Modding Help attacking troubles...

Discussion in 'Starbound Modding' started by Zanderfel, Mar 20, 2017.

  1. Zanderfel

    Zanderfel Big Damn Hero

    I will post the usual files involved with this when I get home but I thought id see if anyone has experienced this issue

    basically when I attack there is no "swoosh" and it is not showing any damage, also in debug mode the damage area is not even there. The JSON and Lua look good to me, I have compared them to several vanilla equivalent's and there are no issues between them sooo I'm kinda at a loss.

    The log file does not see any issues which is no help at all. If anyone has an idea why this is happening please feel free to comment...or you can wait until I post the JSON and Lua for the weapon.
     
  2. Nexus Of Chaos

    Nexus Of Chaos Parsec Taste Tester

    we will need the files for confirmation, but it may be your weapon is not considered a weapon, even tho it is set up and works like one. this could be a file name/location problem
     
  3. Zanderfel

    Zanderfel Big Damn Hero

    like if its in /items/active/weapons/melee/floransaber..... instead of /items/active/weapons/melee/broadsword/floransaber

    does that make a difference? if so then that is a silly error on my part
     
  4. IHart

    IHart Scruffy Nerf-Herder

    The attacking issue is only present for your custom item?
     
  5. Zanderfel

    Zanderfel Big Damn Hero

    yes that's correct, I tried several vanilla weapons including the violium broadsword to which it is based off and there were no issues
     
  6. Cyel

    Cyel Scruffy Nerf-Herder

    The files' position shouldn't cause any problem, except for paths in your item, but if that was the problem the logs would'bve told you
     
  7. Zanderfel

    Zanderfel Big Damn Hero

    indeed which is why I am terribly confused... and it sucks because this is the only thing stopping me from finishing this saber for FluffFlorans saber commission :(
     
  8. IHart

    IHart Scruffy Nerf-Herder

    share some logs and the sabers files
     
    lazarus78 likes this.
  9. Zanderfel

    Zanderfel Big Damn Hero

    ill be home tonight so ill post then
     
  10. Zanderfel

    Zanderfel Big Damn Hero


    {
    "itemName" : "floransaber",
    "price" : 960,
    "level" : 6,
    "maxStack" : 1,
    "rarity" : "Legendary",
    "description" : "A weapon using the living essence of plants....and a dragon skull they found!?",
    "shortdescription" : "Dragancea",
    "tooltipKind" : "base",
    "category" : "uniqueWeapon",
    "twoHanded" : true,
    "itemTags" : ["weapon", "melee", "broadsword"],

    "inventoryIcon" : "floransabericon.png",

    "animation" : "/items/active/weapons/melee/floransaber/floransaber.animation",
    "animationParts" : {
    "handle" : "floranhilt.png",
    "dragonskull" : "dragonskull.png",
    "handleFullbright" : "floranhiltfullbright.png",
    "blade" : "floranblade.png"
    },
    "animationCustom" : {
    "sounds" : {
    "fire" : [ "/sfx/melee/laser_weapon_swing1.ogg", "/sfx/melee/laser_weapon_swing2.ogg", "/sfx/melee/laser_weapon_swing3.ogg" ],
    "fire2" : [ "/sfx/melee/laser_weapon_swing1.ogg", "/sfx/melee/laser_weapon_swing2.ogg", "/sfx/melee/laser_weapon_swing3.ogg" ],
    "fire3" : [ "/sfx/melee/laser_weapon_swing1.ogg", "/sfx/melee/laser_weapon_swing2.ogg", "/sfx/melee/laser_weapon_swing3.ogg" ]
    }
    },

    "scripts" : ["/items/active/weapons/melee/floransaber/floransaberweapon/floransaberweapon.lua"],

    "activeTime" : 5.0,
    "elementalType" : "physical",

    "primaryAbilityType" : "floransabercombo",
    "primaryAbility" : {
    "fireTime" : 0.5,
    "baseDps" : 11.5,
    "stances" : {
    "windup1" : {
    "duration" : 0.15
    }
    }
    },

