Automate 1.5 is now available! Changes in this release: Added support for the shipping bin and trash cans.
Hey can i disable the shipping bin support?? I kind like having a chest in the side of it and i lost a lot of my things when i updated the mod =/
@Guggufsa Oh no, sorry about that. If you didn't play after it saved, you can undo the last save to get your items back. Does the chest need to be touching the shipping bin? Maybe you could leave a tile space between them?
Hi I have problems, when mod installed a i have lags and then game freeze. Its mayebe conflict wiht fast animations?? When automate mod uninstalled then evereything is good. Code: [00:33:59 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:33:59 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 535 [00:34:00 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:01 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 535 [00:34:01 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.SGame.<GetInventoryChanges>d__67.MoveNext() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1433 w System.Linq.Buffer`1..ctor(IEnumerable`1 source) w System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 527 [00:34:02 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:02 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 565 [00:34:03 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:04 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Resize(Int32 newSize, Boolean forceNewHashCodes) w System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add) w System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer) w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 564 [00:34:04 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:05 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 565 [00:34:05 ERROR SMAPI] An error occured in the base update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.System.Collections.Generic.IEnumerable<System.Collections.Generic.KeyValuePair<TKey,TValue>>.GetEnumerator() w System.Linq.Enumerable.ElementAt[TSource](IEnumerable`1 source, Int32 index) w StardewValley.AnimalHouse.updateWhenNotCurrentLocation(Building parentBuilding, GameTime time) w StardewValley.Buildings.Coop.updateWhenFarmNotCurrentLocation(GameTime time) w StardewValley.Locations.BuildableGameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean skipWasUpdatedFlush) w StardewValley.Farm.updateEvenIfFarmerIsntHere(GameTime time, Boolean skipWasUpdatedFlush) w StardewValley.Game1.UpdateLocations(GameTime time) w StardewValley.Game1.Update(GameTime gameTime) w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 593 [00:34:06 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.Contains(String key, String regionName) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 261 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:07 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 535 [00:34:07 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.Exception: Couldn't get the value of the private StardewValley.TerrainFeatures.Tree::falling field ---> System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.RuntimeFieldHandle.GetValue(RtFieldInfo field, Object instance, RuntimeType fieldType, RuntimeType declaringType, Boolean& domainInitialized) w System.Reflection.RtFieldInfo.UnsafeGetValue(Object obj) w System.Reflection.RtFieldInfo.InternalGetValue(Object obj, StackCrawlMark& stackMark) w System.Reflection.RtFieldInfo.GetValue(Object obj) w StardewModdingAPI.Framework.Reflection.PrivateField`1.GetValue() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\PrivateField.cs:wiersz 63 --- Koniec śladu stosu wyjątków wewnętrznych --- w StardewModdingAPI.Framework.Reflection.PrivateField`1.GetValue() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\PrivateField.cs:wiersz 71 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 93 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:08 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:08 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 535 [00:34:09 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:10 ERROR Automate] Something went wrong processing machines: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewValley.Object.getOne() w Pathoschild.Stardew.Automate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\TrackedItem.cs:wiersz 46 w Pathoschild.Stardew.Automate.Pipes.ChestPipe.GetTrackedItem(Item item) w D:\source\_Stardew\Mods.Pathoschild\Automate\Pipes\ChestPipe.cs:wiersz 123 w Pathoschild.Stardew.Automate.Pipes.ChestPipe.<GetEnumerator>d__4.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\Automate\Pipes\ChestPipe.cs:wiersz 85 w Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 43 w System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() w System.Linq.Buffer`1..ctor(IEnumerable`1 source) w System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) w Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 60 w Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 93 w Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 108 w Pathoschild.Stardew.Automate.Machines.Objects.CharcoalKilnMachine.Pull(IPipe[] pipes) w D:\source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\CharcoalKilnMachine.cs:wiersz 23 w Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) w D:\source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:wiersz 140 w Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:wiersz 106 [00:34:10 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.SGame.GetInventoryChanges(IEnumerable`1 current, IDictionary`2 previous) w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 527 [00:34:11 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:11 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 535 [00:34:12 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:13 