, or things the game expects to see but doesn't)
    - Species file is missing a "charCreationTooltip" key (easy fix, one file, though I don't know what to put to make the tooltip actually appear)
    - There is an issue with the mod's terrestrial_worlds.config.patch file. Those are a loooot more complex nowadays, according to Frackin Universe. (beforehand, you'd just say "value" : "avalicamp"; now you've gotta do "value" : { --lots of generation settings-- } ) (this causes the crash below)
    This crashlog is as far as I've been able to go:

    Code:
    [15:22:06.727] [Error] Application: exception thrown, shutting down: (JsonException) Cannot call get with key on Json type string, must be Object type
    ./starbound(_ZN4Star13StarExceptionC2EPKcNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x66) [0xa09b76]
    ./starbound(_ZN4Star13JsonException6formatIJNS_6StringEEEES0_PKcDpRKT_+0x6e) [0x97d9be]
    ./starbound(_ZNK4Star4Json3ptrERKNS_6StringE+0xc8) [0x978f78]
    ./starbound(_ZNK4Star4Json3getERKNS_6StringE+0x17) [0x979027]
    ./starbound(_ZN4Star18jsonToWeightedPoolINS_6StringEEENS_12WeightedPoolIT_EERKNS_4JsonE+0x23b) [0x992f9b]
    ./starbound() [0x1022d28]
    ./starbound(_ZN4Star34generateTerrestrialWorldParametersERKNS_6StringES2_m+0x612) [0x1023e12]
    ./starbound(_ZN4Star19CelestialParametersC1ENS_19CelestialCoordinateEmNS_6StringENS_4JsonE+0x2bc) [0xad253c]
    ./starbound(_ZNK4Star23CelestialMasterDatabase13produceSystemERNS_12RandomSourceERKNS_6VectorIiLm3EEE+0x1e5f) [0xaa9d1f]
    ./starbound(_ZNK4Star23CelestialMasterDatabase12produceChunkERKNS_6VectorIiLm2EEE+0x49a) [0xaab94a]
    ./starbound() [0xab1759]
    ./starbound(_ZN4Star23CelestialMasterDatabase11scanSystemsERKNS_3BoxIiLm2EEE+0x90) [0xab2e00]
    ./starbound(_ZN4Star23CelestialMasterDatabase15findRandomWorldEjjSt8functionIFbNS_19CelestialCoordinateEEENS_5MaybeImEE+0xf3) [0xaa7363]
    ./starbound(_ZN4Star11TitleScreenC2ESt10shared_ptrINS_13PlayerStorageEES1_INS_5MixerEE+0x425) [0x13c21b5]
    ./starbound(_ZN4Star17ClientApplication11changeStateENS0_12MainAppStateE+0x1042) [0x8f55d2]
    ./starbound(_ZN4Star17ClientApplication6updateEv+0x1a0) [0x8f9d90]
    ./starbound(_ZN4Star18runMainApplicationESt10unique_ptrINS_11ApplicationESt14default_deleteIS1_EENS_10StringListE+0x329) [0x12104d9]
    ./starbound(main+0x47f) [0x8e45af]
    /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf0) [0x7fa11df88830]
    ./starbound() [0x8f17fc]

    Note that projectile and item JSON/LUA errors don't cause crashes; the related item/projectile is (presumably) just not loaded. Species file and worldgen file errors do cause these crashes, however.
     
    Last edited: Jul 10, 2016
  3. Shaadaris

    Shaadaris Giant Laser Beams

    Unstable has been out for like 2 days. Give them a break for Heck's sake!
    Just because something doesn't update instantly doesn't mean it's dead.
     
  4. thegamemaster1234

    thegamemaster1234 Void-Bound Voyager

    Wait, really? I had no idea; I just thought it had been there forever... heh... that's what you get for having the game for a while, then only actually starting to play the game later because you weren't able to before due to performance reasons...

    anyway, since I am apparently that sort of really impatient person who loves to jump right into unfamiliar territory, I've tried to update the mod myself. Currently the biggest issue is actually codexes; character creation always fails, and everything I've tried to add an "avali" : ["protectorate1", "protectorate2"] key/value pair to "defaultCodexes" in player.config fails.
     
    Last edited: Jul 10, 2016
  5. Shaadaris

    Shaadaris Giant Laser Beams

    Well, Unstable has been there for a long time, yes, but the 1.0 Unstable has been out for a grand total of those two days, around.
     
  6. thegamemaster1234

    thegamemaster1234 Void-Bound Voyager

    Ok, thanks for the clarification. I've updated that horrible post accordingly. I happen to like editing posts.
    (this was most certainly not a good way to introduce myself...)
     