    "altAbilityType" : "",

    "builder" : "/items/buildscripts/buildunrandweapon.lua"
    }



    {
    "globalTagDefaults": {
    "paletteSwaps": ""
    },
    "animatedParts": {
    "stateTypes": {
    "swoosh": {
    "default": "idle",
    "states": {
    "idle": {},
    "fire": {
    "frames": 2,
    "cycle": 0.2,
    "mode": "transition",
    "transition": "idle"
    },
    "fire2": {
    "frames": 2,
    "cycle": 0.2,
    "mode": "transition",
    "transition": "idle"
    },
    "fire3": {
    "frames": 2,
    "cycle": 0.2,
    "mode": "transition",
    "transition": "idle"
    }
    }
    },
    "blade": {
    "default": "inactive",
    "states": {
    "inactive": {
    "properties": {
    "lightsOff": ["glow"],
    "particleEmittersOff": ["blade"]
    }
    },
    "extend": {
    "frames": 5,
    "cycle": 0.8,
    "mode": "transition",
    "transition": "active",
    "properties": {
    "lightsOn": ["glow"],
    "particleEmittersOn": ["blade"],
    "immediateSound": "/sfx/melee/floranON.ogg"
    }
    },
    "active": {
    "frames": 18,
    "cycle": 0.8,
    "mode": "loop",
    "properties": {
    "lightsOn": ["glow"],
    "particleEmittersOff": ["blade"],
    "persistentSound": "/sfx/melee/floranHUM.ogg"
    }
    },
    "retract": {
    "frames": 5,
    "cycle": 0.1,
    "mode": "transition",
    "transition": "inactive",
    "properties": {
    "lightsOn": ["glow"],
    "particleEmittersOn": ["blade"],
    "immediateSound": "/sfx/melee/floranOFFtest.ogg"
    }
    }
    }
    },
    "dragonskull": {
    "default": "skull",
    "states": {
    "skull": {
    "properties": {}
    },
    "opening": {
    "frames": 5,
    "cycle": 0.5,
    "mode": "transition",
    "transition": "eyes",
    "properties": {
    "immediateSound": ""
    }
    },
    "eyes": {
    "frames": 18,
    "cycle": 2.0,
    "mode": "loop",
    "properties": {
    "immediateSound": ""
    }
    },
    "shutting": {
    "frames": 5,
    "cycle": 1.1,
    "mode": "transition",
    "transition": "skull",
    "properties": {
    "immediateSound": ""
    }
    }
    }
    }
    },