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 535 [00:34:13 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 176 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:14 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 565 [00:34:14 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:15 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 535 [00:34:15 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 535 [00:34:16 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 185 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:17 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 565 [00:34:17 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.Exception: Couldn't get the value of the private StardewValley.TerrainFeatures.Tree::falling field ---> System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.RuntimeFieldHandle.GetValue(RtFieldInfo field, Object instance, RuntimeType fieldType, RuntimeType declaringType, Boolean& domainInitialized) w System.Reflection.RtFieldInfo.UnsafeGetValue(Object obj) w System.Reflection.RtFieldInfo.InternalGetValue(Object obj, StackCrawlMark& stackMark) w System.Reflection.RtFieldInfo.GetValue(Object obj) w StardewModdingAPI.Framework.Reflection.PrivateField`1.GetValue() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\PrivateField.cs:wiersz 63 --- Koniec śladu stosu wyjątków wewnętrznych --- w StardewModdingAPI.Framework.Reflection.PrivateField`1.GetValue() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\PrivateField.cs:wiersz 71 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 93 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:18 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:18 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 535 [00:34:19 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:19 ERROR SMAPI] An error occured in the overridden update loop: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Collections.Generic.Dictionary`2.Enumerator.System.Collections.IEnumerator.get_Current() w StardewModdingAPI.Framework.SGame.GetHash(IEnumerable enumerable) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 1448 w StardewModdingAPI.Framework.SGame.Update(GameTime gameTime) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\SGame.cs:wiersz 535 [00:34:21 ERROR Automate] Something went wrong processing machines: System.InvalidOperationException: An unexpected error has occurred. w Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation) w Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream) w CustomFarming.simpleMachine.Bitmap2Texture(Bitmap bmp) w C:\Users\David\Documents\GitHub\Stardew-Valley-Mods\CustomFarming\simpleMachine.cs:wiersz 494 w CustomFarming.simpleMachine.build(String modFolder, String filename) w C:\Users\David\Documents\GitHub\Stardew-Valley-Mods\CustomFarming\simpleMachine.cs:wiersz 269 w CustomFarming.simpleMachine..ctor(String modFolder, String filename) w C:\Users\David\Documents\GitHub\Stardew-Valley-Mods\CustomFarming\simpleMachine.cs:wiersz 460 w CustomFarming.simpleMachine.getOne() w C:\Users\David\Documents\GitHub\Stardew-Valley-Mods\CustomFarming\simpleMachine.cs:wiersz 1040 w Pathoschild.Stardew.Automate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\TrackedItem.cs:wiersz 46 w Pathoschild.Stardew.Automate.Pipes.ChestPipe.GetTrackedItem(Item item) w D:\source\_Stardew\Mods.Pathoschild\Automate\Pipes\ChestPipe.cs:wiersz 123 w Pathoschild.Stardew.Automate.Pipes.ChestPipe.<GetEnumerator>d__4.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\Automate\Pipes\ChestPipe.cs:wiersz 85 w Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 43 w System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() w System.Linq.Buffer`1..ctor(IEnumerable`1 source) w System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) w Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 60 w Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 93 w Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 108 w Pathoschild.Stardew.Automate.Machines.Objects.CheesePressMachine.Pull(IPipe[] pipes) w D:\source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\CheesePressMachine.cs:wiersz 24 w Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) w D:\source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:wiersz 140 w Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:wiersz 106 [00:34:22 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:23 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.Contains(String key, String regionName) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 261 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:23 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:24 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:24 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:25 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:25 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:26 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:26 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 176 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:27 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.Exception: Couldn't get the value of the private StardewValley.TerrainFeatures.Tree::falling field ---> System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.RuntimeFieldHandle.GetValue(RtFieldInfo field, Object instance, RuntimeType fieldType, RuntimeType declaringType, Boolean& domainInitialized) w System.Reflection.RtFieldInfo.UnsafeGetValue(Object obj) w System.Reflection.RtFieldInfo.InternalGetValue(Object obj, StackCrawlMark& stackMark) w System.Reflection.RtFieldInfo.GetValue(Object obj) w StardewModdingAPI.Framework.Reflection.PrivateField`1.GetValue() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\PrivateField.cs:wiersz 63 --- Koniec śladu stosu wyjątków wewnętrznych --- w