Got an error with Automate when I clicked U to show the overlay (a big line of Pine Trees with Tappers at FarmExpansion mod, dropped the chest, hit U to make sure it was all green, got the error). It had worked earlier at the Beach checking new Crab pots as well as in the Shed checking newCrystalariums. https://log.smapi.io/qWUyfBJV
@Lucky Zippo Can you come ask in #modding on the Stardew Valley Discord? That way I can give you a custom build of the mod to see if it's fixed.
Automate 1.11.1 is now available! Release notes: Improved Automate API to simplify custom machines. Fixed error when the game has invalid fish data. Fixed tree tapper automation issue in Automate 1.11. Fixed gates not working as connectors.
Hello! First off, I'd like to thank @Pathoschild for this amazing mod. My question is on how to set up other mods with Automate. I'm reading this but I don't know which folders/mods I'm supposed to add these files to. Can anyone tell me how I should set up the csproj in Visual, or give an example file structure? Apologies if this is a stupid question. My coding experience is limited pretty extensively to PHP (god help me) and editing the code of files in already formed file structures.
@Pathoschild I'm looking to add automation with Industrialisation. All my Google-fu didn't bring up anything on either where the files should go or the mod already being integrated with Automate, unfortunately.
@Burasta No need! Industrialisation is a content pack for Custom Farming Redux, which already integrates with Automate. From the Custom Farming Redux page, click the 'Files' tab and install the 'CFAutomate' mod too.
@Pathoschild Oh wow, I'm a ditz. Thanks so much! =D I've found the file and will get it. Thanks again for all your absolutely game.changing mods!
Automate 1.12 is now available! Release notes: Significantly improved performance for large machine groups. Added support for disabling input/output for a chest (thanks to kice!). Machines can now output and input in the same automation cycle. Fixed compatibility with Auto-Grabber Mod and Better Junimos. If they're installed, seeds in auto-grabbers (Auto-Grabber Mod) or Junimo huts (Better Junimos) will be ignored. Fixed "don't use this chest for automation" option not taking effect immediately. If you use CFAutomate for Custom Farming Redux, you must install this unofficial update for it. (edit: CFAutomate updated officially now!)
Automate 1.13 is now available! Release notes: Added compatibility with Auto-Grabber Mod and Better Junimos. If installed, seeds/fertiliser in their machines will be ignored (configurable). Simplified configuring connectors. Fixed config parsing errors for some players. Fixed items with different item qualities being combined into one input stack. Breaking change: if you added connectors to config.json, they'll be removed next time you launch the game. See the readme for the new format, or download the example config.json under optional downloads.
Automate 1.13.1 is now available! Release notes: Fixed stepping stone path not being usable as a connector.
@Ahza Can you upload your SMAPI log (see instructions on that page) and post a link here? Are you using the example config.json in the optional downloads?
Started building a barn next to my automated machines. Not sure if that's actually the cause of the errors, but that's the only thing I can think of that changed. The error messages seemed to stop when I broke the connection to the under-construction barn. Note, did not start the day that I placed the barn frame, but the next morning, when Robin started working on it. Edit: Backing up my save on the day the problems started, so I can provide the file if needed. Edit2: Okay, the save file is tiny, there's really no reason not to add it.
Found the cause, it's a singular gold-quality coffee bean next to the kegs. Looks like maybe an interaction with Quality Products' compatibility patch. I'll send the error log their way too. Edit: looks like that patch on Sunday already fixed the issue. Alright, then, thank you!
Automate 1.13.2 is now available! Release notes: Reduced performance impact when a location's objects or terrain features change. Improved error if data.json file is missing or invalid. Fixed machines not updated when an automatable building is added or removed. Fixed negative 'times crafted' value shown for some uncraftable items.
Hey @Pathoschild! I absolutely LOVE your mod! But I got a small problem.. So this happened yesterday, and all my stuff is updated so yeah, I have my bee hives next to my shipping bin but they wont go in?? Please Help! Thanksies! -xEverlee!~~~ (Edit i made an account just for this lol)
@xEverlee Glad you like it! Make sure you have a chest connected to the bee hives & shipping bin to enable automation; the bee hives will push their items into the chest, then the shipping bin will collect the chest items.