    "parts": {
    "blade": {
    "properties": {
    "zLevel": 0,
    "centered": true,
    "fullbright": true,
    "offset": [-0.2, 6.0],
    "transformationGroups": ["weapon"],
    "rotationCenter": [0, 0],
    "damageArea": [[-0.7, -1.0], [0.7, 2.5], [0.5, 2.5], [0.5, -1.0]]
    },
    "partStates": {
    "blade": {
    "inactive": {
    "properties": {
    "image": ""
    }
    },
    "extend": {
    "properties": {
    "image": "<partImage>:extend.<frame>?<directives>?<bladeDirectives>"
    }
    },
    "active": {
    "properties": {
    "image": "<partImage>:active.<frame>?<directives>?<bladeDirectives>"
    }
    },
    "retract": {
    "properties": {
    "image": "<partImage>:retract.<frame>?<directives>?<bladeDirectives>"
    }
    }
    }
    }
    },
    "dragonskull": {
    "properties": {
    "zLevel": 2,
    "centered": true,
    "fullbright": false,
    "offset": [-0.2, 6.0],
    "transformationGroups" : ["weapon"],
    "rotationCenter" : [0, 0]
    },
    "partStates": {
    "dragonskull": {
    "skull": {
    "properties": {
    "image": "<partImage>:skull"
    }
    },
    "opening": {
    "properties": {
    "image": "<partImage>:eek:pening.<frame>?<directives>?<bladeDirectives>"
    }
    },
    "eyes": {
    "properties": {
    "image": "<partImage>:eyes.<frame>?<directives>?<bladeDirectives>"
    }
    },
    "shutting": {
    "properties": {
    "image": "<partImage>:shutting.<frame>?<directives>?<bladeDirectives>"
    }
    }
    }
    }
    },
    "handle": {
    "properties": {
    "zLevel": 1,
    "centered": true,
    "image": "<partImage><paletteSwaps>?<directives>",
    "offset": [-0.2, 2.2],
    "transformationGroups": ["weapon"],
    "rotationCenter": [0, 0]
    }
    },
    "handleFullbright": {
    "properties": {
    "zLevel": 2,
    "centered": true,
    "fullbright": true,
    "image": "<partImage><paletteSwaps>?<directives>",
    "offset": [-0.2, 2.2],
    "transformationGroups": ["weapon"],
    "rotationCenter": [0, 0]
    }
    },
    "swoosh": {
    "properties": {
    "zLevel": -1,
    "centered": true,
    "fullbright": true,
    "transformationGroups": ["swoosh"],
    "rotationCenter": [0, 0]
    }
    },
    "partStates": {
    "swoosh": {
    "idle": {
    "properties": {
    "image": ""
    }
    },
    "fire": {
    "properties": {
    "image": "/items/active/weapons/melee/floransaber/Slash/Saberslash.png:<frame>",
    "offset": [0.8, 2.75],
    "damageArea": [[-5, 2], [-2.5, 3], [1, 3], [4, 1.75], [5, -0.25], [5, -2.25], [4, -3.25], [0, -2.5]]
    }
    },
    "fire2": {
    "properties": {
    "image": "/items/active/weapons/melee/floransaber/Slash4/saberslash4.png:<frame>",
    "offset": [0.8, -2.75],
    "damageArea": [[-5, -2], [-2.5, -3], [1, -3], [4, -1.75], [5, 0.25], [5, 2.25], [4, 3.25], [0, 2.5]]
    }
    },
    "fire3": {
    "properties": {
    "image": "/items/active/weapons/melee/floransaber/Slash/Saberslash.png:<frame>",
    "offset": [0.8, 2.75],
    "damageArea": [[-5, 2], [-2.5, 3], [1, 3], [4, 1.75], [5, -0.25], [5, -2.25], [4, -3.25], [0, -2.5]]
    }
    }
    }
    }
    }
    },
    "transformationGroups": {
    "weapon": {},
    "swoosh": {}
    },
    "particleEmitters": {
    "physicalswoosh": {
    "active": false,
    "transformationGroups": ["swoosh"],
    "burstCount": 4,
    "particles": [
    { "particle": "redsaberblade" },
    { "particle": "redsaberblade2" }
    ]
    },
    "blade": {
    "active": false,
    "transformationGroups": ["weapon"],
    "offsetRegion": [-0.5, 1.5, 0.5, 4.0],
    "emissionRate": 5,
    "particles": [
    { "particle": "redsaberblade" },
    { "particle": "redsaberblade2" }
    ]
    }
    },
    "lights": {
    "glow": {
    "position": [0, 2.0],
    "color": [225, 50, 50],
    "transformationGroups": ["weapon"]
    }
    },
    "sounds": {
    "fire": [],
    "fire2": [],
    "fire3": []
    }
    }


    -- Melee primary ability
    floransabercombo = WeaponAbility:new()

    function floransabercombo:init()
    self.comboStep = 1

    self.energyUsage = self.energyUsage or 0

    self:computeDamageAndCooldowns()

    self.weapon:setStance(self.stances.idle)

    self.edgeTriggerTimer = 0
    self.flashTimer = 0
    self.cooldownTimer = self.cooldowns[1]

    self.animKeyPrefix = self.animKeyPrefix or ""

    self.weapon.onLeaveAbility = function()
    self.weapon:setStance(self.stances.idle)
    end
    end