StardewModdingAPI.Framework.Reflection.PrivateField`1.GetValue() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\PrivateField.cs:wiersz 71 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 93 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:28 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:28 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:29 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 185 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:29 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:30 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:31 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:31 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:32 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:32 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:33 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:34 ERROR Automate] Something went wrong processing machines: System.InvalidOperationException: An unexpected error has occurred. w Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Stream stream, Int32 width, Int32 height, XnaImageOperation operation) w Microsoft.Xna.Framework.Graphics.Texture2D.FromStream(GraphicsDevice graphicsDevice, Stream stream) w CustomFarming.simpleMachine.Bitmap2Texture(Bitmap bmp) w C:\Users\David\Documents\GitHub\Stardew-Valley-Mods\CustomFarming\simpleMachine.cs:wiersz 494 w CustomFarming.simpleMachine.build(String modFolder, String filename) w C:\Users\David\Documents\GitHub\Stardew-Valley-Mods\CustomFarming\simpleMachine.cs:wiersz 269 w CustomFarming.simpleMachine..ctor(String modFolder, String filename) w C:\Users\David\Documents\GitHub\Stardew-Valley-Mods\CustomFarming\simpleMachine.cs:wiersz 460 w CustomFarming.simpleMachine.getOne() w C:\Users\David\Documents\GitHub\Stardew-Valley-Mods\CustomFarming\simpleMachine.cs:wiersz 1040 w Pathoschild.Stardew.Automate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\TrackedItem.cs:wiersz 46 w Pathoschild.Stardew.Automate.Pipes.ChestPipe.GetTrackedItem(Item item) w D:\source\_Stardew\Mods.Pathoschild\Automate\Pipes\ChestPipe.cs:wiersz 123 w Pathoschild.Stardew.Automate.Pipes.ChestPipe.<GetEnumerator>d__4.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\Automate\Pipes\ChestPipe.cs:wiersz 85 w Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 43 w System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() w System.Linq.Buffer`1..ctor(IEnumerable`1 source) w System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) w Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 60 w Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 93 w Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 108 w Pathoschild.Stardew.Automate.Machines.Objects.CheesePressMachine.Pull(IPipe[] pipes) w D:\source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\CheesePressMachine.cs:wiersz 36 w Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) w D:\source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:wiersz 140 w Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:wiersz 106 [00:34:37 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.get_Item(String key) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 263 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:38 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:38 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:39 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:40 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:40 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:41 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 0 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:41 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.get_Item(String key) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 263 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:42 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.Contains(String key, String regionName) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 261 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:42 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 0 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:43 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.Contains(String key, String regionName) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 261 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:44 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.Exception: Couldn't get the value of the private StardewValley.TerrainFeatures.Tree::falling field ---> System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.RuntimeFieldHandle.GetValue(RtFieldInfo field, Object instance, RuntimeType fieldType, RuntimeType declaringType, Boolean& domainInitialized) w System.Reflection.RtFieldInfo.UnsafeGetValue(Object obj) w System.Reflection.RtFieldInfo.InternalGetValue(Object obj, StackCrawlMark& stackMark) w System.Reflection.RtFieldInfo.GetValue(Object obj) w StardewModdingAPI.Framework.Reflection.PrivateField`1.GetValue() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\PrivateField.cs:wiersz 63 --- Koniec śladu stosu wyjątków wewnętrznych --- w StardewModdingAPI.Framework.Reflection.PrivateField`1.GetValue() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\PrivateField.cs:wiersz 71 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 93 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:44 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:45 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:45 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:46 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:47 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:47 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:48 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 176 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:48 