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Outdated Avali Race Mod 0.12.4

The only fluffy nomadic space raptors!

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  1. Surge

    Surge Phantasmal Quasar

    blegh, magic
     
  2. Starbound playa

    Starbound playa Pangalactic Porcupine

    i can change it or deleate it. its just a thing to play while you play the game and it would be played on youtube. im gonna get tetnical with you
     
  3. J_Mourne

    J_Mourne Pangalactic Porcupine

    I did some reading on some of Ryuujin's original Spore posts (scroll down), and I believe this quote applies:

    "While 'shaman' are rare, an increasing amongst of research is being conducted into psionic abilities and a number of high profile psionics (shaman) do exist in society. "
    So at least when the Avali were first being conceived, they had some limited psionic potential. Granted that was a long time ago, and in a completely different setting, so I'm still interested in hearing Ryuujin's current stance on this question.

     
  4. Oraiu

    Oraiu Cosmic Narwhal

  5. Surge

    Surge Phantasmal Quasar

    holy shit the spore avali are creepy as shit
     
  6. Valiance30156

    Valiance30156 Big Damn Hero

  7. Deathedge736

    Deathedge736 Giant Laser Beams

    this bug of yours is oddly persistant.
     
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  8. J_Mourne

    J_Mourne Pangalactic Porcupine

    Yeah. Spore was great, but it didn't really do "cute". Or realistic, really. Everything was sort of grotesque. That's part of why we should take Spore-era information with a grain of salt: they've changed quite a bit since then (and technically they're socialist, not communist; for shame, Ryu!).

    But Spore was loads of fun anyway, just being able to create your own vehicles and stuff. If it had been more gritty and faster-paced, I'd probably be playing it to this day. If they'd added some things, like occasional alien invasions in the civilization stage that you can repel with the bonus of reaching space stage with reverse-engineered technology; made control of the starship more energetic and less fire-and-forget; and generally allowed a greater feeling of danger throughout, it'd probably have been the best game I've ever played.

    As it is, it's only in the top ten.
     
  9. Valiance30156

    Valiance30156 Big Damn Hero

    Yes. Yes it is.... *stares at mod folder*

    Unfortunately, the error that Oraiu mentioned isn't the case. I did notify the coder dev though.
     
  10. Surge

    Surge Phantasmal Quasar

    I think spore was a bit ahead of it's time, and thus bit off more than maxis could chew, for one EA would most likely not gamble the amount of money needed to produce what spore should have been, because what spore should have been would have dwarfed anything made before or since, two I don't think maxis could have pulled it off in any reasonable time frame even with the resources.
     
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  11. J_Mourne

    J_Mourne Pangalactic Porcupine

    Well, I'm thinking they also went for the wrong audience. If they'd aimed for a decent T rating, I think they would've done well. They wouldn't have had to go completely Warhammer 40k grim-dark to show us some fairly realistic takes on classic science-fiction tropes.

    I guess if I were to redesign it, here's what I'd do. You play as one lineage for the entire game, from cell to galactic power. You'll go Cell > Creature > Tribal > Medieval > Global Superpower > Spacefaring. Throughout, you will be controlling a character of your race, the implications being that your space age character is a distant descendant of your medieval character, and so on all the way back to that first cell. You will be able to fight yourself in wars and battles, and doing so will be important. But in the later stages you'll also have to command tribe members, then small armies of knights, then armored units and infantry. Equipment and technology upgrades play a more important part of the game. Finding designs is great; but you can also find ways to improve those designs. So you have this neat design for a sword: research steelmaking, and it'll be even better. So your infantry is deadly; but if you figure out powered armor and cybernetics, they'll be unstoppable.

    Once you hit space stage, the emphasis wouldn't be so exclusively on your ship. You'd also spend significant time controlling your captain character. Your ship would have an interior you could decorate and improve, and you'd be able to beam down to planets to perform certain missions with your ship providing remote support. Galactic Adventures did some improvements along these lines, but it was poorly implemented and came too late. Other missions would still require your ship, but play out more dynamically - less fire-and-forget, and more hypersonic high-atmosphere dogfighting. Your civilization would have other spacecraft you could command remotely. Need to crush an enemy empire? Coordinate a strike across multiple fronts! Need someone to run supplies to a struggling colony? Get one of your lowly lieutenants to run that menial task for you. Of course, it's in your interests to expand your empire so that you can field a larger fleet.

