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RELEASED Augment Slots for Armor 1.3

Adds augment slots for head, legs and chest of all tiers in the base game.

  1. dualinfinities

    dualinfinities Pangalactic Porcupine

    hey, is there a Github page? it'd make it a bit easier for people to help with updates. as for why I'm posting in this thread, there's a fair few Frackin' Universe armor sets that don't have augment slots.
     
  2. Detlef

    Detlef Space Hobo

    Hey there. In the mods comments in steam I mentioned a game crash after removing this mod. I am playing with Frackin Universe. Here is the log you requested. Sorry for the smileys I don't know how to prevent the auto-replacement.

    Have a nice day =)

    Edit: I guess you also need the other log files, I just spotted them. There is a lot of text in them, how do you suggest I post them? Any way to just send you the files?

    [18:29:01.905] [Info] Root: Preparing Root...
    [18:29:01.908] [Info] Root: Done preparing Root.
    [18:29:01.908] [Info] Client Version 1.2.3b (windows x86_64) Source ID: 69bc1c906122a1c61453c6cff15aa088b613db78 Protocol: 729
    [18:29:01.908] [Info] Root: Scanning for asset sources in directory '..\assets\'
    [18:29:02.284] [Info] Root: Scanning for asset sources in directory '..\mods\'
    [18:29:02.650] [Info] Root: Shutting down Root
    [18:29:13.791] [Error] Fatal Exception caught: (ApplicationException) Application threw exception during startup
    [0] 13fa74403 Star::captureStack
    [1] 13fa7318e Star::StarException::StarException
    [2] 13fa73278 Star::StarException::StarException
    [3] 14012ac10 Star::ApplicationException::ApplicationException
    [4] 1403d5542 `Star::SdlPlatform::SdlPlatform'::`1'::catch$275
    [5] 7feee22c220 _C_specific_handler
    [6] 7feee2229b2 _FrameUnwindFilter
    [7] 77adb681 RtlRestoreContext
    [8] 14012ae90 Star::SdlPlatform::SdlPlatform
    [9] 14012da42 Star::runMainApplication
    [10] 13f9bfef6 WinMain
    [11] 1403145b3 __scrt_common_main_seh
    [12] 779859cd BaseThreadInitThunk
    [13] 77aba561 RtlUserThreadStart
    Caused by: (IOException) could not open file '..\mods\733403716.pak' 2
    [0] 13fa74403 Star::captureStack
    [1] 13fa7318e Star::StarException::StarException
    [2] 13fa6c1ea Star::IOException::format<char const * __ptr64,unsigned long>
    [3] 13fa6d1f7 Star::File::fopen
    [4] 13f9fd070 Star::File::eek:pen
    [5] 13f9fd020 Star::File::eek:pen
    [6] 13faa1d33 Star::packedAssetSource::packedAssetSource
    [7] 13fa81fa0 std::make_shared<Star::packedAssetSource,Star::String & __ptr64>
    [8] 13fdfcd29 Star::Root::scanForAssetSources
    [9] 13fdf3765 <lambda_629bd0625747976ff7eb77559f7c4f59>::eek:perator()
    [10] 13fde53df std::_Invoker_functor::_Call<<lambda_629bd0625747976ff7eb77559f7c4f59> & __ptr64>
    [11] 13fde94b6 std::invoke<<lambda_629bd0625747976ff7eb77559f7c4f59> & __ptr64>
    [12] 13fde6d19 std::_Invoke_ret<std::shared_ptr<Star::Assets>,<lambda_629bd0625747976ff7eb77559f7c4f59> & __ptr64>
    [13] 13fdf6166 std::_Func_impl<<lambda_629bd0625747976ff7eb77559f7c4f59>,std::allocator<int>,std::shared_ptr<Star::Assets> >::_Do_call
    [14] 140173787 std::_Func_class<Star::WidgetConstructResult,Star::String const & __ptr64,Star::Json const & __ptr64>::eek:perator()
    [15] 13fdea663 Star::Root::loadMemberFunction<Star::Assets>
    [16] 13fdf83b5 Star::Root::assets
    [17] 13f9bbae7 Star::ClientApplication::startup
    [18] 14012ae90 Star::SdlPlatform::SdlPlatform
    [19] 14012da42 Star::runMainApplication
    [20] 13f9bfef6 WinMain
    [21] 1403145b3 __scrt_common_main_seh
    [22] 779859cd BaseThreadInitThunk
    [23] 77aba561 RtlUserThreadStart
    Caught at:
    [0] 13fa74403 Star::captureStack
    [1] 13fa749c4 Star::fatalException
    [2] 1403d596c `Star::runMainApplication'::`1'::catch$76
    [3] 7feee22c220 _C_specific_handler
    [4] 7feee2229b2 _FrameUnwindFilter
    [5] 77adb681 RtlRestoreContext
    [6] 14012da42 Star::runMainApplication
    [7] 13f9bfef6 WinMain
    [8] 1403145b3 __scrt_common_main_seh
    [9] 779859cd BaseThreadInitThunk
    [10] 77aba561 RtlUserThreadStart
     
    Last edited: May 17, 2017
  3. wolfboyft

    wolfboyft Pangalactic Porcupine

    Would it be possible to make a separate version of this mod that DOES let "one of a kind" augments stack? Damage XII sounds pretty damn amazing.

    Please ensure that compatibility is maintained with Combinable Augments.
     
  4. Ashtar084

    Ashtar084 Scruffy Nerf-Herder

    could you please fix some FU armor is overwriting the item description please fix...
     
  5. Akum

    Akum Intergalactic Tourist

    still work with FU last update? the Bounty hunters Starbound
     

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