    -- Ticks on every update regardless if this is the active ability
    function floransabercombo:update(dt, fireMode, shiftHeld)
    WeaponAbility.update(self, dt, fireMode, shiftHeld)

    if self.cooldownTimer > 0 then
    self.cooldownTimer = math.max(0, self.cooldownTimer - self.dt)
    if self.cooldownTimer == 0 then
    self:readyFlash()
    end
    end

    if self.flashTimer > 0 then
    self.flashTimer = math.max(0, self.flashTimer - self.dt)
    if self.flashTimer == 0 then
    animator.setGlobalTag("bladeDirectives", "")
    end
    end

    self.edgeTriggerTimer = math.max(0, self.edgeTriggerTimer - dt)
    if self.lastFireMode ~= (self.activatingFireMode or self.abilitySlot) and fireMode == (self.activatingFireMode or self.abilitySlot) then
    self.edgeTriggerTimer = self.edgeTriggerGrace
    end
    self.lastFireMode = fireMode

    if not self.weapon.currentAbility and self:shouldActivate() then
    self:setState(self.windup)
    end
    end

    -- State: windup
    function floransabercombo:windup()
    local stance = self.stances["windup"..self.comboStep]

    self.weapon:setStance(stance)

    self.edgeTriggerTimer = 0

    if stance.hold then
    while self.fireMode == (self.activatingFireMode or self.abilitySlot) do
    coroutine.yield()
    end
    else
    util.wait(stance.duration)
    end

    if self.energyUsage then
    status.overConsumeResource("energy", self.energyUsage)
    end

    if self.stances["preslash"..self.comboStep] then
    self:setState(self.preslash)
    else
    self:setState(self.fire)
    end
    end

    -- State: wait
    -- waiting for next combo input
    function floransabercombo:wait()
    local stance = self.stances["wait"..(self.comboStep - 1)]

    self.weapon:setStance(stance)

    util.wait(stance.duration, function()
    if self:shouldActivate() then
    self:setState(self.windup)
    return
    end
    end)

    self.cooldownTimer = math.max(0, self.cooldowns[self.comboStep - 1] - stance.duration)
    self.comboStep = 1
    end

    -- State: preslash
    -- brief frame in between windup and fire
    function floransabercombo:preslash()
    local stance = self.stances["preslash"..self.comboStep]

    self.weapon:setStance(stance)
    self.weapon:updateAim()

    util.wait(stance.duration)

    self:setState(self.fire)
    end

    -- State: fire
    function floransabercombo:fire()
    local stance = self.stances["fire"..self.comboStep]

    self.weapon:setStance(stance)
    self.weapon:updateAim()

    local animStateKey = self.animKeyPrefix .. (self.comboStep > 1 and "fire"..self.comboStep or "fire")
    animator.setAnimationState("swoosh", animStateKey)
    animator.playSound(animStateKey)

    local swooshKey = self.animKeyPrefix .. (self.elementalType or self.weapon.elementalType) .. "swoosh"
    animator.setParticleEmitterOffsetRegion(swooshKey, self.swooshOffsetRegions[self.comboStep])
    animator.burstParticleEmitter(swooshKey)

    util.wait(stance.duration, function()
    local damageArea = partDamageArea("swoosh")
    self.weapon:setDamage(self.stepDamageConfig[self.comboStep], damageArea)
    end)

    if self.comboStep < self.comboSteps then
    self.comboStep = self.comboStep + 1
    self:setState(self.wait)
    else
    self.cooldownTimer = self.cooldowns[self.comboStep]
    self.comboStep = 1
    end
    end

    function floransabercombo:shouldActivate()
    if self.cooldownTimer == 0 and (self.energyUsage == 0 or not status.resourceLocked("energy")) then
    if self.comboStep > 1 then
    return self.edgeTriggerTimer > 0
    else
    return self.fireMode == (self.activatingFireMode or self.abilitySlot)
    end
    end
    end

    function floransabercombo:readyFlash()
    animator.setGlobalTag("bladeDirectives", self.flashDirectives)
    self.flashTimer = self.flashTime
    end