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:49 ERROR Automate] Something went wrong processing machines: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Linq.Enumerable.TakeWhileIterator[TSource](IEnumerable`1 source, Func`2 predicate) w System.Linq.Enumerable.TakeWhile[TSource](IEnumerable`1 source, Func`2 predicate) w Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 60 w Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 93 w Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 108 w Pathoschild.Stardew.Automate.Machines.Objects.KegMachine.Pull(IPipe[] pipes) w D:\source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\KegMachine.cs:wiersz 23 w Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) w D:\source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:wiersz 140 w Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:wiersz 106 [00:34:49 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:50 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:51 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:51 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:52 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.Contains(String key, String regionName) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 261 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:52 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.Contains(String key, String regionName) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 261 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:53 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.Contains(String key, String regionName) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 261 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:54 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:54 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:55 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 185 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:55 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 0 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:56 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:57 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:57 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.get_Item(String key) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 263 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:58 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:58 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:34:59 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:00 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.Contains(String key, String regionName) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 261 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:00 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 185 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:01 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.Exception: Couldn't get the value of the private StardewValley.TerrainFeatures.Tree::falling field ---> System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.RuntimeFieldHandle.GetValue(RtFieldInfo field, Object instance, RuntimeType fieldType, RuntimeType declaringType, Boolean& domainInitialized) w System.Reflection.RtFieldInfo.UnsafeGetValue(Object obj) w System.Reflection.RtFieldInfo.InternalGetValue(Object obj, StackCrawlMark& stackMark) w System.Reflection.RtFieldInfo.GetValue(Object obj) w StardewModdingAPI.Framework.Reflection.PrivateField`1.GetValue() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\PrivateField.cs:wiersz 63 --- Koniec śladu stosu wyjątków wewnętrznych --- w StardewModdingAPI.Framework.Reflection.PrivateField`1.GetValue() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\PrivateField.cs:wiersz 71 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 93 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:02 ERROR Automate] Something went wrong processing machines: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w Newtonsoft.Json.Linq.JPropertyKeyedCollection.EnsureDictionary() w Newtonsoft.Json.Linq.JPropertyKeyedCollection.InsertItem(Int32 index, JToken item) w System.Collections.ObjectModel.Collection`1.Insert(Int32 index, T item) w Newtonsoft.Json.Linq.JContainer.InsertItem(Int32 index, JToken item, Boolean skipParentCheck) w Newtonsoft.Json.Linq.JObject.InsertItem(Int32 index, JToken item, Boolean skipParentCheck) w Newtonsoft.Json.Linq.JContainer.AddInternal(Int32 index, Object content, Boolean skipParentCheck) w Newtonsoft.Json.Linq.JContainer.Add(Object content) w Newtonsoft.Json.Linq.JContainer.ReadContentFrom(JsonReader r, JsonLoadSettings settings) w Newtonsoft.Json.Linq.JContainer.ReadTokenFrom(JsonReader reader, JsonLoadSettings options) w Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings) w Newtonsoft.Json.Linq.JObject.Parse(String json, JsonLoadSettings settings) w Newtonsoft.Json.Linq.JObject.Parse(String json) w CustomFarming.simpleMachine.build(String modFolder, String filename) w C:\Users\David\Documents\GitHub\Stardew-Valley-Mods\CustomFarming\simpleMachine.cs:wiersz 217 w CustomFarming.simpleMachine..ctor(String modFolder, String filename) w C:\Users\David\Documents\GitHub\Stardew-Valley-Mods\CustomFarming\simpleMachine.cs:wiersz 460 w CustomFarming.simpleMachine.getOne() w C:\Users\David\Documents\GitHub\Stardew-Valley-Mods\CustomFarming\simpleMachine.cs:wiersz 1040 w Pathoschild.Stardew.Automate.Framework.TrackedItem..ctor(Item item, Action`1 onReduced, Action`1 onEmpty) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\TrackedItem.cs:wiersz 46 w Pathoschild.Stardew.Automate.Pipes.ChestPipe.GetTrackedItem(Item item) w D:\source\_Stardew\Mods.Pathoschild\Automate\Pipes\ChestPipe.cs:wiersz 123 w Pathoschild.Stardew.Automate.Pipes.ChestPipe.<GetEnumerator>d__4.