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Are you kidding me? Great job giving no indication of the punishment for failure

Discussion in 'Starbound Discussion' started by lordofpowies, Jul 27, 2016.

  1. lordofpowies

    lordofpowies Subatomic Cosmonaut

    Nice job both not showing us an escort npc's health and making escort quests impossible to retry. Yeah yeah you can save or whatever but that's not how game design works. Up until receiving my first escort quest every mission could be retried. The only penalty for death outside of missions was losing some pixels and having to go pick up your stuff. I was NEVER given any reason to save manually before, as the game autosaves and, I had assumed, you couldn't PERMANENTLY fail shit. Joke's on me for expecting a game that took five years to make to have any fucking consistency.

    It's not so much the fact that failing escort quests is permanent as it is the fact that I was told absolutely NOTHING about the nature of the quest when I was given it. I would have saved, I would have done whatever it took, if this fuckwit game had GIVEN ME THE NECESSARY INFORMATION TO KNOW THAT I NEEDED TO DO THAT. You don't add mechanics with permanent consequences and then utterly fail to communicate these mechanics to the player in any way.
     
    MelOzone likes this.
  2. Xylia

    Xylia Tiy's Beard

    Dude, no need for the language, yeesh.

    1). What did you really lose? A random quest completion from some random dude out in on some random planet you don't care about?
    2). A similar quest will come up again within 1-5 minutes if you just wait. It might not be an escort, but I'm sure another quest will come up.
    3). How exactly did your escortee die? I've done escort quests and it is rather hard to screw one up, what with the fact the NPC teleports beside you every 5-10 seconds?
     
  3. naphid

    naphid Subatomic Cosmonaut

    What escort quest was this? Where did it come from?
    The only quests that can be repeated (I think) are story quests and also other outpost quests. The one you failed was probably one generated by an npc in a village or something, in which case, its not a big deal that it was failed because you can still continue the main story or do other side quests just not that one in particular. (I know its probably still upsetting)
     
    Zinerith likes this.
  4. TheDerpySupport

    TheDerpySupport Subatomic Cosmonaut

    1. The reason escort missions are permenately gone after you fail them is because the randomly generated NPC they asked you to go rescue DIED. They are not ship owner's like you are so they dont respawn.
    2. Even if you HAD saved the game as soon as you close out the game your data would have been saved if you had failed said mission.
    3. There's no need to use that kind of language on a post about a game you obviously don't even enjoy playing.
    4. Get some therapy please. It seems like you need it if you're this 'angry' about a video game.
     
    Ainzoal, STCW262, Ablekaine and 3 others like this.
  5. MelOzone

    MelOzone Pangalactic Porcupine

    While the language of the lad is bad, he actually has a point. Telling someone to "get some therapy" is easy (and isn't much better).
     
    Another Kevin and Darkwhip like this.
  6. The MechE

    The MechE Existential Complex

    Relax OP, the escort quest is a randomly generated quest. You'll get another escort quest from another NPC soon enough. Maybe even with a better random reward.

    Some of your complaints are valid though. The escort's hp should be shown. The release of the game was rushed though, so we have to make due with some rough spots.
     
    Hurgablurg and Zinerith like this.
  7. pop-yotheweird

    pop-yotheweird Ketchup Robot

    not to derail, but would you care to elaborate?
     
  8. The MechE

    The MechE Existential Complex

    Well, I made a thread about it, so I don't want to post too much here, but some things are flat out not implemented and other things only half implemented.

    Here: http://community.playstarbound.com/threads/starbound-1-0-thoughts.118940/

    The bottom half really gets it. Rotten food, avian expressions, inspections missing, etc.
     
  9. Jonesy

    Jonesy Sarif's Attack Kangaroo Forum Moderator

    Keep it civil, please.
     
    Ainzoal, Hel, Sh4dowWalker96 and 2 others like this.
  10. Whoaness

    Whoaness Subatomic Cosmonaut

    There's quests literally everywhere. If you're in one town, you can get an infinite amount of quest. I wouldn't worry about failing one.
     
    Sh4dowWalker96 and The MechE like this.
  11. Noir Korrane

    Noir Korrane Pangalactic Porcupine

    My main problem is their sheer lack of danger awareness.

    I was transporting a Hylotl home on a planet near a frozen star, and he literally turned around and walked point blank into a hostile enemy, totally oblivious to it.

    I now only do quests on the low level planets that i can one hit kill the hostiles on because the escort guys really have no sense of self preservation.
     
  12. Hellcorn

    Hellcorn Astral Cartographer

    It kinda makes sense if you escort someone and they die you can't escort them again
     
  13. Xylia

    Xylia Tiy's Beard

    I've seen NPCs (not escort NPCs, mind you) blunder into those thorny vine pits and just kill themselves walking back and forth instead of, you know, jumping out of the stupid pit.
     
  14. Xanirus

    Xanirus Ketchup Robot

    I'm failing to see what exactly these quest are misleading you about. (Then again you're not really saying what quest you failed.) There's "give me this item" quests, (usually farming items) "escort me to this person quest," and "give this item to this person quest' (usually notes, and within the same village) and "kill this person" quest. That's it. Regardless, it's not like you finishing these quests makes you one step closer to completion: they're randomly generated and infinite in number. You'll never finish them all. It's also not like anyone will see your list of failed quests either.
     
  15. Lintton

    Lintton Guest

    escorting the npc kinda requires making sure they have no mobs in the immediate vicinity before you go rushing off. as they stay in one place for a bit before realizing they need to teleport over to you.
     
    Last edited by a moderator: Aug 29, 2016
  16. LilyV3

    LilyV3 Master Astronaut

    and whats so horrible about failing them? you don't get a lootbug you can get in the next missions.

    How is it a bad game designs to have failable quests? The last this game need sis more spoonfeeding content.
     
  17. Voidthoughts

    Voidthoughts Poptop Tamer

    NPCs dying from enemies attacking them or bad pathing that leads them into environmental hazards has been a thing since day 1. It's a thing that happens in villages and dungeons. Pray tell, why exactly do you think a friggin escort mission would make the NPCs invulnerable all the sudden?

    I mean seriously buddy, calm down and deal with it. You failed a random escort quest, congratulations. I've failed the gosh darned "make my friend food" quests cause NPCs in Apex villages will commit suicide on barbed wire which can leave you with nobody to deliver the food to. It isn't the end of the world. :nuruneutral:
     
  18. Leotamer

    Leotamer Void-Bound Voyager

    Actually, you say that you can't fail other questions, when you can, in the exact same way. If either the quest giver, or the person you need to go to and do X for dies, the quest fails. The same goes for if an NPC moves out do to house destruction.
     
    Ainzoal likes this.
  19. Narfkopp

    Narfkopp Phantasmal Quasar

    I will never understand todays "I failed, f u devs!!!!"-generation...
     
    Ankali likes this.
  20. Xylia

    Xylia Tiy's Beard

    Well in all fairness, there ARE times when cheap game design is frustrating.

    The way I look at it, if I die, hey fine.

    If I die because of some cheap game design element that is just unreasonable, then yeah, I get annoyed at said game design.

    And there's also the question of what the death cost actually is and how much boring repetition must be done to recover from said death.

    But it mostly boils down to whether or not the death was my fault, or the fault of cheap unreasonable FakeDifficulty (tvtropes). Things like zero room for error (pixel perfect jumps, timing that needs to be tenth-second perfect, etc) or perhaps things like a camera that doesn't work properly, forcing you to make jumps and such while you can't SEE where you're going, or just plain dumb and stupid game design elements that are only there JUST to be annoying.
     

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