    function floransabercombo:computeDamageAndCooldowns()
    local attackTimes = {}
    for i = 1, self.comboSteps do
    local attackTime = self.stances["windup"..i].duration + self.stances["fire"..i].duration
    if self.stances["preslash"..i] then
    attackTime = attackTime + self.stances["preslash"..i].duration
    end
    table.insert(attackTimes, attackTime)
    end

    self.cooldowns = {}
    local totalAttackTime = 0
    local totalDamageFactor = 0
    for i, attackTime in ipairs(attackTimes) do
    self.stepDamageConfig = util.mergeTable(copy(self.damageConfig), self.stepDamageConfig)
    self.stepDamageConfig.timeoutGroup = "primary"..i

    local damageFactor = self.stepDamageConfig.baseDamageFactor
    self.stepDamageConfig.baseDamage = damageFactor * self.baseDps * self.fireTime

    totalAttackTime = totalAttackTime + attackTime
    totalDamageFactor = totalDamageFactor + damageFactor

    local targetTime = totalDamageFactor * self.fireTime
    local speedFactor = 1.0 * (self.comboSpeedFactor ^ i)
    table.insert(self.cooldowns, (targetTime - totalAttackTime) * speedFactor)
    end
    end

    function floransabercombo:uninit()
    self.weapon:setDamage()
    end



    {
    "animationParts" : { },
    "animationCustom" : {
    "sounds" : {
    "fire" : [],
    "fire2" : [],
    "fire3" : []
    }
    },

    "ability" : {
    "name" : "floransabercombo",
    "type" : "floransabercombo",
    "scripts" : ["/items/active/weapons/melee/floransaber/florancombo/floransabercombo.lua"],
    "class" : "floransabercombo",

    "comboSteps" : 3,

    "flashTime" : 0.15,
    "flashDirectives" : "fade=FFFFFFFF=0.15",

    "swooshOffsetRegions" : [
    [0.75, 0.0, 4.25, 5.0],
    [3.0, -0.5, 6.5, 2.0],
    [1.5, -1.0, 5.5, 1.0]
    ],

    // cooldown time multiplier for steps after the first, compounded per combo step
    "comboSpeedFactor" : 0.9,

    "edgeTriggerGrace" : 0.25,

    "fireTime" : 0.8,
    "baseDps" : 11.5,

    "damageConfig" : {
    "damageSourceKind" : "floransaber",
    "statusEffects" : [ ],
    "knockbackMode" : "facing",
    "timeout" : 0.5
    },
    "stepDamageConfig" : [
    {
    "baseDamageFactor" : 1.0,
    "knockback" : 10
    },
    {
    "baseDamageFactor" : 1.0,
    "knockback" : 10
    },
    {
    "baseDamageFactor" : 1.5,
    "knockback" : 25
    }
    ],

    "stances" : {
    "idle" : {
    "armRotation" : -55,
    "weaponRotation" : -40,
    "twoHanded" : false,
    "allowRotate" : false,
    "allowFlip" : true
    },
    "windup1" : {
    "duration" : 0.2,
    "armRotation" : 90,
    "weaponRotation" : 0,
    "twoHanded" : true,

    "allowRotate" : false,
    "allowFlip" : true
    },
    "preslash1" : {
    "duration" : 0.025,
    "armRotation" : 55,
    "weaponRotation" : -45,
    "twoHanded" : true,

    "allowRotate" : false,
    "allowFlip" : true
    },
    "fire1" : {
    "duration" : 0.2,
    "armRotation" : -55,
    "weaponRotation" : -45,
    "twoHanded" : true,

    "allowRotate" : false,
    "allowFlip" : true
    },
    "wait1" : {
    "duration" : 0.2,
    "armRotation" : -45,
    "weaponRotation" : -55,
    "allowRotate" : false,
    "allowFlip" : true,
    "twoHanded" : true
    },
    "windup2" : {
    "duration" : 0.2,
    "armRotation" : -90,
    "weaponRotation" : -170,
    "twoHanded" : true,

    "allowRotate" : false,
    "allowFlip" : true
    },
    "fire2" : {
    "duration" : 0.2,
    "armRotation" : 65,
    "weaponRotation" : -100,
    "twoHanded" : true,