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\Automate\Pipes\ChestPipe.cs:wiersz 85 w Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 43 w System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() w System.Linq.Buffer`1..ctor(IEnumerable`1 source) w System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) w Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 60 w Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 93 w Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) w D:\source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:wiersz 108 w Pathoschild.Stardew.Automate.Machines.Objects.CheesePressMachine.Pull(IPipe[] pipes) w D:\source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\CheesePressMachine.cs:wiersz 28 w Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) w D:\source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:wiersz 140 w Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:wiersz 106 [00:35:03 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:03 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 176 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:04 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:04 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:05 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:05 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:06 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:07 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:07 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.Exception: Couldn't get the value of the private StardewValley.TerrainFeatures.Tree::falling field ---> System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.RuntimeFieldHandle.GetValue(RtFieldInfo field, Object instance, RuntimeType fieldType, RuntimeType declaringType, Boolean& domainInitialized) w System.Reflection.RtFieldInfo.UnsafeGetValue(Object obj) w System.Reflection.RtFieldInfo.InternalGetValue(Object obj, StackCrawlMark& stackMark) w System.Reflection.RtFieldInfo.GetValue(Object obj) w StardewModdingAPI.Framework.Reflection.PrivateField`1.GetValue() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\PrivateField.cs:wiersz 63 --- Koniec śladu stosu wyjątków wewnętrznych --- w StardewModdingAPI.Framework.Reflection.PrivateField`1.GetValue() w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\PrivateField.cs:wiersz 71 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 93 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:08 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.get_Item(String key) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 263 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:09 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:09 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Text.StringBuilder.ToString() w System.String.FormatHelper(IFormatProvider provider, String format, ParamsArray args) w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:10 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40 [00:35:10 ERROR SMAPI] A mod failed handling the GameEvents.UpdateTick event: System.OutOfMemoryException: Zgłoszono wyjątek typu 'System.OutOfMemoryException'. w System.Runtime.Caching.MemoryCache.GetEntry(String key) w System.Runtime.Caching.MemoryCache.GetInternal(String key, String regionName) w System.Runtime.Caching.MemoryCache.Contains(String key, String regionName) w StardewModdingAPI.Framework.Reflection.Reflector.GetCached[TMemberInfo](String key, Func`1 fetch) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 261 w StardewModdingAPI.Framework.Reflection.Reflector.GetFieldFromHierarchy[TValue](Type type, Object obj, String name, BindingFlags bindingFlags) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 177 w StardewModdingAPI.Framework.Reflection.Reflector.GetPrivateField[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\Reflection\Reflector.cs:wiersz 41 w StardewModdingAPI.Framework.ModHelpers.ReflectionHelper.GetPrivateValue[TValue](Object obj, String name, Boolean required) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\ModHelpers\ReflectionHelper.cs:wiersz 92 w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.<GetFallingTrees>d__6.MoveNext() w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 91 w System.Linq.Enumerable.Any[TSource](IEnumerable`1 source) w Pathoschild.Stardew.FastAnimations.Handlers.TreeFallingHandler.IsEnabled(Int32 playerAnimationID) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\Handlers\TreeFallingHandler.cs:wiersz 66 w Pathoschild.Stardew.FastAnimations.FastAnimationsMod.ReceiveUpdateTick(Object sender, EventArgs e) w D:\source\_Stardew\Mods.Pathoschild\FastAnimations\FastAnimationsMod.cs:wiersz 85 w StardewModdingAPI.Framework.InternalExtensions.SafelyRaisePlainEvent(IMonitor monitor, String name, IEnumerable`1 handlers, Object sender, EventArgs args) w D:\source\_Stardew\SMAPI\src\StardewModdingAPI\Framework\InternalExtensions.cs:wiersz 40
Hi I was wondering if maybe you could make it so that if there are multiple Machines of the same type on adjacent pieces in a line, or just generally connected to each other on adjacent pieces, that when you put down one chest on a tile connected to any of those machines, all machines can source from and feed into the same chest for example: M = Machine; C = Chest; 2 = other type of machine MMMMMMC222222 MMM 222 MMM 222 MMMC222 or just MMMMMC maybe this is already in scope of your original plans to include pipe systems to this mod, but if it's easier to implement, I would love to see it considered by you (as a option maybe). I hope you consider my suggestion, anyway I'm happily waiting for new updates, and thank you for your awesome mod
Quick question. In what sequence does the automation take items from chests? eg: If I have a chest with Hops, Wheat, Melons and Cranberries in it connected to a Keg, what sequence will it go in?
