Did nobody else think of ratchet and clank 1 the hydrodisplacer? It sucks up water/liquids and can place it.
Now that your on liquids, would be a good time to bring up my idea. for making bases on planets without oxygen, with oxygen on the inside, maybe the oxygen can act as the liquid physics, just invisible, that way, if a door opens, it would flood out into space, and then when all doors are closed, it will fill up, seems like a easy way to do, unless you guys are willing to make Gas physics, (the oxygen would flow from a generator type object and spread out from that point, rising to the celling of every room until there is no more room to expand. thanks for reading
Wow this topic grew a lot since I last posted. How did that happened? As for comments regarding using the Matter Manipulator to place liquid, I too would prefer the liquid tool itself to be able to spray out liquid (makeshift lava gun a go-go!), but I think people are overlooking something here. Just about everything placeable in the game is done using the MM. So I see how it’ll be silly to place blocks with a pickaxe and how everything you do place is solid matter. Perhaps the liquid is stored as a separate item to be used in crafting instead of trying to check the contents of the liquid tool, which likely wouldn’t be possible with the current recipe system. Now about those water filled Hylotl ships…
That is pretty cool. How about when the gun is sucking the character animation appears to be pumping the handle, and when placing liquid the gun has a discharge liquid animation. Still think it would be cool if a creature could be knocked back by a mini tidal wave.
Hmm... I think there's definitely the potential for some gameplay there. Eventually, our ships will also be able to take hull damage presumably (with space combat at least) so we'll need some kind of a system to handle situations like that. Liquid physics would probably not work well for gases though. I just think it would be too taxing on the CPU to constantly track individual parts, especially ones moving that quickly. I think an air pressure system (a bit like FTL's) would work better for this game. For that we'd need a way to generate air, a system to pipe it to each room we want to fill, a system to determine if a room is sealed (i.e. no holes or leaks, much like Terraria's housing system but a bit more stringent on requirements) and a measurement tool or system (preferably wall-mounted) to check the pressure for each room since we can't see a vacuum. ... What? Are you implying that they literally copied the code from that mod and didn't tell us?... Because otherwise, the general concept of an item that transports water didn't even come from this game, much less its modding section >_> You should know they've credited a lot of people for their additions to the game already, by the way... The Skyrails were one of them, as were the Novakids, the Poptops, Mindwurms and probably other stuff too. I should think if they had borrowed a modder's implementation instead of making their own, they would have said so.
Wow, you did what several mods did yet 6 months and more ago. (Starfoundry as far I remember I know notmore real because I play this game notmore due totaly NO progress. I did all the actual game allowed yet 5 times, that is fine but like said you beat slowly the Updatefrequency of Kerbal Space Programm (To a game I love and own, but....)) Noone is angry that you use Mod content, that is cool But than please sell it not as super new Feature or Idea, even when the modders do this as hobby, they should get a little honor when their stuff is used.
Cool thing, I wouldn't make it easy to suck up large quantities of stuff in short time. This could make anything as huge water (or anything else) obstacles too easy to pass. Being able to get tho a mountain is easy enough :-V. What I'm talking about, is that limited mobility for players is a good thing, because world get "larger" - it takes some effort to actually move around, rather than brute-forcing it with one tool. Also, jump height. :-V
It looks nice, besides it's precise. It's just that I know when in games like Terraria the liquid becomes less or more after transfering it trough things like pipes etc. So this might be a huge plus for Starbound
This update that talks about " Oil " and liquid stuff is perfect with the suggestion I've made righ here : http://community.playstarbound.com/...bound-ita-community-suggestions-thread.43196/ You can find Oil & dedicated stuff in that post under 7th February 2014 Suggestions ( we also suggested Oil Biomes to be introduced in the Variety is The Spice of The Universe mod )
Don't try to reason with the troll folks, lets just ignore them until they go away Seriously though, how super-useful is this liquid gun/storing liquids in inventory going to be? I'm pleased.
I’m really starting to have a really big issue with people claiming that developers have “taken” mod content or used their stuff. Just because they made their own content that is similar to a mod’s doesn’t mean they have to credit the mod author(s). Now I’m not talking about when they do directly include a mod’s content like sky rails in which they did give credit for, but rather then they use a similar concept. This poses some problems… For one, they are likely not checking out every single mod that shows up, especially those not on this site. Now some of the most popular mods might get their attention, but there are tons of smaller mods that get little attention. Are they somehow supposed to know that those exist? What should they do, credit someone for merely using the same idea as them? A bucket feature is hardly anything so out of left field that no one could have possibly thought of it. This item is just moving liquid around, something I’m sure plenty of people could have easily thought of. Granted there is the programming aspect of it as well, but it’s probably different code from Star Foundry’s objects that can move liquid. Another thing is that due to the nature of modders, they likely would have come up with something long before it ever becomes official, if ever. Why should they get a little “honor” when a similar concept is used? Since when do mod authors own ideas as opposite to the assets used to make such ideas a reality? Should Persistent Farmables be credited for a concept that became official at some point? It was probably going to happen even if that mod didn’t exist. From what I understand, the code officially used is quite different from how the mod handled the concept. Should Variety is the spice of the Universe be credited for ocean biomes, something that was already in the game, but just disabled? If gun crafting becomes official, what about the numerous mods that adds gun crafting in some form? I don’t see why credit should be given for a mere idea especially if the developers does it a different way, but like I said, when they do directly use mod content, they do give credit where needed. Yes I am aware that mods do bring concepts to life and not just merely be ideas, but I’m getting the vibe here that they deserve credit for a concept that was done a different way.
I agree with what you're saying, but they really should be tapping the community mods more and absorbing them into the game, rather than wasting time creating content that's already been done. They'd have much more time to work on original concepts then, and parts of the game that can't be modded by us, because it would require source code changes/addition on their end... A big example is the Novakid model. Almost everyone I've talked to actually liked the modded version better, and besides some bs PR crap, like having forum crybabies complain that: "YU not mak wat u promis 4 ma $$$ urslvs?! WAAAA!", I'm not sure why they wasted time making their own 95% similar models (the mod was based off the concept art anyways, so the sprites they made could only be SO different...) when I'm sure they could have asked and gotten permission for the mod to get added to the base game. Us modders are making this content because it's either something we wanted in the game or just how we wanted to mold the game for ourselves. I'm not really sure what modder would turn down an offer to get their mod added to the game - we're modding and sharing our content for free anyways!
I disagree. Then, they would get crap about being "lazy" and simply "letting modders make the game". I personally think the actual model is better than the mod model for the novakid, because the mod makes them look like some form of crystal. The novakid are literally made of superheated plasma... you wouldn't be able to see much texture on it easily. They could. But again, my first point.
True that, but the Super Soaker does have a water tank on top, It could be a high tech squirt gun that compresses water down so it can be stored inside the tank. The MM would work, but why not suck with RMB and squirt with LMB?