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RELEASED Automatic Doors 3.9

Makes all doors open and close automatically!

  1. lornlynx

    lornlynx Cosmic Narwhal

    yes, doors don't close automatically when a npc stands too near, otherwise it can create a loop when the npc tries to open or close the door and the player tries to automatically open/close it

    check again if you can reset the door properly when there is no npc near
  2. Azraile

    Azraile Ketchup Robot

    is it posable to put something in so if there open for so long with out closing they close on there own?[DOUBLEPOST=1410948341][/DOUBLEPOST]no never mind that would mess with security doors unless you could make that not work for a wired door
  3. lornlynx

    lornlynx Cosmic Narwhal

    It would be possible. I might rethink the mechanic but I won't be modding until the next stable branch will come out. And please check your sentences, your English is very broken :)
  4. Azraile

    Azraile Ketchup Robot

    nooooooo *ptrotects modded up game with his life* I need a non steam version >.>

    Steam wants to update everything right away, I don't want my game broken by changed coding! >.<

    I got that one guys ship mod that isn't the costomisable ship one but has his name in it. I've been working hard on a new ship I don't want to see it not work anymore.
  5. Wulf_Oman

    Wulf_Oman Existential Complex

    Any plans to update for Upbeat Giraffe? (With any new doors as well)

    You can turn off automatic updates, I'm bad at explaining this sorta thing; so just google it if you still haven't.
  6. lornlynx

    lornlynx Cosmic Narwhal

    yes, I already looked into into shortly and fixed some small differences but there seems to be more to it, I guess they changed some of the API functions

    Had no time the past days, but tomorrow I can focus on it again so an update should come out the next days :)
    greenRAM likes this.
  7. lornlynx

    lornlynx Cosmic Narwhal

    lornlynx updated Automatic Doors with a new update entry:

    upbeat giraffe release!

    Read the rest of this update entry...
  8. Inny

    Inny Cosmic Narwhal

    Great, many thanks!
    lornlynx likes this.
  9. capthavic

    capthavic Phantasmal Quasar

    Awesome, was hoping this would get an update! ^w^
  10. KazanaAoi

    KazanaAoi Phantasmal Quasar

    I love this mod, and I'm glad you updated it for the new version!

    However, When the mod is installed, the Lunar Base Blastdoor 's in the 'Erchius Mining Facility' mission can't be opened at all, by approaching them OR by activating them with E :X This completely breaks progression for new characters (And keeps you from playing a fairly fun mission)

    Hope you can fix that soon ^-^
  11. lornlynx

    lornlynx Cosmic Narwhal

    thank you for the report, I will fix that tomorrow!
  12. lornlynx

    lornlynx Cosmic Narwhal

  13. AlexQuinn13

    AlexQuinn13 Pangalactic Porcupine

    The game was updated to Spirited Giraffe. Will this work or no?
  14. Inny

    Inny Cosmic Narwhal

    Still working fine.
  15. AlexQuinn13

    AlexQuinn13 Pangalactic Porcupine

    Ok thanks just wanted to be sure. Nothing more frustrating then a mod crashing the game.
  16. deker12

    deker12 Scruffy Nerf-Herder

    Pleased Giraffe broke the door system. Not working.
  17. AlexQuinn13

    AlexQuinn13 Pangalactic Porcupine

    I'm sure they will get to work on it as soon as they can.
  18. AlexQuinn13

    AlexQuinn13 Pangalactic Porcupine

    This really needs to be updated.
  19. lornlynx

    lornlynx Cosmic Narwhal

    I'll work on it soon. Took a quick glance but there seemed to be more changes than I thought.
  20. Twotlet Sprekle

    Twotlet Sprekle Void-Bound Voyager

    Nobody else here seems to have this problem, but when I have this mod installed, I cant beam to the outpost... Maybe it has something to do with there being a lot of doors there? I dont know...

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