Oh the cursed inability to see creepiness. Could one exceptionally nice person point out the thingie to me? I've been staring into the gif for eternity, hoping to see anything but perhaps my monitor is too bright... or dirty. Please?
Its probally just me,but this GIF reminds me of the first scene with Arnold in Terminator 2 judgement day.[DOUBLEPOST=1409303150][/DOUBLEPOST] [THE END]
I'm not sure if it's been raised before, but I'm a bit cautious with lighting due to epilepsy. Will there be a way to turn off the flickering/flashing of the lights?
Now if only there was a way to keep enemies from being visible until in direct line of sight, that way you open the door and suddenly monster. Starbound could do some really good horror...
Today's diff is somewhat shorter than the last, because of by now hopefully obvious reasons. No, not that they didn't do much. Code: FILES ----- assets.config celestial.config terrestrial_worlds.config universe_server.config biomes\surface\arid\arid.surfacebiome biomes\surface\desert\desert.surfacebiome biomes\surface\forest\forest.surfacebiome [NEW] biomes\surface\garden\garden.parallax [NEW] biomes\surface\garden\garden.surfacebiome [NEW] biomes\surface\garden\garden.undergroundparallax [NEW] biomes\surface\garden\gardenunderground.png [NEW] biomes\surface\garden\rockdivider.png biomes\surface\jungle\jungle.surfacebiome biomes\surface\ocean\ocean.surfacebiome biomes\surface\savannah\savannah.surfacebiome biomes\surface\tentacles\tentacles.surfacebiome [NEW] celestial\system\terrestrial\biomes\garden\maskie1.png [NEW] celestial\system\terrestrial\biomes\garden\maskie2.png [NEW] celestial\system\terrestrial\biomes\garden\maskie3.png [NEW] celestial\system\terrestrial\horizon\textures\garden_l.png [NEW] celestial\system\terrestrial\horizon\textures\garden_r.png interface\cockpit\cockpit.config objects\floran\plantdoor1\plantdoor1.png [NEW] objects\naturaldungeon\dirttrapdoor\dirttrapdoor.frames [NEW] objects\naturaldungeon\dirttrapdoor\dirttrapdoor.object [NEW] objects\naturaldungeon\dirttrapdoor\dirttrapdoor.png [NEW] objects\naturaldungeon\dirttrapdoor\dirttrapdooricon.png [NEW] sfx\environmental\garden_day.ogg [NEW] sfx\environmental\garden_night.ogg [NEW] sfx\environmental\garden_underground.ogg [NEW] terrain\surface\lowhillssurface.terrain tiles\materials\bars.png tiles\materials\plantmatter.material tiles\materials\thatch.material DIFFS ----- assets.config 3,4c3,9 < "assetCleanupTimeout" : 10000, < "cleanupTimeSmear" : 5000, --- > "assetCleanupTimeouts" : { > "config" : 30000, > "image" : 10000, > "audio" : 10000, > "font" : 30000, > "data" : 1000 > }, celestial.config 260c260 < "availableBiomes" : [ "tentacles", "desert", "ocean", "savannah", "grasslands", "jungle" ] --- > "availableBiomes" : [ "tentacles", "desert", "ocean", "savannah", "garden", "jungle" ] 278c278 < "dungeonWorld" : "lunarbase", --- > "dungeonWorld" : "ancientgateway", 283c283 < "worldSize" : "lunarbase", --- > "worldSize" : "ancientgateway", 358c358 < "availableBiomes" : [ "grasslands", "forest", "ocean", "savannah", "jungle", "tentacles" ] --- > "availableBiomes" : [ "garden", "forest", "ocean", "savannah", "jungle", "tentacles" ] terrestrial_worlds.config 130c130 < "terrainSelector" : "normalSurface", --- > "terrainSelector" : "lowHillsSurface", 257c257 < "grasslands" : { --- > "garden" : { 259c259 < "terrain" : [ "flats", "barren" ], --- > "terrain" : [ "hills" ], universe_server.config 32c32 < "biomes" : ["grasslands"], --- > "biomes" : ["garden"], biomes\surface\arid\arid.surfacebiome 517c517 < [0, [ "rust", "aridbones", "bones", "arid", "desert", "grasslands", "magma", "savannah", "volcanic" ]] --- > [0, [ "rust", "aridbones", "bones", "arid", "desert", "garden", "magma", "savannah", "volcanic" ]] biomes\surface\desert\desert.surfacebiome 540c540 < [0, [ "shrubby", "aridbones", "bones", "sandstone", "tar", "oasis", "colourful", "arid", "desert", "grasslands", "magma", "savannah", "volcanic" ]] --- > [0, [ "shrubby", "aridbones", "bones", "sandstone", "tar", "oasis", "colourful", "arid", "desert", "garden", "magma", "savannah", "volcanic" ]] biomes\surface\forest\forest.surfacebiome 396,397d395 < < 579c577 < [0, [ "toxicplains", "flowers", "eyepatch", "mushroompatch", "grasslands", "jungle", "ocean", "savannah", "tentacles" ]] --- > [0, [ "toxicplains", "flowers", "eyepatch", "mushroompatch", "garden", "jungle", "ocean", "savannah", "tentacles" ]] biomes\surface\jungle\jungle.surfacebiome 540c540 < [0, [ "flesh", "giantflowers", "toxicplains", "eyepatch", "desert", "forest", "grasslands", "jungle", "ocean", "tentacles" ]] --- > [0, [ "flesh", "giantflowers", "toxicplains", "eyepatch", "desert", "forest", "garden", "jungle", "ocean", "tentacles" ]] biomes\surface\ocean\ocean.surfacebiome 467c467 < [0, [ "desert", "flowers", "colourful", "grasslands", "jungle", "savannah" ]] --- > [0, [ "desert", "flowers", "colourful", "garden", "jungle", "savannah" ]] biomes\surface\savannah\savannah.surfacebiome 508c508 < [0, [ "rust", "shrubby", "aridbones", "desert", "forest", "grasslands" ]] --- > [0, [ "rust", "shrubby", "aridbones", "desert", "forest", "garden" ]] biomes\surface\tentacles\tentacles.surfacebiome 479c479 < [0, [ "forest", "arid", "desert", "grasslands", "jungle", "magma", "savannah", "snow", "tundra", "volcanic" ]] --- > [0, [ "forest", "arid", "desert", "garden", "jungle", "magma", "savannah", "snow", "tundra", "volcanic" ]] interface\cockpit\cockpit.config 167c167 < "grasslands" : [ 44, 200, 3 ], --- > "garden" : [ 44, 200, 3 ], tiles\materials\plantmatter.material 21c21 < "zLevel" : 0 --- > "zLevel" : 10500 tiles\materials\thatch.material 21c21 < "zLevel" : 0 --- > "zLevel" : 50
No, they're just flickering moon base lights, they said they could ajust lights to flicker in a previous blog so you know, READSZDBHGKSHDFGILUASEDIGTDSFGNER Plus would'nt that be ridiculous, a room full of timers for all the lights?
*reads post* Oooh! Blue glowy things for me to mine and put on my ship!! MUHAHAHAHAHA Oh, and nice mission too I guess
I looked so extensively to the monitor hoping it's not a maze scare... Btw, I couldn't see shit. ....anyway, that light gives the game a creepy atmosphere (which is cool).
The lights still look more like strobe lights than flickering ones. The frequency needs to change more.
Terraria do have on its wiring, timer items, I loved them i remember i created one huge Christmas tree with the light effects turning off and on at different timers what created something nice.