@chad115 No. There are plans to add a similar function, but there is no set release date for it. If you want a mod that does that already, then you're looking for FarmAutomation.ItemCollector.
Have to say, I love the mod. As someone who want to process all his fruits/veggies this saves me more time then I care to think about. When I first started using this mod I did not have any problems, then after a few days (irl) I started getting the error below. Mods installed Smapi Automate CategorizeChests FastAnimations HarvesWithScytheSmapi NoFenceDecay SimpleCropLabel SprinklerRange TrainerMod TreeTransplant CaskAnywhere [19:45:50 INFO SMAPI] SMAPI 1.15.1 with Stardew Valley 1.2.33 on Microsoft Windows 8.1 [19:45:50 DEBUG SMAPI] Mods go here: F:\SteamLibrary\steamapps\common\Stardew Valley\Mods [19:45:50 DEBUG SMAPI] Preparing SMAPI... [19:45:50 TRACE SMAPI] Overriding content manager... [19:45:50 DEBUG SMAPI] Starting game... [19:45:56 TRACE SMAPI] Detecting common issues... [19:45:56 DEBUG SMAPI] Loading mod metadata... [19:45:56 DEBUG SMAPI] Loading mods... [19:45:56 TRACE SMAPI] Loading Automate from Automate\Automate.dll... [19:45:56 TRACE SMAPI] Loading Categorize Chests from CategorizeChests\CategorizeChests.dll... [19:45:56 TRACE SMAPI] Loading Fast Animations from FastAnimations\FastAnimations.dll... [19:45:56 TRACE SMAPI] Loading HarvestWithScytheSMAPI from HarvestWithScytheSMAPI\HarvestWithScytheSMAPI.dll... [19:45:56 TRACE SMAPI] Rewrote HarvestWithScytheSMAPI.dll to fix StardewValley.Game1.player field... [19:45:56 TRACE SMAPI] Loading No Fence Decay from NoFenceDecay\NoFenceDecay.dll... [19:45:56 TRACE SMAPI] Loading Simple Crop Label from SimpleCropLabel\SimpleCropLabel.dll... [19:45:56 TRACE SMAPI] Loading Sprinkler Range from SprinklerRange\SprinklerRange.dll... [19:45:56 TRACE SMAPI] Loading Trainer Mod from TrainerMod\TrainerMod.dll... [19:45:56 TRACE SMAPI] Loading TreeTransplant from TreeTransplant\TreeTransplant.dll... [19:45:56 TRACE SMAPI] Rewriting TreeTransplant.dll for OS... [19:45:56 TRACE SMAPI] Rewrote TreeTransplant.dll to fix SpriteBatch methods... [19:45:56 INFO SMAPI] Loaded 9 mods: [19:45:56 INFO SMAPI] Automate 1.5 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [19:45:56 INFO SMAPI] Categorize Chests 1.3 by Don Collins | Assign chests to specific item types. [19:45:56 INFO SMAPI] Fast Animations 1.3 by Pathoschild | Speeds up many animations in the game (configurable via config.json). [19:45:56 INFO SMAPI] HarvestWithScytheSMAPI 0.0 [19:45:56 INFO SMAPI] No Fence Decay 1.0 by Cat | Makes all fences and gates last forever. [19:45:56 INFO SMAPI] Simple Crop Label 5.1 by TheMusketeer | Identify crops and trees on farm [19:45:56 INFO SMAPI] Sprinkler Range 1.0 by Cat | Press f2 to view the range of sprinklers and scarecrows. [19:45:56 INFO SMAPI] Trainer Mod 1.15.1 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [19:45:56 INFO SMAPI] TreeTransplant 1.0.1 by James Stine | Allows you to transplant trees in game. [19:45:56 INFO Simple Crop Label] config file value "mouse_hover" is False [19:45:56 TRACE SMAPI] Resetting asset cache... [19:45:57 WARN SMAPI] HarvestWithScytheSMAPI is missing some manifest fields (Version) which will be required in an upcoming SMAPI version. [19:45:57 WARN SMAPI] Some mods may stop working in SMAPI 2.0 (but they'll work fine for now). Try updating mods with 'deprecated code' warnings; if that doesn't remove the warnings, let the mod authors know about this message or see http://stardewvalleywiki.com/Modding:SMAPI_2.0 for details. [19:45:57 WARN SMAPI] HarvestWithScytheSMAPI uses deprecated code (Mod.Entry(object[]) instead of Mod.Entry(IModHelper)). [19:45:57 DEBUG SMAPI] Starting console... [19:45:57 TRACE SMAPI] Context: locale set to en. [19:45:57 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [19:46:55 TRACE Console.Out] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [19:46:55 TRACE Console.Out] getLoadEnumerator('Mike_139863574') [19:47:00 TRACE Console.Out] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [19:47:01 TRACE SMAPI] Context: loaded saved game 'Mike_139863574', starting fall 16 Y2. [19:47:01 TRACE Automate] Checking for update... none found. [19:47:01 TRACE Fast Animations] Checking for update... none found. [19:47:01 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:02 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:03 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:04 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:05 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:06 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:07 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:08 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:09 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:10 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:11 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:12 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:13 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:14 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:15 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:16 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:17 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:18 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:19 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:20 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:21 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:22 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:23 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:24 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:25 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:26 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:27 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:28 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:29 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:470 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:471 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:473 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:474 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:475 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:476 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:477 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:478 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:479 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:40 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:41 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:42 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:43 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:44 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:45 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:46 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:47 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:48 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:49 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:50 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:47:51 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:05 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:06 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:07 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:08 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:09 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:10 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:11 