First lets see what that file is If ithe file name is starbound You at least found the file Copy what ever is inside here and lets take a look first if you found the right file first of all. Let us worry about the contents
Info: Preparing Star::Root... Info: Loading Star::Configuration from '..\starbound.config' Info: Done preparing Star::Root. Info: Client version 'Beta v. Furious Koala' '636' Info: Running from : C:\Program Files (x86)\Steam\steamapps\common\Starbound\win32\starbound.exe Info: Starting from the title screen Info: Initialized SDL Info: Initialized SDL Video Info: Initialized SDL Joystick Info: Initialized SDL Sound Info: Opened default audio device with 44khz / 16 bit stereo audio, 2048 sample size buffer Info: Loading Star::Root... Info: Loading Star::Configuration from '..\starbound.config' Info: Initializing SDL Window Info: Not loading ImageMetadataDatabase from file '..\image.cache', digest mismatch or assets not digestable Info: Created initial window 1138x615 Warn: Perf: Assets::loadVariant millis: 5435 Warn: Slow asset 5.436 : /particles/catred.particle Warn: Perf: Assets::loadVariant millis: 5830 Warn: Slow asset 5.83 : /particles/catgreen.particle Warn: Slow asset 2.309 : /particles/defaultlightblue.particle Warn: Perf: ClientApplication::renderInit millis: 6463 Info: Initializing SDL Window Warn: Perf: Assets::loadVariant millis: 7326 Warn: Slow asset 7.326 : /particles/defaultorange.particle Info: Re-created window 1138x615 Warn: Slow asset 5.171 : /particles/defaultwhite.particle Warn: Perf: StarApplicationBase::run.innerLoop millis: 7936 Info: Application quitting! 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Mm? What exactly did your mod edit? Did you try to modify the starbound.config or something? Zip up your mod - or paste the code of the files of your mod into pastebin.com There is an option "upload" file on the bottom of the page
The error isn't associated with your crafting table directly- did you make any other changes. Remove your crafting table mod from your mods folder and try to run the game. Does it work?
Mmm.. well the thing is your starbound.log is not showing an error. Did you actually load the game completely - as in enter the game jump around etc. Then copy the starbound.log? W/e the issue the problem according to the hand typed one is on the 10th line. [but more likely on the 9th] ==== The problem is there is no way you have a runtime error that shows a Json problem that doesn't appear in the Starbound.log The only way for that to happen is you would had to have moved out the mod file, run the game - quit and then gave us the starbound.log file Which is essentially useless since the mod wouldn't have been in the mod folder anyway.
The thing is, it will not let me even go into the game. It does not show the Chucklefish & loading screen. It just gives me the error...
Hey! I got it to actually run Starbound, my item is in the game, buut when I went to interact with it the game crashed. I checked the starbound.log & it gave me this error. Do you know what is wrong? " Error: VariantException: No such key in Variant::get("paneLayout") 008341FC (/Users/builder/starbound-slave/releasebuilder-windows/build/source/core/StarVariant.hpp:13) ... (3) 0042B6EB (/Users/builder/starbound-slave/releasebuilder-windows/build/source/frontend/StarMainInterface.cpp:809) 004058F3 (/Users/builder/starbound-slave/releasebuilder-windows/build/source/core/StarAny.hpp:453) 004068D7 (/Users/builder/starbound-slave/releasebuilder-windows/build/source/client/StarClientApplication.cpp81) 0040A6C4 (/Users/builder/starbound-slave/releasebuilder-windows/build/source/application/StarApplicationBase.cpp:200) 00407E74 (/Users/builder/starbound-slave/releasebuilder-windows/build/source/client/main.cpp8) 004EC0C1 (\SDL-1.2.15/./src/main/win32/SDL_win32_main.c18) "
First of all you should never leave any line blank. Which you did in the mod support link in the modinfo file. Which is why your mod never started. If your not going to put in a value don't bother writing anything there in the first place. With that said and done. How is it possible your expecting your object can be interacted with.... if the config file you referenced doesn't exist in the first place? Code: /interface/windowconfig/evilaltar.config
I have tinkered with the "mods" folder I had sent you before & the MODINFO file has a lot less content. Would you like to see the updated version?