    "allowRotate" : false,
    "allowFlip" : true
    },
    "wait2" : {
    "duration" : 0.1,
    "armRotation" : 65,
    "weaponRotation" : -95,

    "allowRotate" : false,
    "allowFlip" : true,
    "twoHanded" : true
    },
    "windup3" : {
    "duration" : 0.2,
    "armRotation" : 90,
    "weaponRotation" : 35,
    "twoHanded" : true,

    "allowRotate" : false,
    "allowFlip" : true
    },
    "preslash3" : {
    "duration" : 0.025,
    "armRotation" : 55,
    "weaponRotation" : -45,
    "twoHanded" : true,

    "allowRotate" : false,
    "allowFlip" : true
    },
    "fire3" : {
    "duration" : 0.2,
    "armRotation" : -55,
    "weaponRotation" : -55,
    "twoHanded" : true,

    "allowRotate" : false,
    "allowFlip" : true
    }
    }
    }
    }



    [11:24:02.424] [Info] Root: Preparing Root...
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    [11:24:02.425] [Info] Client Version 1.2.3b (windows x86_64) Source ID: 69bc1c906122a1c61453c6cff15aa088b613db78 Protocol: 729
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    [11:24:04.084] [Info] Application: Opened default audio device with 44.1khz / 16 bit stereo audio, 2048 sample size buffer
    [11:24:04.091] [Info] OpenGL version: '4.5.0 NVIDIA 378.78' vendor: 'NVIDIA Corporation' renderer: 'GeForce GTX 1070/PCIe/SSE2' shader: '4.50 NVIDIA'
    [11:24:04.100] [Info] Application: initialization...
    [11:24:04.101] [Info] Root: Loaded Configuration in 0.000710079 seconds
    [11:24:04.110] [Info] Application: renderer initialization...
    [11:24:04.113] [Info] detected supported OpenGL texture size 32768, using atlasNumCells 128
    [11:24:04.113] [Info] detected supported OpenGL texture size 32768, using atlasNumCells 64
    [11:24:04.114] [Info] Root: Loaded ImageMetadataDatabase in 3.91642e-06 seconds
    [11:24:04.126] [Info] Application: main update loop...
    [11:24:04.284] [Info] Root: Loaded NameGenerator in 0.0150584 seconds
    [11:24:04.296] [Error] OpenGL errors this frame: GL_INVALID_VALUE
    [11:24:04.302] [Info] Root: Loaded ObjectDatabase in 0.173441 seconds
    [11:24:04.335] [Info] Root: Loaded PlantDatabase in 0.0515975 seconds
    [11:24:04.465] [Info] Root: Loaded MonsterDatabase in 0.129219 seconds
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    [11:24:04.493] [Info] Root: Loaded StagehandDatabase in 0.000711887 seconds
    [11:24:04.494] [Info] Root: Loaded VehicleDatabase in 0.00153343 seconds
    [11:24:04.497] [Info] Root: Loaded PlayerFactory in 0.002574 seconds
    [11:24:04.609] [Info] Root: Loaded ProjectileDatabase in 0.30795 seconds
    [11:24:04.610] [Info] Root: Loaded VersioningDatabase in 0.000523898 seconds
    [11:24:04.610] [Info] Root: Loaded EntityFactory in 0.113018 seconds
    [11:24:04.641] [Info] Root: Loaded ParticleDatabase in 0.0303102 seconds
    [11:24:04.825] [Info] Root: Loaded MaterialDatabase in 0.214438 seconds
    [11:24:04.829] [Info] Root: Loaded TerrainDatabase in 0.00482263 seconds
    [11:24:04.853] [Info] Root: Loaded BiomeDatabase in 0.0238682 seconds
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    [11:24:05.066] [Info] Root: Loaded TreasureDatabase in 0.02171 seconds
    [11:24:05.237] [Info] Root: Loaded DungeonDefinitions in 0.171524 seconds
    [11:24:05.237] [Info] Root: Loaded TilesetDatabase in 3.13315e-05 seconds
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    [11:24:05.239] [Info] Root: Loaded EmoteProcessor in 5.57338e-05 seconds