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:12 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:13 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:14 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:15 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:16 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:17 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:18 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:19 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:20 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:21 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:22 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:23 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:24 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:25 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:26 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:27 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:28 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:29 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:480 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:481 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:482 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:483 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:484 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:485 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:486 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:487 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:488 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:489 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:40 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:41 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:42 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:43 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:52 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:53 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:54 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:55 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:48:56 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:00 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:01 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:02 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:03 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:04 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:05 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:06 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:07 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:08 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:09 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:10 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:11 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:12 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:13 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:14 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:15 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:16 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:17 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:18 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:19 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:20 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:21 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:22 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:23 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:24 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:25 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:26 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:27 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:28 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:29 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:490 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:491 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:492 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:493 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:494 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:495 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:496 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:497 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:498 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:499 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:40 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:41 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:42 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:43 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:44 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:45 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:46 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:47 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:48 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:49 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:50 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:51 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:52 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:53 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:54 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:55 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:56 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:57 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:58 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:49:59 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:00 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:01 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:02 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:03 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:04 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:05 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:06 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:07 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:08 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:09 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:10 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:11 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:12 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:13 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:14 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:15 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:16 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:17 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:18 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:19 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:20 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:21 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:22 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:23 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:24 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:25 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:26 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:27 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:28 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:29 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:500 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:501 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:502 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:503 