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Outdated Atomworks Rebirth V3.2

Loads of new items, ores, bars, and helpful machinery

  1. Wulf_Oman

    Wulf_Oman Existential Complex

    Atomworks Rebirth Overview

    Make sure you fully uninstall any old versions of this mod before installing new ones.

    Note: Mithril and Erchite don't have many uses currently; 'Magic' items will come in a later update

    Please report mod conflicts immediately with your starbound.log and I'll see to them

    Before you uninstall: Remove ANY armor you have equipped that supplies special effects. If you don't, it may make your character unplayable until you reinstall the mods.



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    This mod adds 99+ new items; 2 useful items, 9 crafting stations, 3 refineries, 38 ores, 39 bars, 20 liquids, 13 nuclear items (isotopes), 6 shortswords, 6 broadswords, 12 axes, 6 pistols, 12 plasma uzis, 6 assault rifles, 6 sniper rifles, 6 shotguns, 6 rocket launchers, 6 AK-47s, 6 machine guns, 24 "throwers" (flame, poison, ice, bubble [explosive])

    Weapons can be crafted at Golden Workstation
    Objects can be crafted at various vanilla stations
    Missions and quests will be implemented eventually

    Tier 1:
    Copper
    Tier 2: Silver
    Tier 3: Gold
    Tier 4: Platinum
    Tier 5: Erchite('Magic')/Omnisteel(Range)/Ebonsteel(Melee)
    Tier 6: Mithril/Cobalt/Adamantite

    Mod suggestions are welcome for the unused bars; please leave a brief description of which metal you want to see patched with what mod (including a link)
    -------------------------------------------------------------

    Crystalworks Rebirth can be found here
    Hunting+ Incarnate can be found here
    My Other Mods can be found here
     
    Last edited: Jun 8, 2015
  2. Mackinz

    Mackinz The Waste of Time

    Should have just updated the old Atomworks mod instead of creating a new mod with the same name, Wulf.
     
  3. Wulf_Oman

    Wulf_Oman Existential Complex

    I was going to, but then the previous Koala versions would still be in the Previous Versions. My OCD would go crazy, personally.

    Just a note: This is going to happen again with Crystalworks, just to warn you.
     
  4. Mackinz

    Mackinz The Waste of Time

    Why would it be in the previous versions? You can edit version numbers? And, speaking of OCD, hiw do you think people who know you are intentionally releasing duplicate mods feel?
     
  5. Xelistren

    Xelistren Void-Bound Voyager

    Not that bad.
    I have OCD and I would have done the same.
     
  6. Wulf_Oman

    Wulf_Oman Existential Complex

    That's why I delete the old threads after/before starting the new one. It wipes the reviews and version numbers and gives the whole thing a fresh new start
     
  7. Mackinz

    Mackinz The Waste of Time

    But why would you want a fresh start when that prevents anyone who previously downloaded your mod (and, thus, were "watching" it) from knowing you've updated without intentionally looking for the update? And starting over again means prospective downloaders have less of a measuring stick of quality to measure with, so less downloads...
     
  8. Wulf_Oman

    Wulf_Oman Existential Complex

    I honestly didn't think about that. That's a good point. I have a solution for the next; however. I'll click Update Resource and make the download a link to the other thread so they still see it. Then after about a day or something I'll delete it
     
  9. Tim the Slipperman

    Tim the Slipperman Scruffy Nerf-Herder

    You also might want to do a patch with Frackin' Flora too...that mod has a Lead Ore in it already for one, and there might be other compatibility problems (Haven't tested both together yet, but just throwing it out there as a precaution...)
     
  10. Wulf_Oman

    Wulf_Oman Existential Complex

    It should be alright (because Lead Ore is actually a vanilla asset, so if they weren't in the same place in all the mods you would get a duplication glitch even with one installed) I'll make sure tonight, though
     
    Tim the Slipperman likes this.
  11. Wulf_Oman

    Wulf_Oman Existential Complex

  12. BiancaRoughFin

    BiancaRoughFin Void-Bound Voyager

    I installed this mod and so far only found ores in chests, maybe because im playing with the Mysterious Galaxies mod so i might have to wonder around the vanilla stars to find them naturally. The ores i have found so far come in stacks of 2 and dont stack up more then that.
    Also, where do i craft the Golden Workstation? I havent found it anywhere!
     
    Last edited: Apr 17, 2015
  13. Wulf_Oman

    Wulf_Oman Existential Complex

    Iron Crafting Table
    Are the ores named the same thing? May be why they don't stack more than 2. They have identical textures (a filler) but are still different items
    You only find the "legendary" (most are useless) ores in chests, as well as the fusion reactor. They only come in two so you still have to search for them.
     
  14. BiancaRoughFin

    BiancaRoughFin Void-Bound Voyager

    Yeah, the Ores are different types, the icons are exactly the same, thats why i confused. As for the Workstation, still not finding it and i have tried looking up at the Iron Crafting Table.
     
  15. Wulf_Oman

    Wulf_Oman Existential Complex

    Did you craft an iron anvil first? You need to in order to unlock the recipe

    Code:
      "learnBlueprintsOnPickup" : [
        "goldenworkstation"
      ]
     
  16. crazygreggy

    crazygreggy Phantasmal Quasar

    Totally bouncing up and down in my seat! WEEEE! Crystalworks is coming as well? Cool!
     
  17. Wulf_Oman

    Wulf_Oman Existential Complex

    Slowly but surely. I really need to do the imbuing before it can be released though for sure. (And that takes a surprising amount of time)
     
  18. Monobrobe

    Monobrobe Void-Bound Voyager

    I have a question about this mod. Why are there so many different ores but so little items that seem to use them? Is there more stuff that will be implemented later? I'm curious about this mod and I want to try it out, but it doesn't seem like there's much to actually do with what there is right now. Do you need multiple different ores to craft these weapons?

    I would like to see furniture for this stuff, but I'd understand if that would take way too much time with how many ores there are.
     
  19. crazygreggy

    crazygreggy Phantasmal Quasar

    Well ya see most of those ores are going to be broken down in one of the reactors. They provide the raw materials from which many good things can be created.
     
    Wulf_Oman likes this.
  20. Wulf_Oman

    Wulf_Oman Existential Complex

    I know where you're coming from so here is a short list to answer your questions:
    • Most ores are implemented to basically remake the periodic table; rendering many ores useless because I don't have near enough idea what too do with them (besides gaining ions). I'm fully okay with anyone using the ores to make a mod of their own (and be pre-supported by Atomworks)
    • No, you only really need one metal depending on the tier to craft items of that tier
    • Furniture is a good idea and I'd like to implement it, but I have little skill making sprites from scratch (more so editing and changing old ones) so I honestly wouldn't know where to start

    Edit: Tapatalk app is still trash and quoted twice
     
    Last edited: Apr 17, 2015

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