  7. Devani

    Devani Cosmic Narwhal

    Thanks for some of the information @thegamemaster1234. I'll be working on weapons, projectiles, and recipes very soon.
    I've managed to fix this by editing the player.config.patch and placing these values:
    Code:
    [
    {
    "op": "add",
    "path": "/defaultCodexes/avali",
    "value": [ "protectorate1", "protectorate2" ]
    }
    ]
    I've already managed to make the Avali playable for Cheerful Giraffe (Most Recent Nightly). I'm not comfortable making some patch files so I completely took out the terrestrial_worlds.config.patch. This will disable generation of dungeons for now, but I'll be talking with a few members shortly about this. The armor has all been re-balanced to fit the other races armor and vanity items are now "vanity" meaning they don't have any special perk to being worn. If you want something that gives you perks I suggest you craft the inserts (Currently not possible). Some other things that need patched: Ship placement in the tutorial (Currently Invis), The quest ai (Reasons...), Ship teleporter, (It moves when you activate the techstation for the first time.), more to come.
     
    thegamemaster1234 likes this.
  8. thegamemaster1234

    thegamemaster1234 Void-Bound Voyager

    I discovered this myself after some time, actually. Good that you figured it out too, though you probably already understood anyway.
    Why would the ship teleporter move? Is this a new teleporter? I've activated the techstation myself and nothing happened to it.

    EDIT: I am curious as to why you haven't committed to the Git repo yet? If you're just waiting until you've got everything in a decently working state, that's fine.
     
    Last edited: Jul 10, 2016
  9. Devani

    Devani Cosmic Narwhal

    Not really sure why it moved, but I'll get it fixed. I just posted it to Github, I'll be working on it more tomorrow.
    Edit: It's under my own branch though, you should be able to see it if you click network or find my fork "Devani'sBranch"
     
  10. thegamemaster1234

    thegamemaster1234 Void-Bound Voyager

    A few other things I've found:

    - There are now separate cinematics for survival and casual respawns. Instead of respawn.cinematic, needs respawnsurvival.cinematic and respawncasual.cinematic
    - All recipes using vanilla crafting objects need to be changed. Wooden table is now "craftingfurniture", anvil is "craftinganvil", metal workstation is now "craftinganvil2", etc. Food items (now "craftingfood" instead of "kitchen") must now have "mains" or "snacks" or "condiments" etc. instead of "consumables".
    - Steel no longer exists. Must be replaced by tungsten.
    - Many recipes may need changed ingredients to match other vanilla recipes. One example is weapons, which are extremely overpriced by comparison.
    - Weapon files and projectile files still need to be changed. But I said this already, and you probably already know. It's just tedious...
    - There is no more 3D printer. Avali crafting objects need to be given proper recipes. Pixel crafting at the inventor's table is what I used as a placeholder.
    - harvest.treasurepools is now cropharvest.treasurepools, rename harvest.treasurepools.patch accordingly

    The teleporter sprite does move in your update, but not in mine, interestingly enough. I'll investigate a bit on that. (the sprite moves, but not the actual occupied tiles)
     
  11. Devani

    Devani Cosmic Narwhal

    Thanks for some of this information. I've pushed a few small updates on github involving a few of the listed things. I'm currently working on the recipes for everything involving steel and after that I'll be working on getting all the weapons working again. This update also made the loom, lathe, and bench all craft able with your hands for now. They each cost 100 pixels each to make.
     
  12. AzrielsLament

    AzrielsLament Space Spelunker

    Anyone else having trouble trying to spawn Guards above tier 1?
     
  13. Fevix

    Fevix Heliosphere

    This will, hopefully, be fixed by the time Starbound 1.0 rolls around.

    On a lighter note, there's a new addon for Avali! This one adds a buncha new cosmetic helmets, go check it out and show some love!
    http://community.playstarbound.com/resources/avali-specop-armor.3742/
     
  14. leinglo

    leinglo Phantasmal Quasar

    Syfe_Fireshard likes this.
  15. ocarinaman7

    ocarinaman7 Void-Bound Voyager

  16. Syfe_Fireshard

    Syfe_Fireshard Pangalactic Porcupine

    owo challenge accepted.
     
  17. ocarinaman7

    ocarinaman7 Void-Bound Voyager

    ya done did it now xD
     
  18. leinglo

    leinglo Phantasmal Quasar

    I'm actually kinda surprised nobody has done it before. RyuujinZERO had full armor in his concept work, like this and this, but sprites for the arms were left out for some reason or another. To match the three "tiers" of Avali armor, maybe you could make just pauldrons for tier 2, and fully armored for tier 3.
     
  19. Syfe_Fireshard

    Syfe_Fireshard Pangalactic Porcupine

    Its gonna be a chore to make, as im not the best with pixel art animation, but ill do my damndest for sure! Already started on my attempt.
     
    Lodish likes this.
  20. Scival

    Scival Oxygen Tank

    Pfffft... this is Starbound. Working with ANY of their sprite sheets is already a chore.
     
    hypergen8 and Marxon like this.

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