    [11:24:05.244] [Info] Root: Loaded SpeciesDatabase in 0.00526609 seconds
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    [11:24:05.256] [Info] Root: Loaded AiDatabase in 0.0010728 seconds
    [11:24:05.257] [Info] Root: Loaded TechDatabase in 0.000759788 seconds
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    [11:24:06.986] [Info] detected supported OpenGL texture size 32768, using atlasNumCells 256
    [11:24:07.427] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
    [11:24:09.848] [Info] UniverseServer: Acquiring universe lock file
    [11:24:09.849] [Info] UniverseServer: Loading settings
    [11:24:09.850] [Info] UniverseServer: Starting UniverseServer with UUID: bf17708752a1e468c5a8ddb2d2070d47
    [11:24:09.858] [Info] UniverseServer: Logged in player 'Sephyros' locally
    [11:24:09.858] [Info] UniverseServer: Logged in account '<anonymous>' as player 'Sephyros' from address local
    [11:24:09.861] [Info] UniverseServer: Reviving player at CelestialWorld:-465367778:-435862954:67038016:3
    [11:24:09.861] [Info] UniverseServer: Client 'Sephyros' <1> (local) connected
    [11:24:09.865] [Info] UniverseClient: Joined server as client 1
    [11:24:09.956] [Info] UniverseServer: Loading client ship world ClientShipWorld:d5afa1055266012b8aca03249137b19b
    [11:24:09.956] [Info] UniverseServer: Loading celestial world -465367778:-435862954:67038016:3
    [11:24:10.054] [Info] detected supported OpenGL texture size 32768, using atlasNumCells 64
    [11:24:10.054] [Info] detected supported OpenGL texture size 32768, using atlasNumCells 128
    [11:24:10.058] [Info] detected supported OpenGL texture size 32768, using atlasNumCells 256
    [11:24:10.058] [Info] detected supported OpenGL texture size 32768, using atlasNumCells 256
    [11:24:10.157] [Info] UniverseServer: listening for incoming TCP connections on 0.0.0.0:21025
    [11:24:10.598] [Info] UniverseServer: Warping player 1 to CelestialWorld:-465367778:-435862954:67038016:3=2405.4.718
    [11:24:10.682] [Info] UniverseServer: Flying player 1 ship to starter world -465367778:-435862954:67038016:3
    [11:24:10.682] [Info] UniverseServer: Arriving ship for player 1 at -465367778:-435862954:67038016:3
    [11:24:10.683] [Info] UniverseServer: Stopping idle world ClientShipWorld:d5afa1055266012b8aca03249137b19b
    [11:24:22.451] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
    [11:24:27.460] [Info] Root: Writing runtime configuration to '..\storage\starbound.config'
    [11:27:52.071] [Info] Chat: Debug display enabled
    [11:29:14.121] [Info] Application: quit requested
    [11:29:14.121] [Info] Application: quitting...
    [11:29:14.121] [Info] Application: shutdown...
    [11:29:14.122] [Info] UniverseClient: Client disconnecting...
    [11:29:14.212] [Info] Client received world stop packet, leaving: Removed
    [11:29:14.216] [Info] UniverseServer: Client 'Sephyros' <1> (local) disconnected for reason:
    [11:29:14.216] [Info] UniverseServer: Stopping idle world CelestialWorld:-465367778:-435862954:67038016:3
    [11:29:14.474] [Info] UniverseServer: Stopping UniverseServer
    [11:29:14.474] [Info] UniverseServer: Stopping TCP Server
    [11:29:14.683] [Info] Root: Shutting down Root
    [11:29:14.908] [Info] Application: Destroying SDL Window
    [11:29:15.010] [Info] Application: stopped gracefully

