August 18th - More Manipulation

Discussion in 'Dev Blog' started by metadept, Aug 18, 2014.

  1. moddownloader

    moddownloader Phantasmal Quasar

    imagine the ability to name items
    maybe you could designate what matter manipulator is what if your able to get infinite ones from the AI and upgrade them seperately
     
  2. asdfghjkl1234567890

    asdfghjkl1234567890 Big Damn Hero

    I think the matter manipulator should not mine all materials at the same speed. The higher tiered "harder" blocks appear as though they are meant to be denser materials (= more matter to manipulate) so it makes sense if they take longer, at least from an immersion point of view IMO.
     
    Hatsya Souji and jamstronaut like this.
  3. DukeGrimm

    DukeGrimm Void-Bound Voyager

    Place a spot on it that changes color with the upgrade. (Copper/Iron/Silver/Gold) etc.
     
    NovastarX likes this.
  4. Patrick Scott

    Patrick Scott Void-Bound Voyager

  5. oscariut

    oscariut Void-Bound Voyager

    wow,awesome i like it

    Thanks!
     
  6. Idlemind

    Idlemind Subatomic Cosmonaut

    I'd actually prefer the matter manipulator limited entirely just to placing stuff and moving furniture.. that's it. I'd rather start with a wood axe and progress through the minerals and then get into high tech axes (cutting laser).. same for the other tools. I fear an OP'ed matter manipulator mid to end game will completely invalidate all other tool crafting recipes.. unpopular opinion but it's the only one I have :).
     
  7. Tazmaniac95

    Tazmaniac95 Scruffy Nerf-Herder

    alpha.jpg
    So naming mine this if we can
     
    Kawa, Jonesy and SeaMichelle like this.
  8. roguecmdr

    roguecmdr Void-Bound Voyager

    Great idea... You Should make the matter manipulator able to be a gun similar to the what Dead Space did.
     
    BloodyFingers likes this.
  9. ikhy

    ikhy Void-Bound Voyager

    Really Cool!
    BUT
    I want to suggest a thing...
    Some upgrade that makes you dig only for the "useful" resources.
    I don't want to dig a 5x5 hole in the ground for 3 stupid coal so I upgrade the matter manipulator and ¡Tah-Dah! 3 digged coal and no other 5x5 hole that make my planet look like a cheddar cheese.
     
  10. DarkPursuer

    DarkPursuer Void-Bound Voyager

    Wouldn't this make pickaxes obsolete? What I would really want to see is to arrange furniture and objects using the matter manipulator. It would really make building easier. Breaking and placing a table is quite a drag.
     
    Idlemind likes this.
  11. Idlemind

    Idlemind Subatomic Cosmonaut

    YES exactly.. please leave the MM alone, if anything make it less useful (can't cut trees or dig is a good start, give the player crappy wood tools to start).

    Re purposing it specifically for manipulating furniture is a great idea.
     
  12. elusiveTranscendent

    elusiveTranscendent Pangalactic Porcupine

    Nice. This is good.
     
  13. sρooκs

    sρooκs Scruffy Nerf-Herder

    I hope they give us an option to remove the 'flying pixels' effect, and make many falling blocks stack. It would save them the trouble of adding it in stage 2.
     
  14. Mecha_Face

    Mecha_Face Void-Bound Voyager

    I was wondering if Chucklefish could be convinced to do the matter manipulator upgrades as an Inventory Management Puzzle, like in Solatorobo or Megaman Battle Network 2? Have a grid, and the upgrade chips take up a certain shape and amount of space, and you have to finagle with it to get all the stuff you want in. I always found stuff like that fun, probably the reason I wish they'd bring back the inventory system from RE4.
     
    Colaymorak and Hatsya Souji like this.
  15. Zerbyte

    Zerbyte Title Not Found

    Finally! Woohoo!
     
  16. steelwing

    steelwing Big Damn Hero

    Yeah, this was kind of an annoying thing for me, too. It's like, how do you have this awesome space age mining tool and pickaxes are better?
     
  17. Hatsya Souji

    Hatsya Souji Parsec Taste Tester

    Or MegaMan Battle Network 3-6's Navi Customizer interface?
     
  18. Wulf_Oman

    Wulf_Oman Existential Complex

  19. Dembai

    Dembai Void-Bound Voyager

    It made sense to me that it has lifting power on things that are not really attached to anything else, but that to break down the bonds between things, it wasn't really a digging tool. I don't really like this idea - I like that you need to be more inventive, use a pick axe or drill to really get down and break up stuff.

    I'd much prefer to see it become a long range vacuum tool.
     
    Hatsya Souji likes this.
  20. lizard455

    lizard455 Pangalactic Porcupine

    Maybe to balance it they could add a table** or something where you can choose from one of two upgrades as you progress, kind of how like Bastion handled it
    [​IMG]
    (you can change your choices if they don't suit you)

    I guess you could have choices like, "collect liquids" vs. "Bonus against wood and trees", and choices of "More Size" vs. "More power" every other upgrade of so

    **better idea, make it a function of the ship AI
     
    Colaymorak and Hatsya Souji like this.

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