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:504 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:505 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:506 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:507 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:508 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:509 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:40 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:41 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:42 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:43 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:44 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:45 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:46 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:47 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:48 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:49 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:50 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:51 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:52 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:53 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:54 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:55 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:56 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:57 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:58 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:50:59 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:00 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:01 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:02 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:03 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:04 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:05 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:06 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:07 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:08 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:09 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:10 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:11 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:12 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:13 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:14 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:15 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:16 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:17 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:18 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:19 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:20 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:21 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:22 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:23 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:24 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:25 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:26 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:27 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:28 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:51:29 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:510 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:511 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:512 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:513 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106 [19:514 ERROR Automate] Something went wrong processing machines: System.NullReferenceException: Object reference not set to an instance of an object. at Pathoschild.Stardew.Automate.Framework.Extensions.<>c__DisplayClass5_0.<TryConsume>b__0(ITrackedStack item) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Framework.Extensions.<GetItems>d__1.MoveNext() in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 45 at System.Linq.Enumerable.<TakeWhileIterator>d__26`1.MoveNext() at System.Linq.Buffer`1..ctor(IEnumerable`1 source) at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source) at Pathoschild.Stardew.Automate.Framework.Extensions.TryGetIngredient(IPipe[] pipes, Func`2 predicate, Int32 count, Requirement& requirement) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 60 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Func`2 predicate, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 93 at Pathoschild.Stardew.Automate.Framework.Extensions.TryConsume(IPipe[] pipes, Int32 itemID, Int32 count) in \source\_Stardew\Mods.Pathoschild\Automate\Framework\Extensions.cs:line 108 at Pathoschild.Stardew.Automate.Machines.Objects.MayonnaiseMachine.Pull(IPipe[] pipes) in \source\_Stardew\Mods.Pathoschild\Automate\Machines\Objects\MayonnaiseMachine.cs:line 23 at Pathoschild.Stardew.Automate.AutomateMod.ProcessMachines(MachineMetadata[] machines) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 140 at Pathoschild.Stardew.Automate.AutomateMod.GameEvents_OneSecondTick(Object sender, EventArgs e) in \source\_Stardew\Mods.Pathoschild\Automate\AutomateMod.cs:line 106
I think I had the same problem as @Myrhrai - mine first came up after I tried to grab something out of a chest attached to a machine when my inventory was full.
Nope. Gonna see if uninstalling and reinstalling works. [edit] nope, Automate is still spitting errors after I reinstalled the mod. Let me see if loading my other save does anything... [edit x2] Seems to just be linked to that particular save, because I don't get errors on my other one. Hopefully going back a game day in my affected save will fix it. [edit] seems like going back a game day fixed it, but probably only because the error started in the middle of my previous game day.
It would be fun, if maybe chests could connect to each other for now? I mean, it could make a chain and expand the possibilities at least. With a set up that they could ''trade'' or more like share what they have. xxxx xccx x x
Oops, I stopped getting notifications for this thread. Does this happen every time you install it? If so, please send me your save folder, SMAPI log file (after you try it again), and a zip of your game's Mods folder. I'm planning to support that with transport pipes in a future version. I'm worried that having both machine chaining and pipes might be confusing, but I'm certainly open to reconsidering if it's a popular request. I'm focusing on the SMAPI 2.0 rollout for the next few months, so it might a while until I can look into this. Automate checks one machine at a time, and each machine has a set number of 'recipes' it checks. Automate will take the items for the first recipe that can be fulfilled. For example, kegs will take items in this order: honey, coffee bean, wheat, hops, any fruit, any vegetable. That order might change in future versions. Automate doesn't use paths; you're probably thinking of FarmAutomation.ItemCollector, which lets you connect chests to machines using paths. Does this continue happening after you save and load, or only after you do a specific thing? If it's the former, do either of you have an affected save you could send me?
Automate 1.5.1 is now available! Release notes: Fixed shipping bin linking with chests that don't touch it on the right.
@Myrhrai Here's how to find and back up your save. You can attach the backup zip to your reply here to send it. Feel free to send it to me in a private message if you don't want your save to be publicly available.