     
  11. IHart

    IHart Scruffy Nerf-Herder

    are you spawning and/or attempting to use said sword in this log
     
  12. Nexus Of Chaos

    Nexus Of Chaos Parsec Taste Tester

    if you surround it in [plain][/plain] you won't have all the emojis (put the [plain][/plain] INSIDE the spoilers, not outside bc then the spoilers will not work)
     
  13. IHart

    IHart Scruffy Nerf-Herder

    we are missing floransaberweapon.lua
     
  14. Zanderfel

    Zanderfel Big Damn Hero


    require "/scripts/util.lua"
    require "/scripts/vec2.lua"
    require "/items/active/weapons/weapon.lua"

    function init()
    animator.setGlobalTag("paletteSwaps", config.getParameter("paletteSwaps", ""))
    animator.setGlobalTag("directives", "")
    animator.setGlobalTag("bladeDirectives", "")

    self.weapon = Weapon:new()

    self.weapon:addTransformationGroup("weapon", {0,0}, util.toRadians(config.getParameter("baseWeaponRotation", 0)))
    self.weapon:addTransformationGroup("swoosh", {0,0}, math.pi/2)

    local primaryAbility = getPrimaryAbility()
    self.weapon:addAbility(primaryAbility)

    local secondaryAttack = getAltAbility()
    if secondaryAttack then
    self.weapon:addAbility(secondaryAttack)
    end

    self.weapon:init()

    self.activeTime = config.getParameter("activeTime", 2.0)
    self.activeTimer = 0
    animator.setAnimationState("blade", "inactive")
    animator.setAnimationState("dragonskull", "skull")
    end

    function update(dt, fireMode, shiftHeld)
    self.weapon:update(dt, fireMode, shiftHeld)

    local nowActive = self.weapon.currentAbility ~= nil
    if nowActive then
    if self.activeTimer == 0 then
    animator.setAnimationState("blade", "extend")
    animator.setAnimationState("dragonskull", "opening")
    end
    self.activeTimer = self.activeTime
    elseif self.activeTimer > 0 then
    self.activeTimer = math.max(0, self.activeTimer - dt)
    if self.activeTimer == 0 then
    animator.setAnimationState("blade", "retract")
    animator.setAnimationState("dragonskull", "shutting")
    end
    end
    end

    function uninit()
    self.weapon:uninit()
    end



    I am spawning and using the weapon in the log, everything is working except there is no swoosh animations or damage area when I perform the combo....the red particles show up and that is it
     
  15. Zanderfel

    Zanderfel Big Damn Hero

  16. Nexus Of Chaos

    Nexus Of Chaos Parsec Taste Tester

    bad internet past 7 says NO

    if i could watch that i would
     
  17. MetaFace

    MetaFace Guest

    What I noticed about your animation file compared to mine, is that under "swoosh" there is no offset... like in mine (Which is working)
    Code:
    "swoosh" : {
            "properties" : {
              "zLevel" : -1,
              "centered" : true,
              "offset" : [-0.2, 2.8],
              "transformationGroups" : ["swoosh"],
              "rotationCenter" : [0, 0]
    Dunno if that'd mean that your png's won't show, but I don't think trying will hurt.

    Edit:
    Weapons says twohanded = true, but there is no alt, game might not like that.
     
    IHart likes this.
  18. Zanderfel

    Zanderfel Big Damn Hero

    honestly I think this is it! I'll try when I get home
     
  19. Zanderfel

    Zanderfel Big Damn Hero

    well I tried the offset change.....it didnt work and I remember that im using a combo so the offset comes in the form of the fire1, fire2, fire3....etc

    I also tried adding an alt ability and that did not work, then I tried making it one handed and that did not do anything either sooo Im still at a loss...:(
     
  20. IHart

    IHart Scruffy Nerf-Herder

    To fix damage I set damageSourceKind equal to boradsword in your weaponability file. *IF* you tried making a damage type for floransaber it likely is not formatted properly, as it apparently isn't registering.
    The swoosh problems are likely a problem with the folder structure OR your pathing OR a missing frames file. The default broadsword swoosh worked fine when the path was switched to them. To fix it i'd need you to post a zipped version of the whole folder.
     

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