    Have there be galactic-scale threats! Not just the Grox. Plagues, hostile robots, maybe even something like the Borg or the Flood to fight. More complex politics and supply chains. Put limits on the power of terraforming, so that there's real reasons to value high-tier planets. Provide more destructive potential like the planet busters, and fewer restrictions on using them! Have there be threats that actually justify the use of weapons that break galactic convention! Maybe your planet is being assimilated and your only choice is to sterilize the system to prevent the virus from spreading, that sort of thing.

    If you had that depth on top of the breadth of customization Spore already allowed... hell, I'd never touch another game again.
     
    Last edited: Apr 13, 2014
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  12. Requiemfang

    Requiemfang Ketchup Robot

    The main problem is... is EA itself... they ruined so many games that would have otherwise been better off without them pressing a hot poker against the developers of said games. EA only thinks of one thing and that is making money and not good games sadly.
     
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  13. Surge

    Surge Phantasmal Quasar

    the real problem with EA is that they have such a cushy setup that they literally cannot make money, EA has assembled such a stable of AAA developers that even with the defects they refuse to let said devs iron out the games are still fantastically made, if a bit lacking content and rather buggy, then EA continues to wring similar titles out of the dev until they burn out, at which point they are either dissolved, their manpower scattered throughout the EA-sphere, or EA lets them continue making meh titles under AAA franchises that are guaranteed to turn a profit.
     
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  14. Requiemfang

    Requiemfang Ketchup Robot

    point in case... look at what EA did to the Tiberium Saga for C&C the fourth game was the worst 20 bucks I spent... its no wonder a lot of game developers are turning to crowdsourcing and crowdfunding, a lot of good games have popped up because of this, because the game developers don't care so much about making money, they actually care about making a good game people can enjoy.
     
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  15. Mr.BurntPyro

    Mr.BurntPyro Subatomic Cosmonaut

    Thanks for finding this! It will be very interesting to see how they function in combat as well without being too similar to the current guns(maybe on your way to becoming one of these "shaman" there would be as gun-tree style of progression?)
     
  16. J_Mourne

    J_Mourne Pangalactic Porcupine

    I'm expecting things like Terraria's magic system. Bouncing projectiles, cursor-guided magic missiles, temporary block placement, maybe some area-of-effects like the original Starcraft templars' psionic storm ability.
     
    Last edited: Apr 13, 2014
  17. awareqwx

    awareqwx Cosmic Narwhal

    I think that would break the current battle system completely due to the fact that if your missile had any knockback at all, you just instafire it if anything gets close, yadda yadda yadda, but maybe the rework would change that somewhat.

    Also, high templars still have Psi storm in SCII, you research it at the templar archives.
     
  18. Kn4ck3br0d37

    Kn4ck3br0d37 Big Damn Hero

    This is one thing I can never wrap my head around, the dubs..

    It's like they were standing there in the booth going "well that was a good take Sally but we need you to be just a little bit less convincing, ok?"

    And for me, games from Japan were a lot better before we had the technology to add cutscenes and voice over.

    I never watched much anime but I have seen Ghost in the shell at least. When it comes to sillyness I liked the one called FLCL. Actaully have the whole box set.

    I hear what you're saying. I pretty much had the same feeling and simmilar ideas back when I played. Now that I think about it what I envisioned would really have been some kind of mashup between Spore, Star Citizen and RTS in general. Would have been a monumental task to make of course and maybe we don't have the technology for something that massive and all-encompassing to exist yet.

    The two games that come to mind for me are:

    Mass Effect 3: Got a lot of flack and everyone blamed bioware even though EA basically gave them a 2 year deadline when they asked for 3.

    Battlefield 4: Anyone who played it will know. Horrible problems at launch. Still people blamed DICE for pushing it out when really, everyone should know who actually did the pushing.

    ----- PSIONICS -----

    I would actually like it if they imput something like this as long as it's clear that it's psychic abilities and not downright magic. A fine line to walk for certain, but I guess a good example would be biotics in ME. Manipulation of gravity mostly, not conjuring fire or making portals och standing around in Orgrimar making bread for everyone..
     
  19. nukes327

    nukes327 Void-Bound Voyager

    Thanks to the hard work of the nanites in your ship station, it is now possible to manufacture the large radiator fins seen on many Avali vessels~

    [​IMG]
     
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  20. Kawa

    Kawa Tiy's Beard

    [​IMG]
    What are you on about, Shard?
     
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